Well its a prototype weapon - it could have just as well been adjusted to have a lighter bolt-> tho its unlikely its magazines were designed to handle rapid fire which would have caused reliability issues.
Then again, its not like 90% of those prototype weapons would have catastrophic reliability to begin with right?
Anyways, a bit of room for interpretation is fair game, STG has 500 rpm in the real world for example, but 1100 is a crazy fast rate of fire - which could be somewhat usable for MGs, but a 25 rounder empties very very fast.
I agree there are many inaccuracies in the game, for example, the increased rate of fire of the pps-43 in relation to the same design of the PPS-42.
Still, because of the same automation, they should have a similar rate of fire, for example 600
My point is that the documents have no influence on the opinion of developers on weapons.The Fedorov rifle is not the first weapon that attempts to adjust the rate of fire. Even more direct evidence does not affect
completely false. Many weapons had their fire rate changed in the past.
Type 100 (early)
Type 2a SMG
Beretta 38/42
AVS-36
Mkb42(W) in the last update. The list is really long but these are all that come to mind right now.
I have four of these event guns. However, I don’t use them because the high fire rate is not my taste (or more precisely, the combination of very high firerate and high recoil).
and much made false from the beginnig aghainst better known documents shown by comunity
mkb 15 shoots, never existed
cei rigotti 15 shots instead 20
etc…