Hello, Engineers could repair damaged vehicles would help the tank crews a lot, since they would not have to abandon the vehicle.
A warning could be added in the radio chat menu and a warning would appear on the map to the players.
But they should do it considerably slower than the crew since they are supposed to lack specialized tools and experience.
And speaking of tools, the tank crew when repairing have no animation, they could put a wrench spinning or something, idnk.
Thx for reading.
4 Likes
They cant already? Just equip tools
And if they cant no big deal. This is not some battlefield or cod where engineers are some technicians
Engineers repairing vehicles dont even make sense
4 Likes
all soldiers can repair tanks if they have a “tool”, like all players they can heal other players, this is definitely useful if I play with friends or players with I have a friendship in game, but useless if I play alone with random player because the only thing that is said in the chat is “need enemy coordinate” so you can’t coordinate and help
I’m sure a tank crew know a lot more about their vehicle than a combat engineer whose job is to clear and create battlefield obstacles.
Believe it or not, “engineer” isn’t a catchall for someone who does all the technical stuff.
The only people responsible for field maintenance in a vehicle is the crew themselves. And the ones actually doing work in the motor pool are mechanics, who are vastly different from the combat engineers you see in the front.
In-game, we have tools. With the appropriate perks, you can double the usage of 1 toolkit, so while a crew can usually only repair once per kit, vetted ones get to do it again. So that’s a potential of up to 12 repairs, depending on the tank, and you only need 1 toolkit to return things to working order.
Besides, you can also order your crew to enter the vehicle while you repair. If anything, the fact a crew needs to get out somewhat balances a tank’s ability to possibly wipe multiple squads in a single spawn.
Do not get realistic, I mean, the engineers should not place antitank or air batteries and less with a hammer like Age of Empires.
What I wanted to explain is a system that improves cooperation and coordination between players.
Something like Battlefield, there the engineers repair tanks with a blowtorch, it is not realistic but it is useful.
1 Like
They make AT appear with a hammer … it’s not realistic that you can put out the tank fire without a fire extinguisher, I don’t think it’s wrong to sacrifice “realism” for gameplay and interaction between players,
“Cooperating” with a tank that’s usually inaccessible to the enemy, just so the crew can sit on their butt and shoot at enemies, is both redundant and unnecessary.
Again, one of the things balancing a tank is the necessity for the crew to get outside the vehicle to repair it, in exchange for the ability to wipe multiple squads with a single spawn.
The last thing we need are tankers screaming “Repair me repair me” so they can farm kills instead of pulling out of combat for literally a single minute to disengage and repair.
Anyone, even non-engineers, can technically repair a tank. They just need to bring a toolkit, if they desire to. Giving engineers another task overworks the class, and promotes campy tanker gameplay, which usually requires either a plane, or your team’s tank, to already get rid of.
I don’t think it would add anything useful - tank crew can already fix their tank.
You can already also heal other players - how often do you see that happening? Dont’ think I ever have - I’ve never had anyone heal me nor have I healed anyone else - having engineers fix tanks (assuming they can’t already) would be even less common.
I like this with “command authority” where ranking characters can assign :missions: or tasks to lower ranking… as long as they are in visual/audio distance or radio linked. So missions like “repair tank” or brokendown tank coordinates could be sent rather than only the “final objective” players could be assigned tasks by higher ranked or individual squad members could be assigned a task to complete on their own. This would add more of a tactical element to the game. Some points might be awarded for successful task completion. Fixing broken down vehicles or transfering ammo or salvage operations… for instance savaging parts off tanks to repair such as machine guns or ammunition from broken down tanks might make sense.
2 Likes
Yes but they have to get out of the tank or stop firing ect… this also adds the issue of assigning say a driver or non gunner to get out of a tank or to provide suppressive fire to enable repairs as tank crews all tend to get out if your squad leader gets out and then they all get mowed down. Being able to assign a character or if you have radio operator in the tank to call in for assistance for someone else to repair. Or to send a crew member to salvage a part off another broken down vehicle - and ammunition resupply off of broken down vehicles. This also raises the interesting point of hijacking enemy vehicles or repairing enemy vehicles… that are abandoned… as for instance much of the africa campaign was fought with opposing forces vehicles.
1 Like
I see, you may be right but it would be nice if the interaction between players is not limited to marking enemies (the ones that do), clicking on a spawnpoint or simply using the chat to request marks.
IMO engineers should repair tanks faster than regular soldiers… in fact the success chance of a succesful repair should be much lower for specific types of characters because they would have little technical knowledge. This would make sense that tank crews and engineers might have the highest chance of success… although I think some repairs should not be possible… or have high probabilty of not working without salvaged parts. Having a requirement to salvage parts off of other vehicles would add more realism… some repairs should be doable if the vehicle is equiped with spare parts that havn’t been damaged. The tool should be a prerequisit to repairs but there should be a degree of complexity to repairs that would require increasingly difficulty and time to repair and assigning multiple characters to a repair should increase the chance of success and incrementally reduce the repair time. Frankly it is a little too easy to repair vehicles.
1 Like
Enlisted gameplay is usually selfish. You fight to earn personal score.
Helping people who’ll likely expire in the next minute, or less, is meaningless considering how many casualties happen in this game. And in the majority of cases, they’re capable of helping themselves.
The game promotes aggressive gameplay. Jolly cooperation is only viable when it’s a target you can’t take out yourself, or you need to get meat on the point. In either case, it’s usually a vehicle or fortification you can’t get rid of easily.
Sorry to burst your bubble, but this isn’t a milsim. Everything is too fast-paced for stuff like “Helping people”. There’s no objective merit to sticking your neck out to help someone who can help themselves. Especially when that “risk” they need to take is one of the things balancing them in the first place.
And there’s no viable means of communication, either. It’s almost dead silence in the game other than quick chatting pilots who “Need Enemy Coordinates” so they can drop their payload to kill dozens. The same can be said for tanks.
Sure but there is no reason not to reward points perhaps generous points for doing mission tasks like vehicle repairs of other players. I dunno personally I am more of a team player… I lay down a lot of suppressive fire etc… its not simply about how many people I kill but the overall gameplay.
1 Like
If a monkey can an engineer too
Yeah I find that to be sort of the lame aspect of the game, the incredibly fast games where one team dominates by laying down heavy fire constantly is largely accomplished by the fact the other side isn’t organized at all. Those games are incredibly boring without the group or mission centered organization… imo it is what creates those battles that are just not fun to play at all.
there are people who enjoy simply helping, each one enjoys the game in one way or another, it is not necessary to tryhard.
In bf the field doctors provided medical support, there were also those who only threw the package at their feet, they were cured and who gave the others up the ass.
It was not a redundant mechanic, the other way around it enriched the game.
But it is a redundant mechanic in Enlisted, becaue Enlisted is a differnt game than BF - if you want BF mechanics go play BF.
The game is full of mechanics similar to bf, does that make them redundant?