D-Day issues

So after a couple of matches played at this map, both as attackers and defenders I have noticed a few problems concern favouring defender side.

  1. First of all are planes, especially at the first stage while Americans escape beach. Every match I have played, some pilot decides to take a plane and make a quick attack at just respawned players over 10 kills is a norm, but last time I witnessed a pilot with 25 kills (!) it ain’t fair. In very first seconds of the match Americans loose something like 1-4 squads and a bunch of tickets. Baseraping with planes is a general problem on every map and every game mode, but at D-Day the problem is biggest so planes should have a delay about 30-60s.
  2. First respawn is also another big issue, I know it’s historically accurate since Allies didn’t have covers after they left boats, but it’s goddamn game and being vulnerable to enemy fire 5 seconds after respawn isn’t encouraging at all.
  3. This particular one concerns the whole map. MGs nests are very annoying, they are everywhere and they are plenty. Advancing bunkers under fire of 3 MGs, few snipers and ordinary troops on your way is very exhausting. I know one can disable MGs by shooting in them, however there are too many of them to disable them all, especially under enemy fire, it takes time and hardly anyone wants to spend time and consequently loose score to disable them.
  4. Disparity between distance that attackers and defenders have to pass. In most cases reaching the objective is extremely hard. Wealth of MGs, hilly ground, barbed wires, trenches plenty of Germans, snipers at the backs and high distance to pass accompanied by above is very annoying. Germans can reach the objective in a few seconds while for Americans it takes about one minute. The biggest problem is with first, second and the last objective. Before anyone manages to start capturing more often than not attackers has already lost most of their tickets. A solution – to shunt defenders respawn in order to give more chances for attackers to get to objectives. I’m aware of possibility of building rally points but both sides can build them and in attackers case it isn’t always, I mean building them close to the objective ends up destroying them by defenders, while building them far form objective in somewhere safe isn’t very beneficial. I’m also aware of that objectives should be more accessible for defenders but not like this.
  5. This one concerns every stage of each invasion game mode. Giving defenders less time they can stay at the previous stage. Right after capturing the objective attackers can move straight to the next stage, however defenders are still where the previous objective was which gives them possibility to kill barely respawned attackers.
    I do hope that sooner or later, invasion and assault (Ver-sur-mer is also a nightmare for attackers) modes will be somehow changed in order to be more pleasant for attackers, because at this moment the game favours defenders, what means sides which attack more often (in this case Americans in Normandy campaign), loose too often and in connection with that gain less experience, which makes playing America more exhausting.

Ummm, no. (Except planes issue.)
I don’t remember when I won D-Day last time as a defender.
Your team just sucks, like mine.

I can point out ONE and the only issue on ally side that can change the D-Day for them … " I know one can disable MGs by shooting in them, however there are too many of them to disable them all, especially under enemy fire, it takes time and hardly anyone wants to spend time and consequently loose score to disable them. " THIS … If you are not willing to lose some bots for destroyed mgs then you will lose the game… and also Tanks help alot too … its all going down to players if they dont wanna play as team then no victory for them.

3 Likes

If you are not willing to lose some bots for destroyed mgs then you will lose the game - problem is, I want to loose some bots and it’s what I always do, other players don’t and it’s why we loose. Even when 2 or 3 players do such thing it’s most often not enough, because defenders are in a better sitaution. Enlisted is not an e-sport type game like CS:GO or Rainbow 6 Siege where people communicate with each other giving othger players callouts this is a casual game where people how they like and it’s the point, a game like this should be accesible also for this kind of people, by making maps like D-Day easier for attackers.


Yeah, did my best to win the game, get to the last stage and due to distances we had to pass we lost.

So I guess D-Day is quite balanced as we both constantly loose.

2 Likes

Problem is I loose indeed, while attacking, when I choose Germans and I defend I constantly win, not only at D-Day but also on other maps where, as Americans, I constantly loose.

I see no one using smoke. The issue is with the players not with the game. I like challenges and I don’t like it when WW2 shooter try to make the game symmetrical.

3 Likes

well, One allied sniper can destroy most useful MGs on beach in about less than a minute!

4 Likes

It’s because of the hours you play. (Although after today’s matches I’m sceptical about this.)

Interesting, nearly all of the Normandy matches I played in the last two days were won by the Allies. I still remember my first few Normandy matches they well all won by the German and I thought they were too OP, now this is the my favorite map and I think the balance is just right.

I object all the suggestions except the first one about the planes.

4 Likes

D-Day requires some teamplay as Americans but not so much; the entire match is won or lost on the flanks. As long as a spawn point is set up at either the far right or far left edge the US team is pretty much set to win. The first point is of course the hardest, but you can lose 600 reinforcements there and still win easily, because the second point can be taken quickly (the German spawn is quite distant from it) and there’s much more cover for the attackers on the later stages of the map. If you’re stuck with a team which insists at rushing the bunkers head-on and wasting reinforcements then yes, I’m afraid it’s tough, but I find that I can expect to win at least half the time on this map.

