FG 42 Magazine Rework & Bayonet Addition

What Is The Situation Right Now?

  • Magazines: The FG 42 I and FG 42 II share a single, interchangeable ammunition pool.
  • Bayonets: Neither model has a functional bayonet, despite the FG 42 I and FG 42II both being designed to permanently carry an attached folding spike.

[Note: I understand the bayonet may require a model rework since it’s directly modelled into the gun rather than as a separate entity, but this should still be addressed.]

This setup is historically incorrect and places German BR V select-fire rifle users at a tangible gameplay disadvantage compared to other nations, outshadowered additionally in assault rifles too. I’m sure a lot of players has already brought out this concern, but I’d like to reiterate its legitimacy.

TL;DR

The FG 42 I and FG 42 II currently share a single magazine pool and lack functional bayonets despite both having integral folding spikes modelled on the weapons. This is historically inaccurate and puts German BR V players at an unnecessary disadvantage compared to other nations.

Requested changes:

  1. Separate magazine pools for FG 42 I and FG 42 II
  2. Enable the folding spike bayonet as a functional melee weapon

Problem #1: Shared Magazine Pool (Historically Impossible & Mechanically Limiting)

The two major FG 42 variants used deliberately incompatible magazine catch systems. They cannot physically accept each other’s magazines, and the Germans designed them that way on purpose specifically to prevent unreliable cross-issue in the field.

Click to expand: Why FG 42 I and II magazines CANNOOOOTT be swapped

FG42I Catch (Earlier Model)

  • A spring-loaded plunger on the left receiver engages a rectangular hole cut in the left wall of the magazine.
  • Release: Press the protruding button.
  • Problem: the button could be bumped accidentally, dropping the magazine in combat.

FG42 II Catch (Later Model)

  • A pivoting latch behind a shielded paddle grabs a deep, angled notch on the rear spine of the magazine.
  • Release: Pulling the paddle rearwards, which is more secure against accidental bumps.
  • The magazine body was also re‑engineered with a different spring housing, stamped follower, and completely different catch recess.

FG42I Magazine on the Left, FG42 II Magazine on the Right



Cross-compatibility test:

Magazine In FG 42 I In FG 42 II
Type I (side hole) Plunger locks No rear notch, no side catch; so magazine falls free
Type II (rear notch) Side plunger has nothing to grab; so magazine drops Latch engages rear notch

The two systems are mutually exclusive by design. The Germans made them incompatible so that no soldier would try to use older, less reliable magazines in the improved weapon. To rub it in even more, the Type E and Type G models share zero parts in common , including magazines, despite sharing a basic operating mechanism.

A Video Analysis By Gun Jesus Himself (Basically where I got the images of the magazines)

https://www.youtube.com/watch?v=sY7fCNj4al0

Gameplay Impact

  • Separate ammunition pools would give players a reason to equip both FG 42s. Currently, carrying both models gives you the same shared ammunition reserve, essentially making them two identical weapons with slightly different stats. With separated pools, equipping an FG 42 I and an FG 42 II would effectively double your carried ammunition, similar to carrying an AVS-36 alongside an AVT-40. For players that do not think it is an issue because they stick a single gun with large ammo pouches, you’ll still run into the same exact issue on your Radio Operators.
  • This change also prevents the unrealistic situation of the same magazine working in two completely different similar-looking weapons.

Problem #2: No Functional Bayonets (Historical Inaccuracy & Gameplay Disadvantage)

Both the FG 42 I and FG 42 II feature a permanently attached, folding cruciform spike bayonet under the barrel. In-game, this is visually modelled but completely non-functional.

Click to expand: Historical Bayonet Systems

Type I & II Integral Spike

  • The spike hinges just behind the muzzle and stows in a channel under the barrel.
  • Deployed by pressing a release catch and swinging it forward. It is not removable without disassembly. So why not simply press the release catch, Gaijin?
  • This is not the same as the MAS‑36 spike; the MAS‑36 spike is a separate piece that is reversed and re‑inserted. The FG 42 ’s spike is fixed at the hinge.

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It would be SO cool if the Sniper Variant of the FG42II also had a bayonet…

Proposed Bayonet Implementation

The integral spike should function as a permanent melee weapon. The soldier would simply thrust with the deployed or rapidly-extended spike. The spike cannot be removed or swapped, functioning similarly to other integral bayonets in-game.


Why This Matters for BR V Players (Beyond Historical Accuracy)

At BRV, every other major nation fields select-fire battle rifles with functional bayonets. The FG 42 series currently lacks this capability, putting German players at a distinct disadvantage in close-quarters panic melees. Combined with the shared magazine pool, the FG 42s underperform relative to their counterparts.

