Helloo everyone, it’s been a while since I last posted, so I hope you guys are doing great
So, my suggestion is simple: we need to reduce the time needed for the map to be “closed”. It is quite annoying to spawn and once you’re leaving the spawning area find that there are entire squads (not guerrilla/saboteurs) waiting for the newly spawned squads to leave the protected zone. I’m talking about 1-2 minutes, which is more than enough to fall back and assist your team, and after those minutes pass, mark the enemy squads so the entire team can see them, just like the sabouteur mark. Do you guys agree?
Thanks, I just added the poll. I considered creating this post here because is map related, the mess room is more for random things that cannot be categorized, right?
My bad, I didn’t know that. Thank you for sharing the shortcode
I completely agree with you; that improvement/reduction MUST be implemented immediately. It’s incredibly annoying and ruins my gaming experience.
Furthermore, I propose that all enemy players who remain in that area of the map after 30 seconds (or thereabouts) be marked on the map so they can be seen by opposing players/bots.
You’re wasting your time with me, kid. I’ll dedicate a minute of my life to explaining it to you: A = Aldous, H = Huxley, he was right about what he wrote in his book: Brave New World. We need to stop seeing ghosts where there aren’t any.
Look, according to European law, I could sue you for such a serious accusation (since at NO time have I spoken ill of or disparaged ANY race, and I never will, here or anywhere else (a place where, apparently, there are thin-skinned children).
Not because I don’t know the importance of a quick fallback, I’m often running back before everyone else when the point is ABOUT to get lost, to build the next rally point.
But because I don’t like hand holding. If the players don’t realize it’s important to fall back, it’s their fault, not the game. (Situational awareness is a skill, too.)
But also because there IS some merit to a few men staying. They break the charge, a little. Giving precious seconds for the defending time to get their bearings and build proper defenses, something they can’t do when the enemy charge as soon as the point is captured, effectively arriving at the next one at the same time as the defense team (I always do that when attacking. Pressure is key.)
Another good point is it’s often better to stay behind doing a last stand, when your active squad is already short of too many soldiers. It’s more effective to spawn with a fresh squad after delaying the enemy with the sacrifice of your previous, damaged squad.
Oh, there’s vehicles too. Falling back in those is not as easy as on foot, turning tail with those immediately means exposing the weak back, and if already in a shootout, equals death. I often fall back in slow reverse with tanks to resist the upcoming onslaught… but it takes more time.
So I understand why you want that, but I think it wouldn’t help the game that much.
I think it’d be better to add landmines to the black zones in the Ardennes.
As for Normandy’s black zones, after a certain time, players should get wiped out by naval artillery barrages just like in Helldivers. That would make the design way more interesting.
Sometimes you have to pass through black zones to make a quick route or flank around the enemy.
Plus those on-screen warning texts are annoying and block your aim sightlines all the time.
I have been saying this since day one, we definitely need that. Too many times have I advanced after taking down an enemy position and then the next objective opens and 2 minutes later some random guy on the enemy team was waiting for me 15 ft away from where I was standing at the objective. It should force everybody in my personal opinion out of that zone and on to the next objective within 30 seconds, you would have an additional 15 with a warning. After that I think the additional health damage needs to be increased. If I remember correctly, I think they said 8% of your health each time to zone damages your health, I personally feel like it should kill somebody in 4 to 5 hits over a time span of 5 seconds. This would quickly clean up squads that want to linger, it would also make it still possible to lay an ambush but not for nearly as long pushing enemy squads back onto the objective instead of away from it.
This can even extend to the defending side when they finally get the offensive on the back and forth style matches. So it would give the defenders a little bit of an advantage at times. This would make engineering even more important because you would have less time to set up the objective for defense, but I think this would be fair because it would bring even more value to the already underutilized engineers possibly pushing players in that direction because they’re tired of being under fortified. It would have a fair amount of repercussions but I don’t see any of them being negative. At least not to a large degree.
Thank you for sharing your opinion! I really wanted to “hear” (read) people’s arguments, not just see poll results. I like what you mention about giving enough time to the defending team so they can set up new RPs or build defenses. Although I don’t agree with losing squads that were recently spawning I appreciate your points.
EDIT: And what if we ask the devs to add some time for the attackers to continue the offensive, so defenders can defend the new area? Just like in BF1, with the Operations mode.
Funny enough, after reading what I wrote it made me think of something. More engineers means less assaulter weapons, so it actually helps in low/mid tier. This extends the length of a match in some cases without hurting flow.
That’s a added bonus to the existing points.
As for the above question about newly spawned squads, we would need to adjust the time and spawn zones anyway so it would already be looked at. They can change the spawn zones to shut off a little bit sooner as soon as the zone changes.
Agree, I don’t like to be killed by a guy that is 15mts away from the spawn area when I’m deploying a new squad. And in low-mid BRs would help a lot, yeah.