Fix for grey zone campers

When a tank is in the grey zone they get no support/assist xp when firing on a point.

In addition I propose giving tankers an incentive to earn XP by participating in objective capture and defense.

I suggest possibly another zone around the objective that is larger than the current cap zone. This will be the Tank xp support zone and any tank within the tank xp support zone will get assist points when the current cap point is taken.

To be clear the tank will still not be able to cap a point but they can get xp for assisting the infantry in capping the point.

13 Likes

Xp might motivate some but others will probably be fine with camping still. They need to add a vehicle Grey Zone that forces the tanks to engage and move forward or die. Tanks should spearhead, not skulk in the shadows.
Whenever I am in my tank in game, I am in the play zone where I can be taken out. Its the only fair way to play.

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It’s difficult to be the spearhead if virtually every single soldier can blow you up.

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In real life - yes. In a world where every enemy can walk up to you and suicide with a one hit kill explosive while you don’t have anything to defend against that (hull mg, pistol ports, grenade launchers, 360 binoculars etc) - why even bother.

3 Likes

True, but those are the risks. Properly supported by infantry that won’t happen as often. How fair is it for the infantry when then tank can just sit unopposed and rain hell on the little circle your supposed to defend? That infantry group will rarely if ever reach.

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Well there needs to be a clarification on this. From a strategic standpoint yes a tank Div or an Armor corp would usually take the lead.

However in a tactical battle like we see in enlisted … Especially tactical battles in urban or heavily wooded terrain where tanks are vulnerable. The tanks would most always be in a support role behind the infantry…

And the grey zone problem comes from the mechanics of the game not because tanks could not realistically support from that distance…

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That o don’t want to take

Never happend to me in more Than 300 hours

Cas, i destroyed Grey zone Panther dayli In Normandy

1 Like

Maybe I didn’t word that how it should have been which I do at times. My point is the mechanics need to be adjusted to force some movement of the armored forces. Tanks still pushed in urban environments, heavily supported and flanked by infantry. But in a game like this you don’t always get that luxury. Too many times I see tanks sit in the grey, with the reinforcement paths memorized and just blast away with little skill and abandon. But if they were at least forced to be in the edge of the playable area, it would help even the odds a little. To me personally? I usually still kill them with some wild Panzerfaust Trick shots, but for a good majority of players its not a fun experience.

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Then we have never played together. I take great pride in supporting my tanks when possible with infantry. I kept an M14/40 allive from the first to 4th capture point on Tunisia and a JPz4 alive for 20min on Berlin.

The big issue though and I agree , is most people only think of ā€˜me’ in a team based game.

As for CAS, its rare to get a good pilot or people marking properly. Much like its rare for you to get foot slogging support.

We both have the same problems in different ways that the mechanics of the game allow. My point to make is they need to foce the tanks at least into the playable areas so that way they can sit behind but not out of reach. Because as it stands , if your team lacks the right tool, you get run over quickly.

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Depends on the tank, but we do need to encourage tanks to be more aggressive.

It’s very hard to get TNT on tanks if properly support by infantry. Especially when your trying to cook it.

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When I know a tank is camping a certain route I usually switch to a different rally point. This comes with experience and most new players will just walk into that kill zone time and time again …

If tankers can memorize routes then infantry can memorize camping locations as well :wink:

i got an idea
make the cap zones be entire towns and make the battlezone larger. make each soldier in the zone count as one soldier in the zone, and tanks count as 3 (not necessary to be 3 specifically, just an arbitrary number), with tanks able to cap and defend zones like infantry can. then tanks have a reason and ability to be in the other team’s battlezone

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how about AT guns that can pen tanks? or how about giving tanks longer respawn times?

Yea i know, staying back and stuff can be boring and can be frustrating to deal with, but arent tanks supposed to stay back and give support fire? the whole idea of tanks is to stay out of TNT range, so i dont think this ā€œgrey zone campingā€ discussion is important at all.

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That works when your team is not 50% bots. And I spawn from RPs I make so thr complaint is not for me personally. But for new players (lifeblood) of the game, how long do you think in this world now will they stay if that happens routinely before they understand the mechanics?
My issue and complaint about it has nothing to do with my own personal experience. I just want to have it more inviting to people joining in whom are too new to understand the flaw in the game design that exists.

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as it tanks are fine, one of the main reasons they ā€œcampā€ in the ā€œgrey zoneā€ it to combat the excessive amounts of det pac, tank are either a vanguard or fire support and since they cant play vanguard they play fire suppport

2 Likes

This may not be a bad idea, though some of the cap zones my be a bit difficult to get a tank into. On the other hand, I would say that tanks should only get half the capping power or such, because they can be very difficult to kill if nobody has explosive packs.

What you are saying is very true, but in a real life situation, the tank would still be reachable to take it out. In this game, the tank can just sit back there and blast anybody, and doesn’t have to worry at all about someone taking it out, because they’ll die from being ā€œout of boundsā€ long before they ever get to the tank.

And yes, there are AT guns, but what happens when you get into a battle like the one I was in the other day where there were no Engi’s capable of building an AT gun, and if there were, it wouldn’t matter, because there were two armored vehicles camping, on of which was able to sit behind cover and kill any tank that tried to come after them, long before you could ever see them. I know because I lost two tanks to the one sitting on the bridge.

Relying on an xp penalty to discourage camping is something of an admission of defeat. The way you prevent gray zone camping tanks design wise is to… not give good sight lines from the gray zone to the point that tanks can easily reach. Throw a wall or some trees or something in the area, and boom, now natural game play needs will keep it from happening.
Frankly though I don’t tend to have much trouble with this sort of thing, outside of normandy, but that’s because normandy is the worst.
As for tanks being unable to vanguard, they totally can, you just need to stay mobile, be mindful of where your team is, pay attention to your surroundings, and not value your own survival too much. A tank rushing down the point can cause a lot of damage, and its really not that easy to walk into the open and land a well cooked grenade on something that’s blitzing around the place. But if you park next to an enemy controlled building, or let yourself get totally surrounded by the enemy, yeah, not gonna last long.

1 Like