Direct Comparison: Select-Fire Battle Rifles & Bayonets

Nation Weapon Bayonet Magazine Pool Melee Capability
USA T20 (select-fire Garand) M1 bayonet (detachable) Unique Bayonet always available
USA M2 Carbine M4 bayonet (detachable) Unique Bayonet always available
USSR AVS‑36 AVS-36 bayonet (detachable) Unique Bayonet always available
USSR AVT‑40 SVT‑40 bayonet (detachable) Unique Bayonet always available
Japan Type Hei Automatic Type 30 bayonet (detachable) Unique Bayonet always available
Germany FG 42 I None (spike unused) Shared with FG 42 II NOTHING
Germany FG 42 II None (spike unused) Shared with FG 42 I NOTHING

In the rapid encounters of BR V, having a bayonet allows a player to react instantly to a melee threat without switching to a dedicated melee weapon, because bonking them with the butt of your rifle can largely only down them in one hit. The FG 42s, despite their high rate of fire, lose that split-second edge; BRV is ABOUT having the split-second edge.

Bottom line: This update would not overpower the FG 42s. It would simply give them the same baseline melee and ammunition management tools that every other nation’s high-tier select-fire rifle already enjoys, while SIMULTANEOUSLY fixing a long-standing historical error. It’s legit just a pure quality-of-life equaliser, not even a raw damage buff, and it has been something the community has been wanting forever since the introduction of better late-game battle rifles.


Summary of Requested Changes

  • **Separate magazine pools
  • FG 42: Enable the permanent folding spike as a functional melee weapon

  • Yes – Listen to -iii-, and add those separate magazine pools and functional bayonets for both FG 42 models
  • No – Keep current shared magazines and no bayonets for the Germans because I’m a USSR main that only uses body armour
0 voters
10 Likes

The FG 42 could mount a rifle grenade device/launcher. Currently a FG 42 with a rifle grenade device/launcher is already included in Enlisted, sadly this is currently limited to an Event unit so few players have access to it.

This FG 42 with grenade launcher should become a German Tech Tree weapon.

As I noted earlier on this forum:

For anyone, including the developers, that want to know more about ALL of the German rifle grenades and rifle grenade launchers developed in Germany up till 1945 currently probably the best single book on this subject is the book written by the author Michael Heidler with the title “Deutsche Gewehrgranaten und Gewehrgranatgeräte”. That book is certainly a must-have for anyone really interested in the subject of German rifle grenades and rifle grenade launchers:

That book details, among MANY other things, the rifle grenade and rifle grenade launchers developed for and/or used with the Kar 98 k, G 43, K 43, MKb 42 (W), MKb 42 (H), MP 43/1, MP 43, MP 44, StG 44 and FG 42.

6 Likes

Yes but only for the bayonet.

3 Likes

Sounds reasonable

1 Like

The poll is some what biased.
There is no option for “separate magazine pools” or “bayonets for both FG 42 models”
I would like to see only the bayonets for the fg 42 models

2 Likes

Good critical thinking! But the person that made the poll would much rather the community unite to fix a overreaching issue rather than nitpick on what they would rather most.

I personally think it’d be for the people to acknowledge the issues at hand, then come to the consensus on whether or not we deserve the change we’ve been asking for. You can fix one part of the issue, but you won’t fix it in its entirely unless you focus on the entirety. I think Gaijin still holds respect for game balance and historical accuracy, and both are legitimate. Unless, of course, it is the players that fear having two seperate battle rifles for germany is a bad thing, when the USSR has four?

1 Like

I really do not see how you could be against the magazine change if it’s historically accurate… cool, you’re probably against dual wielding.

however i’m not one to speak on that as there are other things that despite being historically accurate i’m not in support of.

What about my radio ops? Remind yourself that the other two nations that they play against have two semi autos that can have different mags… if we look at balancing.

Quite curious on your opinion on this… i know you are a skilled player and would obviously be against the braindead decision of using dual wield but why can’t we have it how it was?

It really depends on what you dual wield. If both weapons are very similar like AVT and old AVS (now ofc i wouldnt maybe avs20rd and 15rd but no longer the AVT) i dont see it as something bad but still down to preference.
I only think its a really dumb thing if you double gun a TZ45 with a MKB 42 15 for example thats just horrible.

Was the ammo pool seperate at some point?

You are absolutely right, we need to have one clear demand for what we want.But , that means either convince every one that “this” is good or make some compromises, but that should not be far from the original demand.

I was referring to how it was in real life according to the post (to note i didn’t take the time to even poke it so maybe it might be incorrect)

I don’t believe you answered my question… so why are you against the mag differential? I will agree that having two changes in one topic is pretty stupid though… if that’s the reason… and tbh i don’t think it’s needed either but just strange to disagree with it… it’s nothing but an improvement.