This weapon is completely wrong, besides historically never having existed, not even in designs.
I searched all my books and found nothing about it.
Before the Haenel and Walther design, other designers studied the concept of the assault rifle. In the 1930s, 20-round magazines were used only for testing.
From the beginning, the plan was to replace the MP-38/40 with 32-round magazines. When the Haenel and Walther models appeared, the 30-round magazine had already been stipulated.
Using a 15-round magazine in an assault rifle is pointless. From the outset, the concept of the assault rifle was to have great firepower, i.e., a larger number of rounds in the magazine.
Limiting the number to 15 is like taking away one of the essential characteristics of an assault rifle.
If your intention is to include an assault weapon in BRIII, there are options from the 1930s that are currently being studied.
The game already has the M35/III.
But if you want to classify a lower-capacity weapon as an assault weapon, there are still two options.
Volmer M35 first version. 20-round magazine (not shown in the photo).
Volmer M35/II. 20-round magazine.
Suggestion: Replace the MKb 42 (H)15 by Volmer M35 or M35/II.
The problem is the m35/3 only works because the low rate of fire
You can’t give it lower damage because it becomes a smg
A gun with 500/600 base and 20 rounds is not br3
So what stats would it have at br3
Rof and damage
Sexy gun Germans could design things
If only ford joined German, they would have still lost ww2 only in 1946 or beyond
Germany simply lacked the ability to produce at scale which only the US and to a lesser quality the yssr duf
The magazine depicted with the model did exist in real life, it was primarily used for factory testing but also in limmited use as training magazines and for some paratrooper use.
However, my gripe with the weapon is that it’s 15 round magazine, it should be 10. It’s depicting the 10-round magazine, and what’s more; there was no such thing as a 15-round 8mm Kurz mag during the war for the Mkb/STG series.
Those that think that “no one would play with a 10-round Assault Rifle” just haven’t considered that you can just give the weapon a different classification, and thereby give it to different soldiers. It would be one hell of a BR III or IV Select-Fire Rifle for example. Expand your horizons, accurately depicted weapons need not be bad, just give it a different role where it will excel.
Well, this is quite suitable for entering the game, we already have a lot of weapons that have never been at war, and the fact that mags somehow got to the front line for testing is easier to believe than that an experienced weapon in a single copy got to the front line.
useful and interesting “without” making up mag capacity
Smartest choice by far because;
1: the guys that just want something useful and interesting get it
2: doesnt piss off the guys that dont like made up shit
3: it doesnt null and void all nerfs and buffs made on the principle “its historical”
Because nobody has ever made a 15 round STG type mag, not until like the 90’s and even then.
It’s stupid that they’re just making up shit when they don’t need to, the only time it’s ok when they blatantly make up shit is if there is a lot of information missing that you just can’t fill in using reasonal inference.
Personally I’d prefer if MKB 42 10 with real mag size even if it’s “useless” collector’s item like Brrdan II
Rather than MKB 42 15 with fake mag with everyone using it because it’s “good”
Also it shouldn’t be lower than BR3 because on BR2 it will be in every single Stalingrad, Rzhev and Tunisia matches, and we don’t need even more BS in our matches
Can I send over one of my theoretical designs for the game to consider now? It seems the door is open for made up equipment.
I don’t know if that’s the standard we should be setting, there’s pleanty of things left to add that deserves a place in the tech tree before we start pulling up literal fanfiction for content…
Glad to see you have come around to the idea that variaty is indeed good though, though I’d argue for things that actually existed for a start, like 20-round versions of all tech-tree Thompsons for BR II…
You should care, because the whole reason Enlisted exists is WWII itself. If WWII wasn’t marketable, the devs wouldn’t have built the game around it, nor would they keep rejecting calls to move on to Korea or Vietnam. WWII is here to stay because it’s popular - that’s the foundation.
The moment you start stuffing in made-up weapons, you’re not building on that foundation anymore. You’re just wearing the skinsuit of WWII - pretending it’s historical while gutting the very thing that draws people to it. At that point, Enlisted loses the one thing that makes it unique in a market already full of generic shooters. That’s why fake weapons don’t belong.
Now, this is where I and @Veekay45 diverge, because I don’t mind the option of using prototype weapons (I would still prefer it if standard issue equipment was relegated to the tech tree and the fun space tech to premium or event content, unless game balance nessesitates an example of the latter joining the former). Prototypes are part of WW2, because they’re interesting arms developments of the time, and I don’t reject people using them in battle (some prototypes even went through combat trials, and not all were later adopted).
Prototypes belong to WW2 because they were a product of their own time, whilst made up weaponry is a product of ourselves, and thus they don’t belong.
Those at least existed as prototypes. There’s a solid argument that the magazine for the SNR using a equally made up magazine as well though (which I personally subscribe to, more likely than the alternative 15 round which has no sources behind it and doesn’t fit with the whole “developed for AA use” schtick either).
The Mkb magazine containing 15 rounds is actually just made up though, no way around it, there are no examples or sources of one, whilst the other above examples at least existed as prototypes (even if the Cönders was unfinished or deliberately sabotaged before capture, no idea about the status of the Hino though).
Completely neglecting the fact that Stinger has inaccurate box capacity as well. Or that German APC has clearly MG42 with 50rnd drum, but gameplay wise it is 150 round belt instead.
Why? Because it’s not relevant. Unless you google up those things up, it is not immersion breaking.
Not to mention majority of so called “HA enthusiasts” are using HA argumentation just to push their agenda into the game. Not to make gameplay or so more interesting.
Adamn, this isn’t the first time you point out that someone didn’t bring up absolutely everything and anything in a single messege, and then taking that on a home-run to interpret as you will, it’s not very intelectually honest.
There has been pushback on the Stinger in the past, it’s even been brought up in current conversations about the new weapons, it’s not being purposefully forgotten to create some sort of narrative.
Thank you for bringing up the German APC discrepency though, I’ll make a suggestion about correcting it now that we have a belt-fed model in game, seems about time to correct it.