I have actually actually used some of them. And yes, those are too easy at the moment. The Normandy test did the MG34 correctly though.
Agreed. It uses the old recoil ammount. That is the ammount of recoil a bipod MG needs.
Walking fire MGs should have recoil similar to the ZB rn
But it fires the same 7.62x54r as the Mosin family.
Edit: Learned how to quote so came back and fixed it.
These are suggestions. Not info on existing stats.
T-60 may have x3 more rounds but if it cant penetrate frontal armor of PZ.II it needs to hide in the buches or run across the map waitng for somebody show their side armor.
Pz.III B,F - it both have 5 members and have more chance to survive a hit. BT-7 have petrol motor, 3 crew members and easely burn couse that and weak armor. Only good thing is a speed, but i see it nerf a little for a few weeks ago.
As you say its an option not an advantage. Its a hunting rifle mostly good for a… hunting not a real warfare. And its exactly works like this. M30 have one rifle round (have to) at least. TOZ havent.
Worst thing is a stock soviet rifles very hard to get used to like M1907. And if you play like a boomber (At-rifle), mortar or flamethrougher - you can use only this rifle which make you suffer a lot while you learn how to use it.
Aka… flanking?
You are just gonna go out into the open, wait for an enemy tank to find you, put its front armor towards you, and shoot you first? No wonder you die all the time.
Burn rate between diffrent engine types is not modelled as far as I am aware.
Doesn’t mean shit if you disable the gun in a single hit and your reload on the BT-7 is 3.8 seconds.
I played it after I obtained it from twitch drop and it still has excellent mobility. If it was nerfed, it was because the mobility was too good. It is in no way bad now.
The M30 never had a rifle round. It was modelled as a dual barrel shotgun that fires 2 sets of buckshot. And so is the TOZ.
Guess what. Those only get the G33 when on the German side, as well. Sooo you get to suffer just as much here.
…like Pz.II always does. the main goal for tanks as you should know is to cover infantry or cut of ways for enemy infantry. And you have to cover it from the same positions higly likely being scoped by enemy tank. So there is no way - your T-60 definately will be shot in attack move in conquest game mode.
Khhhmm Its a a type of combination gun with two shotgun barrels and one rifle barrel.
Is quite good rifle I made a specific video about. Didnt you watch it?
I know. I am talking in-game.
I did now, and 2 notes about it:
1: you never shoot a premium soldier. It does not oneshot those.
2: you see that whenever you miss the upper torso and hit lower torso, the soldier goes down - failing the oneshot you would have had if you had 1-2 more damage.
I cant kill premium by Mosin 1907 carabine too.
Pretty the same as 1907, but G33 is very handful rifle easy to shot at mid and long distance. You seen i try to shot by 1907 in the middle of video. Its a wasted time
Which I also have issues with.
But other Soviet guns do 15, while German guns sit at 14.
You were clipping the door post the entire time
On the topic of the T-60 vs Panzer II, I do actually believe the T-60 is the most durable Russian tank like how the panzer II is the most durable German tank. However the Panzer II has a major advantage in turret armor, traverse rate, and mobility.
If you shoot the front hull of the T-60, you won’t penetrate it, but shooting the turret is a guaranteed pen while penning the Panzer II turret is both harder to do and less rewarding as turret penetrations tend to do nothing or very little.
As an MG fan let me criticize you.
If I understand correctly you want sth like LMGs and MMGs in BFV, correct me if I’m wrong. It has it’s charm but I remember that there was quite a big shitstorm about this mechanic in BF comunity. I don’t know if it’s what people want but I’m ok with it.
I hope LMGs also will be able to bipod, any other option is unacceptable.
So you want MGs to do dmg like SAs but have bigger recoil, while SAs already have “[…] high recoil so they need skill to compensate between each shot […]”.
As I understand, you are talking about “recoil per bullet”, so if MGs have higher rof, than they have bigger recoil. So adding aditional recoil may be overkill. Generaly I’m ok about high recoil if it’s still possible to shoot small bursts (2-3rounds) without bipod at small-medium ranges so you are not complitely defenceless.
Now about magazines. In your opinion MG34 with 50 round mag is LMG, with 75 round mag it’s LMG, but with 100 round belt it’s MMG? I understand your logic but in this case it’s quite problematic. Especially if you consider that german inf. squad carried 5x 50 round mag and 3x 300 round ammo box (belts) for their MG; data for January 1943. So as you can see it’s quite a lot of additional weight (one box weights around 13kg) that is skipped in probably all games because of use of only one type of feeding type.
My sugestion: MG (34, 42 and other variants) are caried with the 50 round mag loaded. While bipoded you have an option to change magazine for ammo belt. Ammo box may be as additional item to equip. Now I would also sugest gunner assistant but I know that this comunity doesn’t give a fück about him. (For some reason people are more eager to fight for look than mechanics, shame.)
That’s all from me.
I was referring to total recoil, taking into account rate of fire.
MMG, or medium machine gun, is a reference to a light machine gun that is secured in such a way that it will not more from recoil, allowing it to force more energy into the bullet’s velocity, resulting in more stopping power. These are only used on vehicles, or stationary emplacements.
Walking fire MGs are MGs ment to be used when walking, like the BAR.
They have semi automatic firing modes and are capable of being used from hip/shoulder rather easily.
Bipod MGs would be the ones like the MG34. These should at least require you to go into a crouch to fire in bursts when on the move, imo.
Giving the option to use larger belts when deployed could be interesting, but keep in mind that with an MG squad you would have each soldier carry MG ammo. So this ability would only be available if the ammo carrying soldier is still alive.
Than I agree.
I reffered to BFV terminology.
So similar to BFV. Do you also want to block ads for bipod MGs like in BF?
I wrote about infantry squad, MG squad is completely different story. In infantry squad were 2 soldiers carrying ammo + soldier with MG. Unfortunately currently in the game those squads are basically the same thing (personaly I would give them HMG and take it from engineers).
Yes, it would be available only when you have soldier with ammo (must be alive but maybe you can pick ammo box if he is dead, aka loot the corpse), one of reasons I want gunner assistant (I won’t stop complaining).
I think ADS when crouched while undeployed would be fine. Maybe block ADS when walking?
Sadly these never work in games as when you add an effectively useless soldier in a game (as these would have a pistol at best), no matter how required they were IRL, they would be hated by most gamers.
Sounds good.
So make it optional. If you want AG than just press the button, if you don’t want him than do nothing.
Aslo they don’t need to have only pistols because as you wrote they would be almost useless in combat. I know that’s how it works irl but it would be too annoying. Game is meant to be fun after all.
This isn’t photo of AG but in my opinion soldier like this would do the trick.
Ps.
I’ve just read that later in war german AGs were issued rifles instead of pistols. Also any rifleman could act as AG if it was necessary.
At least you have option to choose an MG. Belive me its better then change between awkward hunting rifle and one of the best smg in game
You still get to choose MG or no MG.
Not quite true, G41 used a completely different system. G43 was a copy design of an SVT40 but G41 was kinda its own thing
I know. These are only stat suggestions. How the gun actually functions does not matter in that regard.