100% win rate, if you ignore cowardice.
And that’s exactly why the result of the battles (even the ones where you deserted) should count into the personal statistics , and their “clean” win rate drops significantly.
@LokalHero why is this still not the case or has been forwarded to the DEVs for an easy fix?!
For enlistedrollcall this is factored in. Consistent deserters don’t gain ELO, i believe, until they stop deserting.
A lot of people don’t care about W/L rate, which is totally fair enough, some people play for fun and aren’t competitive, and desert unfun games. I totally get that, but it’s not how i play, because i know that deserting a game actually makes it worse for everyone on your team as you’re replaced by a useless bot, and i have more respect for people than that, and even a 1-sided game can be fun if you pull off some cool moments, even in a loss.
The only thing I can’t stand is people who come on here speaking with authority about how the game IS and SHOULD BE when they desert every 2nd game. Bruv, if you desert every 2nd game you’ve only played 50% of the game. Losing is a reality for half of all players, and a huge data point for what is and isn’t good/balanced/fair between factions and BRs.
Seems kinda abuseable, whats to keep people from taunting your own team to leave to farm silver? Being a good players on loosing team already nets you more xp half the time than the winning team. With a deserter bonus I worry the game might get toxic quick. Other games do queuing timeouts, seems to work pretty well, it discourages people jumping game to game till they find a game they want to play. if they have to wait 15 minutes after deserting to re queue it’s not time efficient so they have to weight sticking around to finish the game or look at the queue button for 15 minutes. (Not that it is even that big of a deal I stare at my squad and do nothing all the time lol)
Not sure which post this is in response to, but I’m a fan of the idea that if you desert a match, you can’t join a new match until the one you deserted is over. Could be 7 minutes, or 42. Go ahead and play a custom match and leave real people alone.
Maybe you should leave real people alone… if i were to stay in a match i disliked i’d just drop any effort at all and only play for my own enjoyment instead of winning the game.
I think i’ll throw on a sniper squad just for this if you guys want to have the stay at all costs mentality, sure… i’ll just dick around and waste my own time then… makes a lot of sense… no, i’m going to leave and get into a match that’s enjoyable.
you dont want to waste your time but you are fine with wasting everyone elses? if you don’t want to play why queue again immediately? cool your head decide what you want to do. The amount of games that I had where 5 players leave after losing one objective to have the 5v10 game come down to the wire is ridiculous.
but whatever none of us care right? make it so the after 5 deserters the deserter penalty doesn’t apply to the rest of the team then.
This doesn’t technically change anything and you will be fine with it right? i dont see why they should bother to incentivize me staying in the game if you dont want to.
This isn’t supposed to be a harsh punishment, it is just trying deincentivize people jumping game to game to find a game they want to play. Go to customs if you want to do that at least they let new players jump in and out.
How about this, give the option to let players hot drop into existing undersized games as reinforcements and give them a bonus to xp if they help the team win.
Might suck to loose a won game because better players hopped in but at least it going back to more like a battlefield server since there is no matchmaking why bother pretend things will be balanced?
Just pretend in lore that a random reserve force stumbled on to your battlefield or something
Players with the option on will know that they are joining loosing games and that justifies the bonus
Actually I dont know why this isn’t already a thing. games like medieval chivalry have progression too but they let new players join mid game. The only reason why world of tanks and war thunder don’t let new players in is because you can only use the tank once. There are respawn in this game. Just let new players join in.
How so? They don’t care if they win or lose… otherwise they’d do the same… half the games as well ironically i’ll leave because my team is one stop away from the short bus.
Me leaving doesn’t waste their time… the game is usually either win or lose determined by the strength of the team… i’m not putting in the effort to do more then the team to achieve a win.
I do want to play… just not with incompetent teammates or on shit maps… so yes i’ll queue again immediately to get another game that is find enjoyable.
That’s fair. Leaving after first point loss is stupid… that means you can’t even bear a struggle… which has some irony with my reasons.
No? How about add incentives to stay and reward those who stay despite a difference in power like your team has more bots, deserts etc.
Instead of penalties they should have added incentivizes and rewards.
Too bad it didn’t work… and you start to wonder why they didn’t just forbid from searching for a game… it might be because they know there is flaws with the matches and their maps.
No. Customs aren’t populated and they can’t even figure out the fucking bots to spawn with the factions you select.
I wouldn’t mind this.
I play ‘join any army’. Joining a battle that is already underway isn’t that uncommon for me. I don’t desert though. Some people just like to win, and win easily. I’m the opposite. I would rather play a grand master at chess and lose, than a beginner and win easily. Generally speaking, they aren’t used to winning. Winning in life is rare to them, so if deserting a losing battle is an option for the constant life-loser, then quitting it is.
Me also. But i don’t desert. I like the challenge. I am not a life-loser though.
Ja ja you are super special, dude…

I never desert either. Players like us (78% of the community according to poll) will become better all-round players. I, for example, when being overwhelmed will look for a way to reduce the deficit between the teams: whether it is by engineering a defensive capture point to increase the battle time from 10 mins to 12 mins (a win in my opinion); or whether it is attacking the enemies capture point with distant sniper fire, tank fire, or mortars, we will always look for a way to reduce the deficit. That is the time they hit the ‘exit battle’ button. We look for alternative ways to reduce the deficit, and they leave the planet. Thats the difference. They will NEVER be any good in these situations, while you and me will continue to improve as a defensive/counter offensive unit. We think outside the box, and they don’t know they are in a box. However, mr Thompson, in the meantime they can call us losers because they have more century kills than us and a higher average score. Sad, isn’t it.
And we are equal. Happy days super special dude.
That’s because Gaijin will lose 22% of the player base. The life-losers who desert a battle will desert the game if they are punished in any way, and if you are compensated they won’t be happy either. There are only two types of people here and it is a battle in itself; deserter v non-deserter. The deserter hates to lose, and your compensation is his/her loss. Them not gaining what you are gaining is a loss to them.
Sounds too powerful, how about 5% silver/xp boost instead of 20 to prevent abuse?
This is 3 months old. You following me? I voted on this 3 months ago. And it was a yes. AS i said, people like you just vote no on any reasonable idea. I want you blocked
exactly
I would only see this as reasonable if the bonus per left player was about 5% or even 10%
Bye. Let me know what you’re playing next so i know to avoid it.
And you replied to a 2 month old post so what is the point?
No we are not.