Get Rid Of Birch Grove (Invasion)

Get.
Rid.
Of.
It.

and fire everyone who signed this bullshit off!

This was a great map - how you managed to fuck it up that hard, is beyond me.
There is a woden fence on axis start side left, that is indestructible, it’s the same destructible fence like everywhere, just put there so the tanks can flank… this is just an example of the level of retardness that went into this mode.
I’ve never ever seen Axis win this map, not even close.
Check you statistics. Make this game LESS FUCKING FRUSTRATING… and get rid of it the mode!

2 Likes

Birch grove (invasion) Is very cool. Really unique and fun map. Yes the indestructible fence is annoying.

But it is a BUG.

Report it, dont remove stuff

8 Likes

i actually somewhat like that map. its not the best map sure (i would say it is pretty average), but its still better than quarry and forestry imo

(i have also won the majority of games i have had on that map as axis)

4 Likes

is really very scenic thanks to the village on fire

4 Likes

other than the bugges fence why is map actually bad?

in my opinion is pretty good
the first point should have a bit more cover for attackers, bot other than that its a good map

1 Like

I hate Invasion in Birch Grove simply because attackers are being spawncamped 10 seconds after start of the match, spawncamped from the flank 20 seconds later.
Tanks of attackers are also starting in such position, that a single t-28/t-50 will dominate for an entire match, leaving attacking spawn full of freshly spawned wrecks.
And that is not cool or fun…at all.

Other than that, map at least looks cool.

2 Likes

Is so easy to do there is a hill on the rigth go here and throw granade 20 kill

1 Like

Both side can attack in this map.

Yeah, it is really dirty map where attackers are in big disadvantage. There isn´t even any good way to flank because you are under direct fire anywhere you go (be it tank camping on main road, or spawncampin players on flanks). The whole invasion is just straight corner of death.
The only way for attackers to win this is to have completely braindead defenders, or team that just lets them cap out of pity.

4 Likes

How.
About.
No.

No.

Yes.

Yes.

Just blow it up mate.

Just be chill dude no need to be toxic mate :slight_smile:

4 Likes

Aka ignore all the flaws because muh houses on fire.
Nice :sweat_smile:

Neither I think that map should be removed, however, it needs some serious redesigning.
Right now, everything works way too much in favour of the defending team. Not even beaches in Normandy (where axis have unarguably an upper hand on start… which is how it is supposed to work there anyway) are that onesided.

4 Likes

yes i agree <3

also Eloros your avatar scares me :frowning:

See what gaijin did to my sanity? :clown_face:

Birch grove should really change.

3 Likes

oh dear :frowning: im sorry it did the same thing to mine i cant seem to find it now.

I lost it while playing war thunder and never found it again.

Can you help me please ?

2 Likes

I like this map. Its hard to be a pilot in it though cause of all the smooke but it brings cool immersion. Only gripe i have is on the 3-4th cap zone though since the attackers gets an advantage to rush in to the trenches but think it goes both ways. Sure the team might get “spawn camped” which they technically arent cause there is cover to take, but then it indicates that they are bad in general if they cant even hold their own ground. The castle map is also the same with that. Can be “spawn camped” if they cant hold their ground for attack

I’m starting to think I’m weird, because I like quarry a lot :grinning_face_with_smiling_eyes: it’s bolt action paradise. Forestry can be a bit frustrating though.

2 Likes

the meain problem with quarry for a lot of players is that its aually a camping fest(mainly points 2-4 on both sides)
tanks usually just camp in safezone, there are a lot of great sniper spots
its also very diffrent to the usual urban/ small village maps common in moscow

Yes, it’s completely different wich is why I love it. Also, players forget too often an AMAZING tool added recently: smoke artillery. Using it means victory… yet I rarely see it from others for some reason :thinking:

1 Like

Are you aware that on the most other maps (including Monastery you mentioned) you still have option to flank (instead of taking main route and being mowed down despite knowing it is currently well protected), right?

That is not really the case in Birch grove, where defenders have far better access to the flanks on attacker spawn, while their tanks have clear view on attacking tank spawn on the main road without much effort.
Oh, and that road is also a main road for attacking team (the other is trying to break out of spawncamp on the hill flank which leaves you exposed from all other sides due to the lack of any cover).
There is of course flank beyond the river, but good luck getting there since the only way is right on the open and thus is more than anything only about luck.

Still not seeing any issue?
I´m writing this reply after having to endure yet another such battle in attacking team, and I´m slowly beginning to get tired of this.
Because this is not just about attacking team occasionaly screwing up and paying for it.

This was longer than it should have been.

You can flank up to the hill on the left asw :slight_smile: