So after a couple of matches played at this map, both as attackers and defenders I have noticed a few problems concern favouring defender side.
- First of all are planes, especially at the first stage while Americans escape beach. Every match I have played, some pilot decides to take a plane and make a quick attack at just respawned players over 10 kills is a norm, but last time I witnessed a pilot with 25 kills (!) it ain’t fair. In very first seconds of the match Americans loose something like 1-4 squads and a bunch of tickets. Baseraping with planes is a general problem on every map and every game mode, but at D-Day the problem is biggest so planes should have a delay about 30-60s.
- First respawn is also another big issue, I know it’s historically accurate since Allies didn’t have covers after they left boats, but it’s goddamn game and being vulnerable to enemy fire 5 seconds after respawn isn’t encouraging at all.
- This particular one concerns the whole map. MGs nests are very annoying, they are everywhere and they are plenty. Advancing bunkers under fire of 3 MGs, few snipers and ordinary troops on your way is very exhausting. I know one can disable MGs by shooting in them, however there are too many of them to disable them all, especially under enemy fire, it takes time and hardly anyone wants to spend time and consequently loose score to disable them.
- Disparity between distance that attackers and defenders have to pass. In most cases reaching the objective is extremely hard. Wealth of MGs, hilly ground, barbed wires, trenches plenty of Germans, snipers at the backs and high distance to pass accompanied by above is very annoying. Germans can reach the objective in a few seconds while for Americans it takes about one minute. The biggest problem is with first, second and the last objective. Before anyone manages to start capturing more often than not attackers has already lost most of their tickets. A solution – to shunt defenders respawn in order to give more chances for attackers to get to objectives. I’m aware of possibility of building rally points but both sides can build them and in attackers case it isn’t always, I mean building them close to the objective ends up destroying them by defenders, while building them far form objective in somewhere safe isn’t very beneficial. I’m also aware of that objectives should be more accessible for defenders but not like this.
- This one concerns every stage of each invasion game mode. Giving defenders less time they can stay at the previous stage. Right after capturing the objective attackers can move straight to the next stage, however defenders are still where the previous objective was which gives them possibility to kill barely respawned attackers.
I do hope that sooner or later, invasion and assault (Ver-sur-mer is also a nightmare for attackers) modes will be somehow changed in order to be more pleasant for attackers, because at this moment the game favours defenders, what means sides which attack more often (in this case Americans in Normandy campaign), loose too often and in connection with that gain less experience, which makes playing America more exhausting.

