Historically Accurate Campaign Mode

This mode guarantees that new players equipped with Tier I firearms can participate.
The Pacific and Moscow campaigns are permanently available and never rotated, while other campaigns map may rotate every few days.
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To compensate for the inability to freely customize loadouts, this mode provides a default +200% progression bonus and enforces historically accurate squad compositions.

Weapon restrictions are applied per map, not across an entire campaign.

Example map sets:

Pacific

  • New Guinea
  • Guadalcanal
  • Gavutu Airfield
  • Burma

Normandy

  • D-Day
  • Inland battles

Berlin

  • Urban areas
  • Suburban areas

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Weapon & Squad Restrictions

If a player has not researched and purchased the required weapon, the corresponding soldier role will be AI-controlled and non-playable.

Examples:

  • MG34 / MG42
  • BAR
  • Thompson / MP40

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Advanced Squads

Some campaigns’ standard equipment belongs to premium-level squads, such as:

  • Portable Flamethrower No.2
  • LVTs (replaced by half-tracks in other campaigns)
    Squads are divided into Advanced and Standard(Free to use):
  • Standard squads
    • There is a limit on the number of deployments per match
    • Uses the same configuration as premium squads.
  • Advanced squads
    • Use historically accurate real-world squad compositions
    • Still receive +100% experience

Weapon Behavior Adjustments

  • Flamethrowers use realistic fuel spray patterns and range
  • Panzerfaust
    • One shot per soldier
    • Discarded after firing
  • Rifle grenades
    • Require loading a blank cartridge before firing

Engineer Restrictions

  • Engineers cannot build:
    • Ammo boxes
    • AA guns
    • Anti-tank guns
  • Barbed wire can only be dismantled by engineers

Engineer equipment distribution:

  • 1/3 carry anti-tank mines
  • 1/3 carry anti-personnel mines
  • 1/3 carry TNT

To construct fortifications, engineers must request resources from supply vehicles.
Spawn points do not require resources.


Anti Vehicle Crews

Anti tank and aa gun teams must:

  • Drive a vehicle
  • Physically deploy the gun on site

Individual Soldier Equipment

All personal equipment strictly follows real historical loadouts:

  • What a soldier carries in-game exactly matches real-world quantities
  • No situations where a soldier visually carries four grenades but can only use three
  • Ammo pouches match real capacity

If a soldier runs completely out of ammunition:

  • They may request ammo from AI teammates
  • If historically other squad members could not carry extra MG ammo, resupply is not possible

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Vehicle Skins & Selection

  • Vehicle camouflage and markings follow historical regulations
  • Vehicles with identification markings will have them by default
  • Vehicles cannot be used unless unlocked

Vehicle selection rules:

  • Non-premium players
    • Cannot change vehicles after selecting one in the match
  • Premium players
    • Can select from multiple vehicles

Map & Base Design

  • Large-scale maps
  • No map boundaries
  • Both factions have main bases
  • Bases include AI-controlled:
    • Machine gun nests
    • Common field anti-aircraft guns

Anyone attempting to approach will be killed by AI, and killing these AI units will not grant any score or experience.
After being destroyed, they will automatically respawn, and their weapons cannot be destroyed or used by players, preventing malicious behavior or exploitative farming.


Logistics & Vehicles

  • Bases automatically spawn transport vehicles (jeeps and trucks)
  • A transport spawns only after a player drives the previous one a certain distance

Supply limits per match:

  • Supply vehicles: limited (e.g. 5 per side)
  • Ammo resupply vehicles: limited (e.g. 5 per side)
  • Once destroyed, they are not replaced
  • Tanks must return to base to resupply ammunition
  • Aircraft must land at:
    • Field airstrips
    • Aircraft carriers

Balance

If the kill count difference between the two sides becomes too large (for example, a 2:1 ratio), the disadvantaged side will receive an additional experience bonus.
There will be no situation where one side gains significantly more experience simply because of winning or losing, ensuring that both teams are encouraged to fight actively and fairly, rather than players avoiding certain factions just because Japan and Italy are weak, so I won’t play them.


