This was a great map - how you managed to fuck it up that hard, is beyond me.
There is a woden fence on axis start side left, that is indestructible, it’s the same destructible fence like everywhere, just put there so the tanks can flank… this is just an example of the level of retardness that went into this mode.
I’ve never ever seen Axis win this map, not even close.
Check you statistics. Make this game LESS FUCKING FRUSTRATING… and get rid of it the mode!
I hate Invasion in Birch Grove simply because attackers are being spawncamped 10 seconds after start of the match, spawncamped from the flank 20 seconds later.
Tanks of attackers are also starting in such position, that a single t-28/t-50 will dominate for an entire match, leaving attacking spawn full of freshly spawned wrecks.
And that is not cool or fun…at all.
Yeah, it is really dirty map where attackers are in big disadvantage. There isn´t even any good way to flank because you are under direct fire anywhere you go (be it tank camping on main road, or spawncampin players on flanks). The whole invasion is just straight corner of death.
The only way for attackers to win this is to have completely braindead defenders, or team that just lets them cap out of pity.
Aka ignore all the flaws because muh houses on fire.
Nice
Neither I think that map should be removed, however, it needs some serious redesigning.
Right now, everything works way too much in favour of the defending team. Not even beaches in Normandy (where axis have unarguably an upper hand on start… which is how it is supposed to work there anyway) are that onesided.
I like this map. Its hard to be a pilot in it though cause of all the smooke but it brings cool immersion. Only gripe i have is on the 3-4th cap zone though since the attackers gets an advantage to rush in to the trenches but think it goes both ways. Sure the team might get “spawn camped” which they technically arent cause there is cover to take, but then it indicates that they are bad in general if they cant even hold their own ground. The castle map is also the same with that. Can be “spawn camped” if they cant hold their ground for attack
the meain problem with quarry for a lot of players is that its aually a camping fest(mainly points 2-4 on both sides)
tanks usually just camp in safezone, there are a lot of great sniper spots
its also very diffrent to the usual urban/ small village maps common in moscow
Yes, it’s completely different wich is why I love it. Also, players forget too often an AMAZING tool added recently: smoke artillery. Using it means victory… yet I rarely see it from others for some reason
Are you aware that on the most other maps (including Monastery you mentioned) you still have option to flank (instead of taking main route and being mowed down despite knowing it is currently well protected), right?
That is not really the case in Birch grove, where defenders have far better access to the flanks on attacker spawn, while their tanks have clear view on attacking tank spawn on the main road without much effort.
Oh, and that road is also a main road for attacking team (the other is trying to break out of spawncamp on the hill flank which leaves you exposed from all other sides due to the lack of any cover).
There is of course flank beyond the river, but good luck getting there since the only way is right on the open and thus is more than anything only about luck.
Still not seeing any issue?
I´m writing this reply after having to endure yet another such battle in attacking team, and I´m slowly beginning to get tired of this.
Because this is not just about attacking team occasionaly screwing up and paying for it.