Either downtier them or buff the range (and shooting speed).
They are such a bummer to use, very dissapointing, so easily countered by smgs which are the bread and butter until br5, and the bots are programmed to focus flametroopers.
Also, upgrading their squads is another bummer, cuz you guys made it super hard with the level requirements for some reason.
Thats it.
Massive slow down penalty when firing up the flamethrowers also should be mitigated or gone as this makes the flametrooper sitting duck thus very easy to shoot back and kill flametrooper WHILE getting flame streams to the face.
This is not feasible as we have the premium flametrooper squads with 4 flamers in the squad. So the flamethrowers getting buffed to the point where it’s not considered shitty would be just enough.
This is a movie thing, WW2 flamethrowers fuel tank didn’t cause a fiery explosion when get shot by small arms fire and as for adding this feature for the game balance allowance, i dunno honestly i don’t like this idea that much.
flamethrowers should be able to give a sort of heat shock when firing especially in enclosed areas where they should shine (and where fire should flow through tunnels instead of stopping).
So that basically someone who aims at you get’s a lot of supression.
I say give the flamethrowers 2 alternate attachment ammo types: Basic fuel and Napalm. The basic will be the standard fuel we have which plumes out like a massive propane fire that covers huge areas while napalm would be a finer stream that can stun infantry hit directly by the stream (explosives shellshock effect) and has longer burn time for its ground fires.