In the first stage I always set up a rally point far left inside the big bunker just in front of a beach, then by machine mg in a small window at the rare of the bunker I destry all MGs I can and kill all campers I’m able to then I’m trying to proceed. Here’s where my problems start, I go to the bunker at the of the map (because going straight to the sight is a pure suicide), this one is way to close to enemy resp (it’s also a common point for an enemy rally point nearby) and due to that most often I’m not able to eneter the bunker or flank enemies walking along the wall. Hardly ever I’m able to reach the objective and capture it. Walking straight through the beach is obviously a cuicide as well as going through trneches at right because of hills that are situated at south-west and it’s also the most common way for enemy tanks. The second objective is also hard for my teams for they struggle to pass through 2 narrow gates under fire of enemy MGs, both at the hills and this ones in the bunker on the objective, if the second point is inside that barn it’ much longer way pass and also difficult.

Fine, but this is not simulation game (unlike to Hell let Loose or Post Scriptum) this is rather arcade game where much people doesn’t bother of teamplay, helping each other, sacrficing themselves for a greater good. Of course teamplay exists here but don’t expect everybody will do anything for they team because it’s an ARCADE game and it’s understandable that not everybody cares of helping each other but cares about shooting. Few good players trying to win the game, by doing above aren’t enough on many maps.

as a german player,

( before you’ll crucify me, hear me out ).
i used to play USA in closed beta,
and what i see now, from the americans newer players, and the faction as a whole,

i notice many issues with the players. and i’m sorry to say this, but it’s not the map fault. for a few reasons,

first of all, the americans gets 2 airplanes. germans, only 1. the issue is, those two players that decide to take the plane, ( the majority, and fortunately, not everyone ) those elements just throw rockets, and crash right after. 70% of the players does that.

another point that i really didn’t liked, and it’s what affect the american victory:

are you playing for the scoreboard? or for the objective?

as far as i can recall, if you have a sniper with 35 bullets, i can guaratee you that you can disable every single mg of the map.

second thing, the walls can be opened with tnt. and if you have an engy ( which 80% of the squads have ) you can build a rally point. and that’s basically how you can win.

after the first point, it’s a cake walk. i’m not kidding. it’s all aboout rally points, sniping the mgs and win the day. ( of course, you also have to shoot the baddies ). which again, for the first point, there’s an hatch, cover, trenches, everything that you can use for cover, and cut off german reinforcement. a good spawn point that i have seen so far from americans ( which not many if i have to be honest ) it’s through the wall, bunker with mg on the far left and/or the bunker behind the point. it’s not hard.

plus, you have many tools such as flamethrowers, artillery, airplanes, tanks, ecc…

that’s because no one deal them. and just because no one deals with them, doesn’t mean you can’t do that.

that’s not truee. germans spawns equally far just like the americans. unlike other games, defenders in this game does not spawn right behind the point. only a few exeptions in the river of swamp invasion, and a couple of moscow maps. but that’s basically only those.

this “thing” should be tweaked. i agree on this one.

as said before for experience and as i mostly face americans in during OBT, coordination, ok equipment, and rally point wins majority of the game. something that i don’t always see in my matches though.
( it’s a 50/50 ).

3 Likes

The AI is just way too powerful to the point of unplayable. I can’t win any matches and its like they are on steroids or something. Just such an unfair advantage.

Dont know, I like that dday is hard. You have to think your way off the beach. I think that should be intended.

I usually win most ddays defending and attacking because I constantly spam forward spawnpoints and direct the battlefield that way, no one else does it including the enemies so we win.

You say rally points are win condition? Agreed, but do not forget that both attackers and defenders can build them. Building a rally point in this bunker far left is pointless due to distance between enemy respawn, once they’re build they are always destroyed in very few seconds. If you mean that bunker far left close to the beach it’s the one where I always build a rally point but this concerns one of points that I wrote it’s safe but it’s very far from objective, it’s good for flanking but most of the time after leaving a bunker you are already under fire of enemu who just respawned at their respawn point. Last match, however, I tried something else I passed the whole map and build a rally point at the very bottom at that huge bunker. And you know what? It didn’t change much because once leaving a bunker in order to enter the objective all of my bots and teammates were uner fire of just resped enemies in the same respawn point which I was talking about previously. Again it connects with my opinion about too close respawn point of defenders. But crème de la crème is rally point that defenders can build at the last stage (when attackers comes this far I do always build it). It’s near the last tree of that forrest, building it gains defenders access to the objective withig about 40 meters (after all matches I played it was destroyed only once), while attackers can build a safe rally point within 80 meters from objective, it isn’t fair, is it?

About destroying MGs nests it’s not all about my score but about other players. I do destroy as many of them as I can but no many others care to that as well. Moreover this makes a game more schematic, each and every match at D-Day (of late it’s about one in two/one in three matches) I play I am forced to the same thing over and over again, it’s very boring.

Despite all my effort I am still not able to win as attackers, something isn’t right since as defenders I was winning most of the matches I played at D-Day.

Problem is, my enemies build their own rally points constantly, I am building them as well but most of the times it isn’t enough.

This is the only problem with US on D-day summarized tbh.
They just don´t care about anything else that isn´t running around the beach like headless chickens, or straight into the enemy fire.
When I´m getting thrown into the US side (using almost exclusively random matchmaker) I´m usually THE ONLY ONE who even cares to take sniper, hide and destroy SMG´s or soldiers inside the bunkers in general… as you pointed out, same thing applies for rally points. And those are the easiest and smallest things you can do for your team to win.
Lastly, let me say (again), that D-day invasion didn´t change at all from CBT to OBT transition, how can be explained that matches were balanced in CBT? With all respect, amount of US players without braincells is not a map´s fault.