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This approach could finally give some players the Enlisted they actually want, instead of a game where Pumas are running around Moscow, Japan’s one‑off experimental SPAAG appears more often than the Type 95, Type 2 Ho‑I gun tanks are more common than the Type 97, and high‑tier fully automatic weapons turn battles into chaotic spray‑fests, while paratroopers drop everywhere as if they were special forces with no restrictions.

  • Yes
  • No
0 voters
11 Likes

If there are any issues I haven’t considered, feel free to let me know and I’ll try to add them
Or there may be sections that were translated incorrectly and need revision or improvement

1 Like

would be cool

5 Likes

this is just way too much hassle, if engineers cant build ammo, AA etc then who will?

this is much too complicated for this game and just really annoying.

no br5 tank goes in one shot unless you know where the ammo rack is and nearly no one in this game knows what it is

cool concept but it would just be too much work

5 Likes

Indeed, it’s an enormous amount of work, almost equivalent to redesigning the entire game. I think a towed anti-aircraft gun, like an anti-tank gun, is a great suggestion.

1 Like

But it could work for custom matches yes.

n6qx4zc266d71

4 Likes

Let me put it this way: last time some people kept complaining, but this mode doesn’t force anyone to play it. You can still enjoy the sandbox-style battles with full freedom to equip weapons and vehicles. The new mode is mainly designed to compete with other paid but flawed games.

For example, in Hell Let Loose, the vehicles are totally unrealistic: the M8 LAC is shown with a closed roof, two soldiers can sit in the engine, and none of the tanks have heavy machine guns. While the crew in the game is realistically represented, there are no dedicated loaders so why do you even need a loader for artillery positions?

5 Likes

100% support. Enlisted should have a “Historical” mode and this is a great detailed suggestion!

6 Likes

will it be possible to pick up discarded but inaccessible weapons?

as for me, the fact that it can be destroyed with grenades is very realistic, but can it be destroyed with grenades?


in general, it looks interesting, probably such a mode would not have dragged me out, but it would definitely have saved the game from a huge share of criticism, although there is a high risk that it will not be a popular appendage like the battle simulator mode in war thunder

Well, there’s also the idea that engineers need to request resources, as far as I’m concerned, it’s unlikely that the front lines, even in this mode, will be stable enough to implement such mechanics.

4 Likes

Once a weapon is picked up, players may resupply ammunition from the rear of an ammunition vehicle by pressing F, provided they survive and an ammo supply truck has been deployed by a teammate.

4 Likes

So some players can’t just keep fighting nonstop — rear-area defense and logistics are equally important. After a few matches, players will learn which buildings or locations usually need to be defended. Therefore, the next-stage defensive objective will not be marked on the map. Just like in a sandbox mode, it could be this location, or it could be another.

1 Like

Any new mode would be welcome.

5 Likes

Why punish people for being new? What reason is there to lock weapons that need to be used when that squad can’t be deployed more than once anyways?

New modes are defo needed

6 Likes

The squad can be used continuously until its resources are depleted, with no limit on the number of deployments. Moreover, players can use these squad members without having completed any research, which is unfair to players who have already finished their research. Those players can still continue playing the standard battle modes.

Previously you said those squads could only be used once. The fact that you changed that after I replied doesn’t change what you said. Additionally how is locking those weapons, people are forced to use, in any way reasonable when the weapons you draw as examples are spread from Tier 2 to Tier 4 in the research tree? Are people supposed to have finished the entire tree before even touching the mode? Do you want it to be dead from the get go?

I mentioned earlier that this is based on historical campaigns, so machine gunners are almost indispensable. Also, the “can only be used once” rule applies only to the standard-issue weapons of elite squads on that map in reality. Players who haven’t purchased or unlocked event squads can still have a chance to try them out. Some of what I said might not have been very clear, but I don’t see the issues myself.

Why should the completion of TTs be a requirement for playing the mode? You mentioned that weapons the person hasn’t unlocked will not be useable by the player and instead be relegated to the AI. If I want to play the Soviets I have to be almost done with the TT to be able to use the PPSh-41?

bro is just trying to suggest a new mode, why u being so harsh

1 Like

You must fully research and purchase the weapon