How would you change it?
I think the defenders foot hold is fine. My team usually fully clears it on the 2nd wave of the attack. By the 3rd the objective is in our hands
How would you change it?
I think the defenders foot hold is fine. My team usually fully clears it on the 2nd wave of the attack. By the 3rd the objective is in our hands
yeah i love the smooke barrage to bad you dont get small points for using it since it really helps the team
To cheer me up, I tell myself Iāll get +100% xp for my troubles
I like this map, I usually flank on the hill side (both in attack and defence) and put rally points there.
I did not notice big difficulty on the attacking side, if the team is decent.
chill bro, giving ideas of what works and what doesnt with the maps in this game seems to be working good, from my experience the map designers seem to be actively reading the stuff on the forums here. So dont loose your mind over a not well placed fence
why not make instead of remove map the why not make it that fire go out?
Spawnpoints of attackers need to be a bit further away from each other. That would also require widening the playable area a bit.
Attackers deserve to be spawncamped if they screwed up too much, that is true. However, I find it funny that current layout of that invasion doesn“t even give attackers chance to screw up to deserve it.
You don“t say? I already adressed that. Quite frankly, that flank works only if defenders are blind and deaf, or have memory of goldfish and forget about you, since that flank is usually taken as well so you have to break your way out either way.
The only flank I always saw free is the river, which is way too exposed, so that makes sense.
I would take inspiration in flanking oportunities of Beloe Lake invasion when addressing this issue.
The first point is a nightmare for the attacking team, no cover at all, the defenders have clear sight from the front left and right, no cover at all, aside from trees
The second to third point is also broken, both teams have clear view of their respective enemy team making attacking from the left a camping fuckfest, although the defending team do seam to have a advantage IMO it might be they have more cover
I misread birch grove as Beloe lake my bad