Well, I appreciate that, thanks to you, I don’t have to wait those 2 minutes.
As I said:
I actually wanted it to be impossible. I tried. But people were against it. The rules apply equally to everyone. And current rules are in favor of deserters. That’s what you literally wanted.
while i don’t condone most of what our philospher stands for,
and certainly most of his outlandish … inscriptions.
he does have a point on desertion.
as you showed, around 50% of games are deserted because the desertions punishments in places are ridicolous and doesn’t stop snowballing games caused by deserters. which would then cause even more deserters.
while it is clownish behavior to leave because doesn’t even himself believe in what he preaches,
( like veekay using non historical accurate loadouts yet demands for everyone else to do so )
he is right as there are 0 downsides to do so.
… the 20% only affects a specific demographic which we do not know for certain.
… but there’s at least couple of desertions in every match.
as far tackling desertion goes.
it’s a multitude of problems no doubt.
but as you and joe advise, incentivizing with more xps and “goodies” seems a rather half assed solution to me.
because you can’t really claim about one self fun, if you are actively ruining the sport of the game for others. why even bother to boot up the game if you are going to leave most of the games you’re supposed to be playing?
… how come your self individuals should be taken into consideration more than the others that just want to have a normal game without players who leave at the first sign of resistance or just because they don’t like how X / Y turned out.
( edit. i think i found the solutions. Pves would solve desertion. trust … except if you care about pvp. on second thoughts, the dumbness of the AI can thrive on it’s own as far frustration goes… )
A simple functional map and mode preference function would do wonders… If I personally leave conquests before the start timer even ends, I certainly am not the only one doing so
Until real measures to satisfy most of the playerbase are in place (if ever), I doubt punishing more would really help the game. Certainly there would be less desertion… but also less players.
In any case, devs tried, with the punishing trope.
And failed.
They can double down in something that doesn’t work, the playerbase preferring penalties over a bad time,
Maybe for you. But definitely not for everyone. There are so many reasons why desertion is beneficial, convenient, and comfortable.
As long as this continues, nothing will change when it comes to desertion.
Btw. I guess you really do not want play Tunisia against real players anymore. Since that was least populated campaign pre merge. Back to one sided matches we go.
Of course. I just doubt just doing something that doesn’t work now, more, will help much as it is. Until other measures are taken with it. Which I know is not the forte of devs, sadly.
No. But that’s not what I proposed from the get go. I only proposed the removal of victory bonus (or looser penalty depending on how it’s seen). Since victory is largely team dependant and many, maaaany players here keep complaining about teams, even to the point of…
Desertion…
If rewards are only awarded through self merit, winning or losing woud not matter as much and players would concentrate on fun, imo.
That’s how it was in sooo many older games, and ppl just fought til the end, even in harsh losing battles.
Would help a bit anyway.
Possible. But I’ve seen it work really well in other games, such as Red Orchestra.
Players love choice (or the illusion of)
…
In the end, what we can all agree on, is something can, and should, be done to improve the situation. We only disagree on what.
Oh, really? And in what way do you think I’ve changed my mind? I’ve never denied that I’ll desert if it’s convenient for me.
The only difference is that before, I was in the middle of the research grind. Now I’m not. So my priorities are obviously completely different in relation to exp/silver income.
Would 20% penalty stop me from deserting every losing match back then? Not really, as victory bonus will still overweight it.
Or did I say I think rally points are a fun concept?
i don’t think we’re even having the same conversation lol.
i’m responsable for what i say, not what you understand.
but i’m being honest when i say you do it on a base.
all to avoid accountability as Captain said.
Which i’m sure wouldn’t take too long, but why bother.
Beside, you did indeed made your profile private.
( i wonder why uh… i imagine too many adoring fans of yours eager to share lectures aproving of your ever so highly populars " opinions " ) Mr platon’pee.
Yeah… because the longer you play you still haven’t realized that a core mechanic of the game is an essential tool to winning… of course most don’t care about that and only selfishly do things for their own enjoyment… in which case why those players don’t play only customs is beyond me… you don’t want to contribute to the team you shouldn’t expect to play with one either.
I mean he just said vehicles are the only reason why he plays the game and whats more than annoying for a vehicle fanatic than not being able to camp enemy miles away from spawn while they also have alredy flanked from another side and they also have panzerfausts aiming at the tank
The desert statistics are hilarious. I’d guess mine is high and I have no shame.
There may be hundreds of reasons to quit any one game and most of those reasons are created by the developers.
Just the very nature of these 25k events encourages a quick exit if a players is struggling. It is arguably a complete waste of time to finish a match that won’t yield much XP. Yeah admittedly that is kind of an ate up mentality. Especially when it comes to proper teamwork and competition. But neither of those things truly exist in Enlisted so screw it. We’re all just here for the XP anyways.
Shoot… I recall a time when I first started playing Enlisted. It was during an event. I set up a machine gun by a friendly tanker to help hold off the attackers. When he saw that I was getting some kills (denying him XP) he stopped killing the enemy, turned and broke my MG, then resumed killing the enemy.
So yeah I agree with you mate. Quit to your hearts content.