The Issue:Currently, the Chi-Ha LG at Battle Rating 2 is severely crippled by a 10-round ammunition limit. While historically accurate to the exact unfinished blueprint prototype found at the end of the war, this artificial limit completely destroys the vehicle’s tactical capacity and viability in-game.The X-Ray Evidence I found: If you look closely at the vehicle’s internal X-ray layout right now, there is a massive structural void inside the chassis hull between the transmission and the engine. On a tactical, finished, and battle ready version, this space could have housed the main ammo racks. A trapdoor could have been used to store ammunition safely inside this hull void, supplemented by auxiliary crates strapped to the massive, empty rear flatbed deck. This would turn the Chi-Ha into a dangerous tank to operate because of its volatility, but it would have enough ammo to maintain an offensive
Japanese defensive armor doctrine did not rely on offensive brawling. Because of their thin armor, Japanese tanks relied on high-powered guns firing from hidden, stationary, hull-down positions. A long-range sniper vehicle needs ammunition to do its job. Forcing the Chi-Ha LG to leave its hiding spot every 90 seconds to make a dangerous run for resupply area goes completely against real Japanese doctrine, and makes the Chi-Ha impossible to use
Increasing the ammo pool to 30 or 50 rounds (or more) would not make the tank overpowered. As the X-ray shows, the ammo casing is 1.8mm structural steel and the hull is mostly 15mm paper-thin plates. Strapping more ammo to the deck would turn the vehicle into a literal rolling tinderbox. If a player positions poorly and takes a single hit, the tank will instantly blow up. This creates perfect tactical gameplay: you are a fragile, explosive glass cannon, but you finally have the ammunition required to sit back, play strategically, and do your job as a tank destroyer/sniper