Well my quick 'n dirty experience with this new game after playing it for an hour of 5:
Pro’s
- Graphics are decent, runs well on mid range rig.
- Hit detection is decent.
- (Gun) sounds are decent.
- Great atmosphere.
- Good gunplay.
- Pretty well balanced; almost no assault rifles. Mostly B/A and some low tier SMG’s.
- Anti tank cannons.
- Cool maps but lack of flanking possibilities.
- Interaction with environment.
- Lots of noobs (console players?) so from match 1, I managed to get pretty decent KD’s already.
Cons:
- Horrible GUI and HUD. Almost seems like Farmville with all those coins and currencies.
- Navigation through the menu’s is a pain. Really chaotic and just too many features to my likings.
- Spawn menu is a bit cumbersome. Why isn’t the deploy button on the same place as the mini map but do you have to press a tiny dot on the map to select the spawn location and press a deploy button on the left again to actually deploy?
- Buggy. Sometimes movement mechanics do not respond (f.e. when aiming after a sprint, it locks the aim down the sight instead of toggling it back).
- Lack of toggle button for crouch/crawl/stance.
- Too many keys to remap. F.e. instead of 1 single button that can be set to either open a door or enter a vehicle, why did Gajin think it would be smart to set them all separately?
- Tank gameplay is really bad. Especially the driving mechanics. Also they are pretty underpowered and easily knocked out. No 3rd person view.
- Only few maps.
- Map borders prevent flanking, ergo no surprise attacks ergo pretty linear game play.
- Chaotic, some times unclear what to do.
- Annoying bots.
- Low ammo counts requiring you to either scavenge for ammo from dead soldiers, asking 5 bullets from your bumhole bot comrade that is constantly twerking you and giving your position away, or being lucky to encounter a munition supply crate which are VERY rare since nobody actually sets them up…
- Grindy. Even for F2P.
- Players spamming airstrikes.
- Cheats (although it SEEMS like it, or they might be OP bots shooting you through dense bushes from miles away).
- Repetitive.
- No end goal / progression in war.
- Endless perk upgrade indicator nuisances after each battle (will become less the more you played) and just to many perk options.
- OP MG42 nests.
- No real team play / communication. No cohesion so you don’t really feel like your actions really matter.
Final verdict: 6 out of 10.
Still needs lots of improvements.
I’m really wondering what the developer is trying to accomplish with this game. Which gap they try to fill in the WW2 game market. Right now it’s just run and gun… Rinse and repeat.
like that just rubs me the wrong way, but it’s my fault for not realizing they’d do this. Lol shoulda seen it coming