I don't think squad limitations solves anything

I get that people want to stop spam of some kind, that makes sense. But squad limitations don’t really achieve that goal.

Trying to stop flamethrower spam by limiting it to 1 squad?
Veteran players can use their 1 squad, the flamethrower premiums, or even the flamethrower paratroopers on cycle.

Trying to stop assaulter spam by limiting it to 1 squad?
Premium players can use any number of premium assault squads to get around this.

etc, etc. It might even incentivize players to kamikaze their planes even more to fill a gap in their squad loadout.

I think it only accomplishes taking choice away from players and restricts new players from attempting to run what they want to. Building wacky squad loadouts is something I really enjoy, and I hope my ability to do that isn’t restricted by further limiting what I can and can’t take into battle. If a certain squad type (paratroopers) is too op, just nerf it. Some of my friends enjoy using light machine guns, and thus use a lot of light machine gun squads, I don’t see why they should be restricted for using a lot of the squad they like.

In my opinion the best way to reduce squad spam is to try and make each squad type worth having, making balanced squad loadouts optimal for players who want to play that way. An example of this was giving different squad types special buildables or abilities, like the ampulet or bombing run.

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I think right now the only type of squad that really could be limited would be vehicles but since premiums (what about event squads?) are excluded from these limits i don’t think it is even useful.

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Not only that, but if you limit Assaulters to two squads, who would believe that players will now all of the suddden pick a sniper, Mortar, or other support squads as a third option? Instead people will pick a squad that has a similar playstyle and role.

So the game will not change, instead only the freedom to pick your favourite squads will change. The total amount of these squads active on the battlefield will not even change.

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It has to be done for vics, cycling planes is too powerful. If your teams CAS is cycling and their isn’t you have a massive advantage. You have a guy that can do 4 drops in the time it takes a non cycler to do 1-2 drops.

I’ve been abusing the shit out of it to get my points done asap for the event, its extremely cheesy. I would honestly like to see vics limited to 1 per type so you HAVE to play inf between spawning your shitboxes.

Assualter spam at low BR is also kinda lame as you can easily create lineups of nothing but fully automatic weapons and just ignore bolts.

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They shouldn’t take away our freedom of choice, limit variation which you choose from is not good solution. I propose way better solution.

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Or they could just implement a new rule where you have to play a different type of vehicle or infantry after using a plane or tank. Then you aren’t restricted with what you can bring in.

It might be lame, but like I said. Squad limitations doesn’t fix this problem. You can just spam premium assaulters to avoid it. And there is no way they would limit your ability to use premium squads.

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While I greatly agree on this part, their track record currently shows they are only interested in making run-and-gun squads stronger and stronger.

I think limitations are NEEDED. On top of tons of other balance changes. The biggest problem is that most forum members are only looking at suggested changes one part at a time, rather than how they all interact.

Will squad limitations by themselves fix all issues instantly? No. They will however alleviate some issues, and push the game in a direction where

this becomes a POSSIBILITY.

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I don’t see how currently proposed limitations will influence run-and-gun gameplay.
Can you elaborate?

By pushing players away from spamming identical squads back-to-back.
By requiring at least some diversity in their squads.

Sorry its taking so long to reply, its 2 AM here.

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You can still play only full auto or so. I still don’t see how this limitation would change anything about run-and-gun gameplay or the pace of the game overall.

Btw. Nobody except few meta weirdos do not not play the same thing over and over again. Thus. You want to limit majority for the exploits of minority.

That’s completely okay, don’t stress too much about it. You can reply tomorrow.

I don’t see whats so bad about players using identical squads that they have to be restricted with new mechanics so they can’t do it anymore. I am still optimistic that each squad will be worth taking in the future, until then this new system would just force players off their favorite squad types.

I am worried that newer players will see premium players running around with all their premium assault squads and get a stronger impression that the game is pay to win, as the assault squad limit only truly applies to non-premium players with no squads that simply bypass the mechanic.

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Limit the variation of having the same squads multiple times.
Thats variation

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Obv, I meant variation of vehicles, not variation of squad types. There’s quite difference between Jumbo, calliope, sherman 76 for example. Even tho they’re all BR4.

I don’t see a reason why we should be forced to choose before the battle and not in the battle. It’s not very player friendly.

Okay fair enough.

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Problem is half require a slower game. The others are either just “less effective” (even though Riflemen are arguably the best starter squad) or are the Sniper Squads

The number of vehicles should not be limited
Because that’s one of the biggest needs of paying players

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If I could choose any vehicle I want in combat
Then paid spaces will be useless
Why pay for more space?

If you are talking about the countdown before the start
This may not be possible if you frequently join a match midway through the match.

Or, you know, you could give freshly spawned vehicles a timer, counting down - let’s say 2 minutes(just a random number) - if the plane dies before the timer is done, whatever was left gets added to the next vehicle spawn timeout. Doubled or quadrupled if vehicle died to suicide. Or have an extra penalty for suiciding planes on top of that, to discourage revenge suicide bombings on tanks. Next time they die before the timer is up, stack the penalty and add it to next vehicle spawn. After 2 suicides the guy would probably end with 10 minute timeout and everyone else can play normally.
I also haven’t ever seen a vehicle cycler actually do anything of value - who cares how many bombs they drop, when all of them just fuck up dirt and nothing else?

Ah yes, let’s make the game “slower” so that I am forced to be locked into 50 minute games being sniped and mortared to death, but still win, because none of the morons remember they are supposed to attack and they all just sit there in grayzone /s
It surely will make the game explode in popularity, the intense fun of literally watching youtube videos while your squad is just sitting in a trench

I feel like this response is both unwarranted and plain stupid

For one, I would LOVE 50 minute games. Gimme them 300+ kill games. I want em. Only ever broken 200 kills (I’m an Infantry Gamer)
For two, slower doesn’t mean snail’s pace. Mortar Squads require set up, targeting, resupply. A bunch of stuff that requires time and a solid grip on the game both mechanically and strategically. Can’t do anything like that if you lose the first objective in less than a minute. Can’t do anything like that in games that last less than 20 minutes. Not effectively at least. Mortars require a static enemy. Can’t hit them if they’re constantly pushing your team back. You are a liability more than an asset in those kinds of matches

Artillery requires strategic knowledge, an immobilized enemy, and the enemy’s own stupidity. I run Radio Ops in 2 of my 3 squads. I keep the enemy pinned and concussed on objective till I get there and start putting hate into them personally

Engineers require time to build, and also time to set up and acquire targets if they are making MG nests, HMG nests, AA Guns, or AT Guns. It’s just how it is. Can’t help your team if object is taken immediately after you set up your rally point. I run Engies in 2 of my 3 squads. One has both Engie and Radio Op, the other two has one or the other. I keep my bases covered

Snipers are a waste of time. Screw snipers

Paratroopers and Assaulters are the antithesis of all of these. Move fast, hit hard. Get on objective now and keep going till the battle is won. There’s a reason I run an Assault Squad with a Radio Op, and it’s not just because the Thompson is one of the sexiest SMG’s ever built and I love shotguns

It’s a simple fix. Increase cap times all across the board, and decrease ticket loss. That will make matches last longer without hurting one side or another