But for game balance, we cant just throw better guns in an otherwise balanced game.
bolt actions exist and should be viable to use
Once again this is not a milsim, if you want a game where where every rifle will kill you with 1 shot go play post scriptum or hell let loose.
Want to bump this thread as I edited the initial post to include individual weapon balancing suggestions.
So do I. Both tanks can penetrate each other from the side.
T-60 has double the magazine size, so it can deal more damage to an enemy tank when it can penetrate.
Pz2 has better frontal protection, meaning that while it deals less damage, it is harder to penetrate from one specific angle.
The stats balance out.
I always used the M30 when I could. I loved it. And no matter how it compares to other weapons, it is an objective fact that having the option to select a shotgun is better than not having that option.
Yes, as said, mostly balanced, other than one side having better HE on the AT gun than the other. Again, objective facts.
And agree that those specifically can get adjusted. That does not change the fact that if you ignore those, the balance is as I stated.
Again, not really. Only the MP40/41 and maaaybe the MG13 are better, but in return you get objectively more powerful rifles and a shotgun. Still not counting the PTRD as the aforementioned bug not being an intentional nerf.
PSA: mosins can jam now like German bolt guns could. Had my first mosin malfunction over the weekend.
I noticed them too but I thought I saw wrong lol
This sounds a lot like stuff that will needlessly increase the TTK for most weapons. I’ve played too much planeside 2 to agree to this. All weapons should kill or at least knock a soldier down in less than 3 shots if the target is within 30 meters, with falloff being based on the historical performance of the weapon and cartridge in question. And that’s the most lenient this can reasonably be.
And LMG’s can be fired on the move. you may not be very likely to hit something, but there is nothing physically preventing anyone from doing so. And there shouldn’t be in game, lest you want LMG gunners to be utterly defenseless when ambushed. Which you actually may. And that’s bad.
Most SMGs kill in 3 shots right now. It would not change a lot.
I never said they could not fire at all. I said:
You literally said that they should only be able to be fired while mounted on their Bipod mount.
2 catagories.
The current MGs would all be the former.
I guess I should change that to no practical way of shooting them when not deployed.
Some LMG’s with Bipods, such as the MG34, had the option to fire them semi automatic to enable the gunners to use them with at least a little precision without the MG being deployed. And the Bipod LMG’s currently in game have such a horrible recoil that there is already no way to use them effectively while standing or moving without support, unless you manage to fire single shots. As such, nothing needs to change about these weapons whatsoever. They already behave realistic, and are as balanced as they ought to be.
Forcing semi-auto would work
Have you actually used any of them? MG13 is extremely easy to control and the Madsen and ZB36 really arent much more difficult. The old recoil was better imo.
I have actually actually used some of them. And yes, those are too easy at the moment. The Normandy test did the MG34 correctly though.
Agreed. It uses the old recoil ammount. That is the ammount of recoil a bipod MG needs.
Walking fire MGs should have recoil similar to the ZB rn
But it fires the same 7.62x54r as the Mosin family.
Edit: Learned how to quote so came back and fixed it.
These are suggestions. Not info on existing stats.
T-60 may have x3 more rounds but if it cant penetrate frontal armor of PZ.II it needs to hide in the buches or run across the map waitng for somebody show their side armor.
Pz.III B,F - it both have 5 members and have more chance to survive a hit. BT-7 have petrol motor, 3 crew members and easely burn couse that and weak armor. Only good thing is a speed, but i see it nerf a little for a few weeks ago.
As you say its an option not an advantage. Its a hunting rifle mostly good for a… hunting not a real warfare. And its exactly works like this. M30 have one rifle round (have to) at least. TOZ havent.
Worst thing is a stock soviet rifles very hard to get used to like M1907. And if you play like a boomber (At-rifle), mortar or flamethrougher - you can use only this rifle which make you suffer a lot while you learn how to use it.
Aka… flanking?
You are just gonna go out into the open, wait for an enemy tank to find you, put its front armor towards you, and shoot you first? No wonder you die all the time.
Burn rate between diffrent engine types is not modelled as far as I am aware.
Doesn’t mean shit if you disable the gun in a single hit and your reload on the BT-7 is 3.8 seconds.
I played it after I obtained it from twitch drop and it still has excellent mobility. If it was nerfed, it was because the mobility was too good. It is in no way bad now.
The M30 never had a rifle round. It was modelled as a dual barrel shotgun that fires 2 sets of buckshot. And so is the TOZ.
Guess what. Those only get the G33 when on the German side, as well. Sooo you get to suffer just as much here.
…like Pz.II always does. the main goal for tanks as you should know is to cover infantry or cut of ways for enemy infantry. And you have to cover it from the same positions higly likely being scoped by enemy tank. So there is no way - your T-60 definately will be shot in attack move in conquest game mode.
Khhhmm Its a a type of combination gun with two shotgun barrels and one rifle barrel.
Is quite good rifle I made a specific video about. Didnt you watch it?