Several Mgs in game have what I believe to be mistaken/unintentional 0 movement dispersion while aiming. These Mgs are:
| Name | Movement dispersion increase while aiming | Movement dispersion increase while hip firing |
|---|---|---|
| Vickers-Berthier | 0.0 | 30.0 |
| RD-44 | 0.0 | 20.0 |
I believe that these are intended to have no movement dispersion increase while aiming because their stats do not represent a light MG that would not have stats like this. More importantly there are other MGs in the game with lower movement dispersion increase while hip firing that do not have no movement dispersion increase while aiming. I suggest that both guns have their movement dispersion increase while aiming increases to 13.0 as that is what most other guns between 20 and 30 movement dispersion increase while hip firing have.
There are however several MGs in game that I think are intended to have no movement dispersion increase while aiming. These Mgs are:
| Name | Movement dispersion increase while aiming | Movement dispersion increase while hip firing |
|---|---|---|
| Fedorov MG | 0.0 | 15.0 |
| TKB-264-42 | 0.0 | 15.0 |
| Type Hei LMG | 0.0 | 15.0 |
I believe that these guns are intended to have no movement dispersion increase while aiming because they also all have the lowest movement dispersion increase while hip firing in the game. (Interestingly 2 out of the only 3 MGs in the entire game that have this come from the USSR. What an odd coincidence…) However I still think that these guns should have their movement dispersion increase while aiming increased to 8.0.(the same as the other main MGs with 15.0 movement dispersion increase while aiming) This would still be the lowest movement dispersion increase while aiming increased while still keeping it (somewhat) fair compared to other MGs.
Hey wait a minute! I just noticed that the Fedorov MG and the Type Hei LMG both have 13.9 damage. Meaning they can one shot vitality! Every single other MG in the game only has 13.2 damage. By making it so that you only need one shot to kill instead of 2 it effectively doubles its fire rate and mag capacity and halves its recoil! This cannot be allowed to stand. Hey and whats this about a “gun shield”!
(bonus poll)