This mode guarantees that new players equipped with Tier I firearms can participate.
The Pacific and Moscow campaigns are permanently available and never rotated, while other campaigns map may rotate every few days.
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To compensate for the inability to freely customize loadouts, this mode provides a default +200% progression bonus and enforces historically accurate squad compositions.
Weapon restrictions are applied per map, not across an entire campaign.
Example map sets:
Pacific
- New Guinea
- Guadalcanal
- Gavutu Airfield
- Burma
Normandy
- D-Day
- Inland battles
Berlin
- Urban areas
- Suburban areas

Weapon & Squad Restrictions
If a player has not researched and purchased the required weapon, the corresponding soldier role will be AI-controlled and non-playable.
Examples:
- MG34 / MG42
- BAR
- Thompson / MP40

Advanced Squads
Some campaigns’ standard equipment belongs to premium-level squads, such as:
- Portable Flamethrower No.2
- LVTs (replaced by half-tracks in other campaigns)
Squads are divided into Advanced and Standard(Free to use): - Standard squads
- There is a limit on the number of deployments per match
- Uses the same configuration as premium squads.
- Advanced squads
- Use historically accurate real-world squad compositions
- Still receive +100% experience
Weapon Behavior Adjustments
- Flamethrowers use realistic fuel spray patterns and range
- Panzerfaust
- One shot per soldier
- Discarded after firing
- Rifle grenades
- Require loading a blank cartridge before firing
Engineer Restrictions
- Engineers cannot build:
- Ammo boxes
- AA guns
- Anti-tank guns
- Barbed wire can only be dismantled by engineers
Engineer equipment distribution:
- 1/3 carry anti-tank mines
- 1/3 carry anti-personnel mines
- 1/3 carry TNT
To construct fortifications, engineers must request resources from supply vehicles.
Spawn points do not require resources.
Anti Vehicle Crews
Anti tank and aa gun teams must:
- Drive a vehicle
- Physically deploy the gun on site
Individual Soldier Equipment
All personal equipment strictly follows real historical loadouts:
- What a soldier carries in-game exactly matches real-world quantities
- No situations where a soldier visually carries four grenades but can only use three
- Ammo pouches match real capacity
If a soldier runs completely out of ammunition:
- They may request ammo from AI teammates
- If historically other squad members could not carry extra MG ammo, resupply is not possible

Vehicle Skins & Selection
- Vehicle camouflage and markings follow historical regulations
- Vehicles with identification markings will have them by default
- Vehicles cannot be used unless unlocked
Vehicle selection rules:
- Non-premium players
- Cannot change vehicles after selecting one in the match
- Premium players
- Can select from multiple vehicles
Map & Base Design
- Large-scale maps
- No map boundaries
- Both factions have main bases
- Bases include AI-controlled:
- Machine gun nests
- Common field anti-aircraft guns
Anyone attempting to approach will be killed by AI, and killing these AI units will not grant any score or experience.
After being destroyed, they will automatically respawn, and their weapons cannot be destroyed or used by players, preventing malicious behavior or exploitative farming.
Logistics & Vehicles
- Bases automatically spawn transport vehicles (jeeps and trucks)
- A transport spawns only after a player drives the previous one a certain distance
Supply limits per match:
- Supply vehicles: limited (e.g. 5 per side)
- Ammo resupply vehicles: limited (e.g. 5 per side)
- Once destroyed, they are not replaced
- Tanks must return to base to resupply ammunition
- Aircraft must land at:
- Field airstrips
- Aircraft carriers
Balance
If the kill count difference between the two sides becomes too large (for example, a 2:1 ratio), the disadvantaged side will receive an additional experience bonus.
There will be no situation where one side gains significantly more experience simply because of winning or losing, ensuring that both teams are encouraged to fight actively and fairly, rather than players avoiding certain factions just because Japan and Italy are weak, so I won’t play them.

This approach could finally give some players the Enlisted they actually want, instead of a game where Pumas are running around Moscow, Japan’s one‑off experimental SPAAG appears more often than the Type 95, Type 2 Ho‑I gun tanks are more common than the Type 97, and high‑tier fully automatic weapons turn battles into chaotic spray‑fests, while paratroopers drop everywhere as if they were special forces with no restrictions.
- Yes
- No

