I'd say this Victory Day event is hands down the most underwhelming one so far. Anyone agree or disagree?

This event is extremely perfunctory. It disappoints all players and deals a double blow to Soviet mains, completely lacking the sincerity a major festival event deserves.

By the way, which type of poll do you prefer — anonymous polls with hidden votes, or public visible polls? I’ll adjust accordingly.
  • 公开:Public
  • 隐蔽:Anonymous
0 voters
What do you think of this event?
  • good
  • bad
  • not good or bad(boring)
0 voters
  1. Improper new vehicle arrangement, deliberate suppression of the Soviet tech line

The devs set a mass-produced vehicle as the Soviet event reward, directly eliminating its chance to be added to the tech tree (TT).
In comparison, previous vehicles like the T-34-100, XA38 and Il-8 were all wartime developed prototypes that never went into mass production, matching the positioning of in-game prototype and experimental vehicles perfectly.
However, the ISU series tanks equipped with 122mm cannons, which are far more suitable for the tech tree, get ignored entirely. This is clearly targeting the Soviet tech line.

  1. Poorly shrunk event rewards with insufficient sincerity

There are only two major grand events all year round, Victory Day as well as Christmas & Chinese Spring Festival. Yet the rewards this time are even inferior to ordinary minor events:

  • T60 skin: It is just a slight tweak of decals, utterly perfunctory(only a single line of pattern counts as a skin);
How is the skin for the T-60?
  • Extremely half-hearted!
  • Looks nice, bring more historical decals and skins.
  • No comment / None of my business.
0 voters
  • Two BR1 novelty weapons: Former Victory Day events gave out powerful BR5 firearms, while now the treatment is no different from small regular events;
  • Stark contrast: These rewards are not even as practical and functional as the Mondragón rifle from the April Fool’s event.
Did any of you eagerly anticipate new powerful weapons for BR3 to BR5 before this update? Are you satisfied with the two new BR1 weapons?
  • Satisfied, at least we get new content.
  • Bored, why aren’t the old overpowered event weapons returning?
  • I’m really disappointed by what DF has done this time.
  • Delighted, I can’t wait to enjoy matches at BR1!
0 voters
  1. Awkward positioning of the ISU-152 and hostile game environment

This vehicle overlaps heavily with the KV-2 in functionality, serving as a specialized tank hunter designed to counter King Tigers and Ferdinands with very poor universal performance. It is nearly useless under the current unchanged game meta:

What can the ISU-152 do better than the KV-2? Please reply below.

  • Terrible anti-infantry efficiency: Firing shells is like an aircraft dropping 100kg explosives, relying entirely on luck(even 250kg ordnance cannot demolish buildings to clear paths for infantry like in reality, a total waste of its firepower);
Would you like the game to add the feature of using large-caliber ordnance to destroy non-permanent fortifications in the future?
  • yes
  • no
0 voters
  • Severe ricochet issues: Shells easily bounce and fail to detonate on cement ground and dirt roads(What can players do? You have to wait 42–22 seconds of reload. If you are the only tank on the frontline, the capture point will be fully occupied in this gap);
Should the ricochet chance of shells on the ground be reduced? Especially for HE shells, ricochets ought to be avoided entirely.
  • yes
  • no
0 voters
  • Tough situation for Soviet players: The Soviet tech tree lacks vehicles that can head-on fight German heavy tanks(especially the Ferdinand). Dating back to the Berlin map in 2022, players often have to rely on suicidal air strikes to clear the way, which is extremely frustrating.
Are there any Soviet tech tree tanks capable of penetrating the Ferdinand’s frontal armor?
  • yes(say its name)
  • no
0 voters

The ISU-152 is poorly positioned and deserves to be placed at BR4 to face Tigers and Panthers evenly. With 90mm vertical armor, it can be easily penetrated by Panzer III N and Panzer IV, nowhere near the 100mm armor of the Tiger. Long reload makes it completely unsuited for fast-paced combat. Many players still remember the KV-2 being adjusted down from BR4 to BR3. The devs refuse to make reasonable adjustments promptly, and new players will keep driving this vehicle into death matches at BR5 in the future.

  1. Imbalanced operation and obvious double standards

Gaijin used to favor German vehicles and weaken the Soviet lineup in War Thunder for a long time. Nowadays, BVVD only buffs the Russian Federation faction built on the legacy of Soviet tech in the game. DF even plans to launch deliberately nerfed premium Soviet squads, showing no regard for player experience at all.

Conclusion

This Victory Day event is a total flop. The rewards are perfunctory, vehicle allocation is double-standard, and the gaming environment for Soviet vehicles is terrible. The developers simply disregard the gaming experience of players, especially Soviet mains.

I believe most players held high expectations for this event. Everyone hoped for fine weapons of BR3/BR5 from other factions or exquisite skins besides new vehicles. In the end, no one is satisfied. The marathon score requirement has been raised, yet players cannot obtain extra silver coins beyond the 5000 score threshold due to the devs’ special earnings algorithm. We ought to voice our criticism and leave negative reviews together. DF is the one who treats players with perfunctory work this time!

2 Likes

T-60 can pen Ferdinand with hopes and dreams but i respect your opinion and highly agree the HE shell ricochet is quite stupid as or it ricochets or just gets somehow buried from what i notice because whenever i shoot and even 90° angle i can somehow break the laws of physical and ricochet and yes nerf HE shells
And add pink mosin rifle

Also adding that ISU152 should been long time ago added on 3-4 BR as 5 BR is kinda of overwhelming by panzer battalions of tigers

1 Like

I’ll admit, while I do appreciate Gaijin making new weapons for the different factions, I wouldn’t mind if we have gotten old BP/Event weapons instead.

