Flak Cannons, Ultimate Engineer Building

I have suggested overhauling and improving Bombing Runs so they’re better and worthwhile

Yes but you can look at the pros and cons. The AT gun costs less points, has a smaller profile, requires like 2 crew, and is best for ground targets; while the Flak Cannon costs more points, take up a lot more space, has a large profile so you cant easily hide, needs most of your soldiers to operate, operates slower, and more vulnerable

Yes of coarse 90mm Flak Cannon > 70mm AT gun, but these weapons have different roles and reasons for using both

Scaling AA guns would be nice, but they are different from Flak Cannons

Typical AA guns were used against smaller and faster targets, they needed large magazines and a fast rate of fire.
Flak Cannons were designed to deal with slow and heavy aircraft like shooting down bombers. A Flak Cannon cant easily chase down a jet

New AA guns can be added, but the Flak Cannons are a unique and distinct building

game needs a proper AA gun to deal with fast planes of BR5

cant really see the point of it then

making them worse, meaning op
a generalist class like flak should be good at everything, check
but worse than a specialist
worse at aa and at at the same br
the flak is the opposite
its better at killing infantry than almost everything at every br
its better or as good as at every br at anti tank
its better at aa then everything but planes
given its range and rate of fire placement at the very least would have to be severely limited
even then it be too strong for br 1 2

Flak certainly can shoot down any plane, it’s just not that easy

The point is the Flak is versatile while standard AA guns are best for fighters and CAS that harass us from the sky

I understand your criticisms but I disagree and think you have to look at the whole picture. You have to look at all the pros and cons of all Engineer buildings.

AT Gun

  • lower cost
  • small profile
  • less crew
  • fast use
  • best against tanks

AA gun

  • lower cost
  • small profile
  • less crew
  • fast use
  • best against fighters and cas

Flak Cannon

  • high cost
  • large profile
  • large crew
  • slow use
  • versatile…but not easy against fighters and cas

which is fine but saying it belongs in br 1 2 is a joke
the grant and lee need a big crew but unless fire rate drops through the floor with each kill does it matter
i am betting you would wait to the crew fell bellow 4 5 before the rof or gun turn depression was cut in half or doubled
unless it needs that entire crew for its high rof a big crew is and advantage

one it needs to be limited to the five-man engie squad
two each members loss has to hammer the movement (depression and turn it should be immobile or require a tank apc to move) the gun and rof
x rof - 1 member means rof + 20 percent -2 + 50 3 rof doubled
that way a big crew is a disadvantage also only the building squad can use it or an entire new engie squad can replace it
replacing with a non engie squad or subbing in non engie squad members needs to impose a penalty not as hard as having missing members but there
so say 5, 6, 7.5, 10 5 4 3 2 members alive

The point is that the entire crew must operate the weapon, like it having 5 or whatever seats. It’s not like an AT gun where basically 1 guy can fully operate it. Losing crew would make it painful to operate and severely limit it’s functionality. The Flak 18 literally needs 2 men just to move it vertically and horizontally

I will say as an alternate idea I’ve thought AA guns could scale like AT guns and it could go something like

  • Low: 20mm
  • Mid: 30+mm
  • High: 80+mm

But the problem is that Flak Cannons completely lack the high magazines, rate of fire, and fast speed of lighter AA guns

So that’s why I feel they’re more of a completely different class entirely and thus their own Engineer building

Unless if people think those sacrifices are fine and these should just be the AA guns of high tier

I’d be fine with the being all br if they were just aa
As as there are ups and down
High power long range
Slow rate of fire, slow reload ect
On the other hand
There to strong at at lowcbr
To strong anti infantry at low br

Heavy Anti Tank emplacements need to be an option in the game