Enlisted's biggest problem

? Premium context? As in, “things that exist only in the realm of premium”?
Clearly meant premium currency, I thought you’d have enough sense to realize the typo.

So, your suggestion is “just change them somehow so they’re better. I’m not the “how” guy, you figure it out, I’ll tell you if it’s dumb or not”? I’ll pass then
Ignoring the undertones, no, thats a fallacious hold on my view. My goal was to point out a problem, and that is what I did. Saying use X currency to add in a damage mechanic indefinitely unless you use X currency is simply not a fix to the problem, and doesn’t sound good on paper.

Premise 1: Airplanes are OP because of they’re nuking AOE potential that can shift balance towards a team’s favor that can be spammed
Your suggestion: Add in currency to limit this
Conclusion: It is still a issue, in fact even more so, because players who could of fought back vs this one game can no longer do that after depleting the currency, making the players who play the game have a even more potent imbalance, and need the same inconsistent counter of using planes, to which the only major change is now sometimes they can not because they may not have the currency needed.

I don’t even feel about getting into any of the other major points such as how this can be easily abusable with a system like this by the company to make money, ect.

I said your point was not good because what it implied objectively, not because I disliked it. Some people here I disagree with o confused me, but I didn’t care about they’re points because unlike yours they’re points did not seem directly counter productive and harmful to the game outright.

Also context is clearly a typo.

Yes. Clearly “currency” is open to interpretation - could be silver orders, could be bronze orders, could be just time, where your plane just slowly fixes itself over time.

By that logic, having an ammo limit should be lifted as well - ran out of ammo - no shooty-shooty anymore. How long are we to put up with this scheme, Darkflow, if that’s even your real name?!

Give a warning for 1st suicide and block all planes for the 2nd one for 1-2 full matches.
Also add delay to vehicle slots. So when a plane die, slot is free after 10s, not instantly like now. Maybe fighters being exception.

The problem is the constant spam of the bombers, so fighters being able to destroy them easily is irrelevant, since the moment you kill one, another one will spawn the next second

I see a (marginal yet nor negligible) issue. Sometimes, when I fly a plane and do not die for a long time (it happened just yesterday, while I was hunting bombers in a fighter), suddenly I appear to lose engine power despite no damage being shown on my plane. Eventually, I can no longer keep flying and just crash, counting as a suicide.

I suspect this may be linked to a control config issue that causes my throttle to be stuck at 110% despite throttle axisis being apparently ok, eventually leading to the engine cooking itself, but again no damage is shown on the bottom left status report.

Still, it wouldn’t be nice to be punished for “surviving so long” and crashing despite not actually being my fault.

Yes. Clearly “currency” is open to interpretation - could be silver orders, could be bronze orders, could be just time, where your plane just slowly fixes itself over time.

Yes, if you define X with a lose definition, then it will have one. That is exactly why we do not do this and use standard definition in general context unless we specify something…

By that logic, having an ammo limit should be lifted as well - ran out of ammo - no shooty-shooty anymore. How long are we to put up with this scheme, Darkflow, if that’s even your real name?!

Are you going to continue to make Red Herring Fallacies or actually address the points gave with valid counter arguments?

Accidently quoted you and put my message in with it. XD

That’s exactly what I did, though. You said introducing a limiting factor will only make things worse, because people will not be able to counter those who haven’t yet reached the limit. I’m saying that an ammo limit works the same way: you ran out of ammo, your opponent didn’t - you are at a disadvantage. I don’t get why you’re acting like I am proposing something so radical, bizarre and basically taking your money?

no, when you get your bomber, and almost instantly you are destroyed, you won’t try it more than 1-2 times.

I did. I get my fighter and started attacking bombers. 2 bombers destroyed and no more bombers while I was flying. No one spawned a bomber and I had to change because I was bored flying alone.

It happened several times

I ve done it multiple times and still bombers were spawning. The issue is here regardless if you accept it or not mate

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No you didn’t you asked a rather dishonest question, replies aren’t questions. I will address it I suppose anyway, although at this point I am starting to think conversing with you is pointless.

Airplanes / Currency are not the same as Ammo due to the availability, but more importantly the effect.
If someone bombs A point just a few times in a game, it will change the entire course of the game, with a few players doing this is makes it completely losing unless one team. Ammo however in this regards, while abundant, both sides have, and it is not AOE. In short, one player using a rifle can not kill (in theory) all of the enemy team with one bullet, while in theory this is possible with a bomb, and because this game is a point system, it is not uncommon to see half your team erased in tense situations.

While squads of people using guns (and therefore ammunition’s) can be game changing. it still relies on the squad coming up with the skill, strat and execution that is seldomly seen in any game, yet alone this one. While the gamechanging effects from one person using a Airplane’s bomb on one objective is not hard, and in most cases forces the team to do the same or suffer lost control to a overly oppressive degree. This is especially a issue because of this games naturally defender sided disposition.

Adding a currency would not stop any of this, at most it would just be less common, but players that have this advantage will still abuse it. This is why this doesn’t help. Its foolish comparing Ammo to Airplane bombs because they work in two different ways that have vastly different skills differences and effects on the games.

Now, please give me a logical retort on what was wrong with my premises in the previous reply to you, with a valid counter argument that does not commit the red herring fallacy nor any other and isn’t dishonest.

Site:
“Premise 1: Airplanes are OP because of they’re nuking AOE potential that can shift balance towards a team’s favor that can be spammed
Your suggestion: Add in currency to limit this
Conclusion: It is still a issue, in fact even more so, because players who could of fought back vs this one game can no longer do that after depleting the currency, making the players who play the game have a even more potent imbalance, and need the same inconsistent counter of using planes, to which the only major change is now sometimes they can not because they may not have the currency needed.”

You know what, I am done. “It will reduce it a little, but it will increase it, give me the logical explanation where I am wrong”. You sound intelligent, but when I read into your messages, they just an inconsistent mess.

well, we have different experiences.

when I get a fighter and kill a cople of bombers, no one respawn, but it doesn’t happens to you. you think the problem will persist and i think not.

Solution is two fold IMO. Place the rearmament point much farther away, twice the distance, and limit airplane use to areas where it was available during the war. Some matches could have bad weather, which would deny plane use.

Planes should not be as prevalent, and they should not be able to rearm so quickly.

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Ironicly ive seen lately by far more rivers of tears about german LMG’s than any germans defending the current sealclubber planes.

dont feed the troll

Where’s the clouds

Actually, poor weather wouldn’t make a big difference for attackers in game, it could even help them. They would be harder to spot for fighters, while cap point markers would still help them locating the battlefield and estimate the bombing zones.

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agreed. I have unloaded a full clip into one. kept on going. Refitted hit him again at point blank. kept going. 3rd time killed him. I was in a P51 also

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What I meant was that planes would not be able to spawn in bad weather. You could also limit tank movement in bad weather, such as snow or rain (mud)

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