2 Likes

Actually, I made a mistake about the shells earlier. What I really want is for HE shells to stop ricocheting. These shells have soft warheads designed for anti-infantry use and are supposed to detonate on impact instantly.

Additionally, some anti-personnel shells are fitted with extended fuses. This lets them detonate mid-air to maximize infantry damage, since nearly half of regular HE firepower goes to waste when the shells simply hit the ground.

It’s clear DF pays no mind to such realistic mechanics. I strongly suspect their planners drew inspiration from the Russian movie T-34. They were overly impressed by the scene where a T-34 took out a Panther using ground ricochet shots, then poorly replicated this mechanic in the game as a tribute. I’m truly exasperated—they never get things right and only make problems worse.

What even are the dirt and concrete surfaces made of in this game? Bombs leave no craters, and shells bounce off at perfectly symmetrical angles.
Panzer III N only has three ricochets out of ten shots, and its fast reload makes this issue negligible. Yet slow-firing vehicles suffer terribly from this flaw.

It is incredibly frustrating to watch a HE shell land just a meter away from enemy infantry yet deal zero damage at all.

3 Likes

The dirt is actually just slippery and stuff and the shells feel shy around us because i asked one so thats why they ricochet but i noticed that i can ricochet bullets from any gun on ground and headshot my enemy even with a pistol so what type of concrete and dirt we got but i accept the idea of being the Chinese kung fu master and use spin jitzu to make my HE ricochet to my enemy and hit their tank in badass style

1 Like

Underwhelming is putting it politely. Everything but the ISU-152 is a complete turd

1 Like

Actually, looking back at the usual event competitions held by War Thunder, the rewards they offered weren’t bad at all, and were genuinely engaging.

In my opinion, those premium tanks are exactly what should be featured in the Victory Day event — this once-a-year celebration commemorating the victory of the European anti-fascist battlefield!
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Not to mention vehicles like the Katyusha rocket launcher and more.

From testing it appears the IS-2 can penetrate the ferdinand’s lower-front plate, but how doable it is I do not know, as I’ve only tested it in the training map

1 Like

I am slightly interested in the two Carbines, but the 25k grind is a ridiculas grind for just two, especially when you’re wasting your time earning meaningless decals and portraits to get to the Carbines.

2 Likes

I’ll post my next thread about the ISU’s battle rating later. The main question is: in the combat environment of War Thunder that only focuses on armor and shell engagement, is the 152mm gun well-balanced?
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Once the 122mm variant arrives, the ISU-152 will definitely become obsolete. Why is its battle rating set at 4.7? How come a larger-caliber gun gets a lower rating than a smaller one? What’s more, in War Thunder, the ISU-152 rarely faces Tigers or Panthers unless it gets uptiered, just like the 4.7 ZIS vehicles.

What’s the reasoning behind this? Now in Enlisted, vehicles like the 6.7 and 5.7 King Tiger, Panther and Ferdinand are regular foes for anti-infantry combat. Meanwhile, the ISU-152 has seen no adjustments across five to six War Thunder updates—does the dev team even notice it?

What a poor vehicle. It suffers the same unfair fate as the StuG II.

I might as well go back to playing the KV-2, it only lacks an anti-air machine gun after all.

That works in theory, but how long would that take?
Do we have to pick off the crew one shot at a time near the driver’s compartment, slowly wearing them down like simmering soup? Because the extra second AI crew member will always rush to the driver’s position.

But how quickly can the enemy take you out instead? Japanese tanks are even worse, completely hopeless with no way to turn the tide.

(Are you saying Japanese tanks are good?)

Don’t you think that turretless Japanese tank at BR5 is basically a super Ferdinand?

If the only tank worth mentioning in Japanese entire TT is one turretless, no mg, semi open top tank destroyer…

Then no I don’t think Japanese vehicles are very good…
(Ferdinand is also really meh. It’s laughably slow and has no mg… ppl just stick with tigers as usual)

Japan needs love. Badly.

Right now, the Gaijin team is still keeping an eye on discussions about the ISU-152’s battle rating. I hope everyone votes actively. DF often brushes off major proposals by claiming insufficient voter turnout, yet we can still steer minor adjustments through collective voting.[poll type=regular results=always chartType=pie]

One last question. Do you think the ISU-152 should be placed at BR 3-4 and face Tigers and Panthers in matches?

  • BR5
  • BR4
  • BR3
0 voters

I still think it’s basically just a turretless KV tank. Its 90mm armor can be penetrated easily by the Panzer IV, Panzer III N and long-barrel 50mm guns. Just think about it: the StuG III G with additional 100mm armor is still at BR 3. It was almost moved to BR 2 before DF reversed the decision.

This vehicle only has 90mm of protection, paired with the sluggish 152mm shell velocity even slower than the one on the KV-2. Isn’t it essentially a tank destroyer variant of the KV-2?

(I suggest you make the last poll in a separate thread, or staff will probably overlook it)

1 Like

Great idea, I’ll make the adjustment. Thanks for the reminder. Now everyone can share their thoughts and feelings about this disappointing Victory Day event.

1 Like

Previous Victory Day events:
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Bramit is Good on BR5, XA-38 is OP on BR3

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.30cal Thompson is OP on BR3, T-34-100 is still Human Right on BR5

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SPAA is good Joker on any BR (specialy BR5 is most good. Kill That Shit Jets)

2 Likes

Actually, I think the T-34-100 would be better balanced at BR 4. Enlisted has compact battle maps that leave little room for maneuvering. Once spotted, it turns into a showdown like a cowboy duel with no way to escape. Take the Berlin map for example, it only has one spawn point. Getting flanked means certain defeat.

To be honest, I do think so, too.
The reason why this is BR5 is that the performance of the cannon is so good.
I think if this comes out T-44-100, can it go down to BR4.
GE has Panther anyway.