? Premium context? As in, “things that exist only in the realm of premium”?
Clearly meant premium currency, I thought you’d have enough sense to realize the typo.
So, your suggestion is “just change them somehow so they’re better. I’m not the “how” guy, you figure it out, I’ll tell you if it’s dumb or not”? I’ll pass then
Ignoring the undertones, no, thats a fallacious hold on my view. My goal was to point out a problem, and that is what I did. Saying use X currency to add in a damage mechanic indefinitely unless you use X currency is simply not a fix to the problem, and doesn’t sound good on paper.
Premise 1: Airplanes are OP because of they’re nuking AOE potential that can shift balance towards a team’s favor that can be spammed
Your suggestion: Add in currency to limit this
Conclusion: It is still a issue, in fact even more so, because players who could of fought back vs this one game can no longer do that after depleting the currency, making the players who play the game have a even more potent imbalance, and need the same inconsistent counter of using planes, to which the only major change is now sometimes they can not because they may not have the currency needed.
I don’t even feel about getting into any of the other major points such as how this can be easily abusable with a system like this by the company to make money, ect.
I said your point was not good because what it implied objectively, not because I disliked it. Some people here I disagree with o confused me, but I didn’t care about they’re points because unlike yours they’re points did not seem directly counter productive and harmful to the game outright.