Hi all,
Welcome to another megathread!
In this one, I want to suggest a weapon balancing metric. It is not tied to the current state of the weapons, but can be applied to them, if enough of the community agrees on them. I will not include numbers, only generalised metrics such as short, medium, or long ranges, and 1,2,3 etc shots to kill on torso hits (neutral damage modifier, head hits deal more damage, limb shots deal less damage)
For this thread, I will only talk about bullet based infantry vs infantry weapons. Vehicle weapons, specialized AT/mortar weapons, explosives, etc, are not included.
All weapons are split into a handful of abbreviated catagories:
BA: bolt action rifles
SA: semi automatic rifles
CB: carbines: pistol caliber semi auto rifles
P: Pistols
LMG: rifle caliber automatic weapons
SMG: pistol caliber automatic weapons
SG: shotguns
BAs have the purpose of providing long range firepower. As such, they should lose out against most weapons at short distances due to rate of fire when missing a lethal shot: they should one shot on torso or head at any but the longest ranges.
SAs are the bridge between BAs and SMGs. They have less damage than BAs, at 2 torso shots to kill at up to medium ranges. With 3-5 hits to kill at long ranges. They have high recoil so they need skill to compensate between each shot at short ranges.
CBs are like SAs, but deal less damage in return for larger magazine capacity and less recoil. They require 3 hits to kill at short-mid range, then 4 at mid, and 5-8 at long.
Ps are just like CBs, but have smaller magazines in return for being a secondary
LMGs have 2 subcategories: walking fire (WF) and bipod (BP). Both should do the same damage as SAs, but have higher recoil. WF LMGs can be fired on the move but only have small box magazines, while BP LMGs can only be fired from bipod mount but have large belts to fire for longer, as well as having less recoil thanks to the bipod.
SMGs are like CBs and Ps but have more recoil in return for the automatic fire mode
SGs should provide consistent one hit kills even when not hitting torso at short range, but with a steep falloff to 2 hits at short-mid range
For balancing individual weapons of the same type, I propose the following:
Weight affect ADS (aim-down-sights) time, aka the time you need to get a clear sight picture after clicking the aim button. It also affects how fast the soldier readies the gun after turning around
Longer barrels generally lead to a heavier gun, but also increase the time of the gas affecting the gun, so increasing recoil. The weight however generally balances that out, so I will not include diffrent ammounts of recoil based on barrel length alone.
- Bolt action rifles:
Germany:
Gewehr 33: Short / light rifle. Should have slightly higher rate of fire but steeper damage falloff (less damage at range)
Kar98k: Main rifle with balanced stats
Vz 24: Slightly shorter than K98. So between G33/K98
Pre-war Kar98k: Bit heavier due to bayonet. Would offer increased bash damage but would be more sluggish to carry around
Kar98k /w launcher: Much heavier and the added devices would make it harder to cycle the bolt due to akward balance of the gun. Slower rate of fire as a result.
Soviets:
M1907: once again the shortest, similar to G33
M91/30: main / balanced
Dragoon: much longer and has a bit sturdier (heavier) frame, allowing it to maintain its damage over greater distances, but is heavier.
M1938: As short as the M1907, but has a diffrent sight. Can have very similar stats
M1895: Lever action, making it fire much faster. But the cartridge it uses has less power so it deals less damage (between bolt action and semi in both fire rate and damage)
- Semi automatic rifles:
Germany:
Gewehr 41 (Mauser): Rather heavy for a rifle, has very little recoil thanks to it weight, but is clunky as a result.
Gewehr 41 (Walther): Much lighter, but has increased recoil.
Soviets:
SVT-38: Similar to G41M
SVT-40: Similar to G41W
- SMGs:
Germany:
MP28: Very compact, but has enough weight thanks to the wooden stock to negate most recoil. Has quick reloads thanks to its light 20rd magazine. Alternatively, could use the TM-08 32rd drum magazine, offering increased ammo count but slow reload.
MP38: Used a lot of machine parts, making it more sturdy, leading to better accuracy and sliightly less recoil than the MP40.
MP40: Comparable to MP38 as seen above. Alternatively, could become the MP40/II, which would hold 2 magazines side-by-side in the gun, giving 64 rounds of capacity, but ~3x reload time compared to a single magazine.
Soviets:
PPD(box): Very compact and has a good weight for its size, giving very good recoil management.
PPD(drum): Heavier due to the drum. The drum was known to be somewhat unreliable at times, leading to much longer reload times, similar to MP40/II.
LMGs:
Germany:
ZB-36: Akward to use due to the top mounted magazine leading to long reload times. Has a bipod for deployment and offers decent handling outside of deployed positions
MG13: Much heavier than th ZB-36 and has issues with handling when not deployed due to the lack of a proper holding spot up front, which leads to very high recoil when not deployed. Has quicker reloads.
Soviets:
Madsen: In between of ZB-36 and MG13
If there is any other weapon you guys think should be in here, tell me.
I will edit this over time, feedback is appreciated