Grey zone proposal and discussion

i think it would be a good idea to make the tank grey zone be the same as the enemy infantry grey zone so they cant be near invincible to all but planes and long range tank shots. i dont kno how exactly one would implement it and its only a rough idea so feel free to discuss grey zone ideas here in a civilized manner

2 Likes

Can you better explain what you mean? I don’t know what you mean by making those two zones the same.

1 Like

i mean make the grey zones be identical or pretty similar between on side’s infantry and the other side’s tanks. thers plenty of complaint about tanks camping in the grey zone, but im pretty sure the vast majority of cases are just the grey zones for the two sides being different

1 Like

the grey zone is fine as is

Not when heavy tanks are camping in it.

6 Likes

It’s really annoying, you have to die to the gray zone to try to kill a tank camper, even worse on the Fortress map (Tunisia) it’s even worse, the enemy captures the area, and my team’s gray area closes very quickly, almost always dying everyone who is advanced to the gray zone.

I think this gray zone should be bigger, and with some goal (or something similar) for the player to use it

1 Like

you can still kill them

Current system is not ideal but it needs better solution than removing it as this would lead to spawn camping. That tank that is now sitting in a gray zone would simply move in relatively safe distance in front of your spawn and there are several spawns inside building with one proper exit (as bots don’t like vaulting through windows).
But I agree that armored tanks camping in gray zone are problem since you are supposed to flank them or get close which both is practically impossible. Also as I defender it makes arty useless on many maps when the objective is literally a few meters from gray zone, it also makes defending it much harder.

It’s a very ballance unfriendly sentence m8.
Yes, you can kill them. But it requires a lot of effort and some skill that are disproportionate to the effort the camping tanker has to put in. Camping tank in the grey zone is a very low effort, high reward tactic.

2 Likes

as it should be, it is a tank, tanks at that time would engage at ranges from 200+ meters not 50

It’s all just bad map design. Often the gray zone for the defenders stretches right up to the capture point in invasion. As a result the defender tanks would literally be suiciding if they want any farther.
Another issue is one team being able to see the other’s tank spawn from gray zone. That’s very juicy and safe to play. In fact it’s probably better. Why would you look away from their spawn if that means letting something that can kill you from afar go free?
This is especially big on certain maps in Berlin. With the massive squares with basically no cover or obstacle. Or the river even.

It is the map design that let’s all these happen, because they don’t factor in vehicles enough. This is probably because they want to keep it “historically accurate” or some shit, while other parts of the game are very gamey for some reason? They should just make up their mind, whether they want a simulator or a game. This kind of clash is what makes most of these arguments here.

I doubt every infantry soldier was running around with mines and sticks of TNT. I don’t see accuracy here. I also doubt they were spinning 360° instantly while jumping to kill someone. I also doubt planes could refill themselves by flying for 3 minutes and bomb again. I also doubt soldiers heard a shot, instantly turned that way and shot the target within the .3s that the AI takes if you land a shot near it.
So why keep parts of the it all gamey, when others are there for “accuracy” that just makes it shit.

Map design can stop tanks from being able to shoot from safety. Limiting the who can run around with Explosive Packs can make tanks feel safer, which let’s them to move in closer. There are other ways to fix things as well. Like multiple tank spawn points, so you can’t get camped there.

1 Like

Yes, but there weren’t camping in the grey zone as such thing didn’t exist at that time :upside_down_face:

yes and battle took place over 10000’s meters and not 100’s, and not every one had a det pac or could just phase a AT gun into being

1 Like

True.
Tbh comparing this game to anything historical or reslistic is pointless.

1 Like

so grey zones are valid

Yeah, but still I don’t like camping tanks. At least make AT guns usefull outside of moscow campaign.

2 Likes

Yeah but it feels good…….especially when you run into the grey zone to kill that tank camper that is like 90/0 with no skill whatsoever. Puts a smile on my face to run up behind him while my health is ticking down and shove a TNT or an AT weapon up his butt.

this has nothing to do with realistic tank combat. No game with tanks depicts tank combat accurately. First engagement distance was way greater and even for infantry. There were no things like aiming for weakspots or sniping for ammo rack since they were trained to aim for center of mass every time and even non penetrating hit often caused crew to bail or spalling inside. In reality many tanks just broke down, tracks went off, ran into minefield etc. also tank to tank combat was not common, when tank was spotted, they called air support or AT guns / GMCs.
I played a bit of Tunisia and the tank combat is really broken there, if if you know where to shoot then killing beast like AB 41 is lottery. Yesterday I painted its all side ammo racks yellow, then red and it happily continued taking hit by hit without slightest care. I also noticed there is a strange box in front of driver, if you hit the vision slit, it simply eats shells and drives along. While A13 feels like cardboard when 20mm starts hitting you and killing your crew.

it they take away the “grey zone” then it would be fair for them to restrict the det pac to engineers and AT gunners as that is the main reason why tanks “camp” in the “grey zone” the over abundance of det pacs
and give us a low zoom mode on the tank sightes

It is for balance reasons or tanks would dominated the match even more. Infantry was trained to disable tanks at close range so tanks without infantry cover should be vulnerable at close range. I would prefer some sort of sticky bomb or magnetic mine than TNT as even if I’m literally touching the tank the number of times TNT fails for multiple reasons is too high. Mostly it bounces off, I forget grenade perk and overshoot the tank or it explodes and do minimal damage like kill one crew at best. I even tried throwing it under the tank but that didn’t work but interestingly I read that it should work in loading screen hints but probably not on US tanks in Normandy because I noticed one TNT on my A13 that rolled over and ended on the ground next to my tank and it still blew me up, while stuart or sherman shows no damage.
Also magnetic mine or sticky bomb could balance TNT becuase now it is no brainer to go with it becuase it works well for infantry too and take regular grenades only as extras with backpack.