Give Fedorov 25 more or less real rate of fire

Gaijin’s goal from day one should have been to make all weapons as accurate in performance as they could, this way, there would have been no need for people to request buffing or nerfing of weapons because they would already be as accurate as possible. I highly doubt the Fedorov 25 was used in combat in its high rate of fire mode, and more then likely would have been somewhere in the 600’s as far as ROF goes. If your in combat, I highly doubt you’d want a weapon that shoots so fast with so much recoil that 2/3rds of your ammo is wasted in the tree tops. :rofl:

Gaijin should have made the effort to make ALL weapons perform to the MOST COMMONLY used model and specs during WW2. For the most part, I think most of the MG’s, SMG’s and Semi auto’s were pushed to find it’s highest rate of fire while testing, but they settled on practicality over high ROF’'s and wasted ammo. Of course, that is real life, and this is a video game. :joy:

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Fedorov write twice - 100 shots per minute - is a maximum rate of fire

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image
Looks like yes - 100 practical rof is a 600 rof in our understanding

So the real Fedorov automatic rifle is 600!

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We always get told that if we want a weapon changed then we have to submit documentation, however, even when we do, they usually fall on deaf ears and most likely won’t even be acknowledged. :joy: It’s almost a waste of time to look up documents since Gaijin will ignore it anyway.

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Well its a prototype weapon - it could have just as well been adjusted to have a lighter bolt-> tho its unlikely its magazines were designed to handle rapid fire which would have caused reliability issues.

Then again, its not like 90% of those prototype weapons would have catastrophic reliability to begin with right?

Anyways, a bit of room for interpretation is fair game, STG has 500 rpm in the real world for example, but 1100 is a crazy fast rate of fire - which could be somewhat usable for MGs, but a 25 rounder empties very very fast.

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@Euthymia07-live is this sufficient evidence

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I agree there are many inaccuracies in the game, for example, the increased rate of fire of the pps-43 in relation to the same design of the PPS-42.
Still, because of the same automation, they should have a similar rate of fire, for example 600

600-700 shots per minute

image

near 600

whats your point?
It would be utterly pointless to make both PPS-42 and PPS-43 have the same fire rate.

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My point is that the documents have no influence on the opinion of developers on weapons.The Fedorov rifle is not the first weapon that attempts to adjust the rate of fire. Even more direct evidence does not affect

I suppose you write a wrong topic, kitty

Spoiler

(or should I say @kotiк)

Its about a Fedorov 25
And also

completely false. Many weapons had their fire rate changed in the past.
Type 100 (early)
Type 2a SMG
Beretta 38/42
AVS-36
Mkb42(W) in the last update. The list is really long but these are all that come to mind right now.

What’s the matter, Dyrkard?

I have four of these event guns. However, I don’t use them because the high fire rate is not my taste (or more precisely, the combination of very high firerate and high recoil).

I would be really happy with 600 rpm.

For you, Derykotard, sweety. I prefer to speak with your main acc

I also got 4 of it but no chance to use it in br5 battles. Would be cool to have its balanced via source

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I create this name by myself, pleased that you read my posts carefully.

No as asano? huh

Not as NKVD+
And try not to run away from the battlefield next time, coward.

Huh you even aint play by your nickname, as always. You aint much then 12 for me, so next time prepare your but

Otherwise you would have run away even earlier :joy:

and much made false from the beginnig aghainst better known documents shown by comunity :wink:
mkb 15 shoots, never existed
cei rigotti 15 shots instead 20
etc…