Idea for paratroopers

I dunno I think that deploying reinforcements by paratrooper at somewhat random… or you need to land them… they are targets coming in to AA fire. so that would be disadvantage but if spawning was done by preselection or command authority in some cases, paratroopers are reinforcing troops or to land behind a enemy strong point / chokepoint / etc… that is MDK it would enable strategic insertion behind enemy lines and provide them some time to get into combat zone a minute etc… but again I think logistics points the ability to shoot down the deploying aircraft (vehicle max complications) IE they need to have transport deploy them etc… are conditionals for paratroops only to be deployed by air in areas where there is an air deployment vehicle in the sky. This may also concert the players aircraft into a paratrooper squad so that when they deploy as an aircraft they then convert into the air deployed paratrooper unit.

So to be clear the paratrooper could be an transport aircraft unit that deploys then spawns as the paratroop unit on the ground… a bit like bailing out of an aircraft that might be useful for pilots so they where existing could abandon an aircraft.

But that said parachuting may not be actually controlled but rather simulated either or. But the squad might be spread out and there may be a probability of injury or death of squad members.