Hitting enemy

It is really weird that when I have a duel with an enemy whoever has the faster firing rate will win the battle. In my opinion it should be the one who shot first (just as in real life). It is not “lifelike” that (even if I hit first) if he has a faster gun he can still kill me without a problem. At least introduce a head shaking effect or something for the person who gets hit by the enemy. All I am saying the first hitter should be the winner., but giving a chance (less) to the other one as well.

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Slow firing SMGs are crap. You constantly land hits and then are either downed by high alpha weapon like rifle or MG or if enemy has faster SMGs it just does brrt and you are down as well. There should be short period of “shock” where you are unable to fire or severely crippled accuracy like now when on fire.

Same with me, but others don’t seem to like this opinion.

we used to have a flinch system, but people disliked it.

don’t know why.

so that’s how we ended up not having it anymore.