Amen!
So, some people abused the system by cheesing custom games and now everyone is punished ?
Not only can people still cheese custom battles, but now we are not allowed to have fun in standard battles either with some funky boosters ?
This is not fixing the issue… just penalizing people who “play the game normaly”
Honestly it wouldn’t have been bad if could have chosen and exchanged a weapon, but there are so many trashy weapons, and the odds of earn a good weapon are so heinous.
For example, the probability of obtaining one RMN-50 is only 0.0294%.
I think we really need that promised follow-up to Operation “Transparency", major. This whole situation should be handled much better. At the very least, this “fix” to the booster exploit should come yesterday with the ban hammer. Now, it only feels like a panic reaction from the devs and a complete afterthought. Even more, how can we trust this game anymore when devs show they can fix things within a day but still turn a blind eye to legacy bugs like fw190 flight model?
Yes, but we should demand a new benefit: experience boosters that can be permanently saved.
I don’t think it’s reasonable to add more restrictions without providing other benefits to players. Such modifications should be a trade-off.Otherwise, the player’s gaming experience will only get worse and worse.
It’s being written as we speak. ![]()
Very soon™ confirmed!

Can we see corresponding punishment measures based on the severity of the violation?
There is no such content in the current terms, which looks like ‘punishment measures are arbitrarily decided by developers’. This is also why people are dissatisfied with this ban.
But I wanna play with my %2500 booster after I open 500 boxes? Literally unplayable
Collective punishment
I would not expect that to be in there, if you expected me to write about it in that news. Besides, I know it’s not your intention, but you’re essentially asking me to explain to potential would-be-exploiters that might read it about precisely how much they can get away with something. If one player breaks the rules in such a way that renders the game unfair for others (as the situation that resulted in the last 2 news blogs), they should expect retribution (and instead should report it), and not feel they can get away with it.
Again it’s worth saying that those punished were those who exploited this issue heavily, resulting in obscene Silver stockpiles far exceeding what any normal player could ever have been expected to obtain, and therefore using it to obtain sets of equipment again that no player could ever be expected to obtain.
Referring back to this post, showing this is not something we’ve done randomly but stick to the same principle:
How would someone using that booster exploit make the game unfair for me if I am on the opposing team or on their team? It doesn’t affect me in any way. And even if they can get more guns and upgrade them fully, that’s irrelevant because so can I. The only people who were wronged by this were the company, who lost out on monetizing the grind these players skipped.

A clear standard is important, at least the standard for ‘permanent ban’ needs to be specified.
We certainly know that developers will not ban players who earn 20000 points by repairing tanks.But banning him does not violate the terms of service,This can indeed be called ‘abuse of vulnerabilities’.
Only by clearly indicating the punishment for minor and major violations can players be prevented from exploiting vulnerabilities and developers’ punitive measures be supported.
If there had been a statement here before the ban occurred stating ‘what serious behavior could lead to permanent ban’, then there wouldn’t have been such a strong opposition.
But things have already happened……
I have no idea what the fuss is all about.
However.
It would be really nice to activate the boosters AFTER the game.
E.g. I hate having a booster activated and being sent to low BR Berlin / high BR Stalingrad, forcing me to give up the booster.
Playing alongside T-28 near Reichstag or seeing Su-9 1946 over Univermag goes against my values and I will always leave those matches, regardless if I have a 1000% XP booster or not.
In this regard, activating a booster after the game has finished would be much more convenient.
Doubting if Enlisted is able to make itself through 7 years. Seems like the moderator and devs were pretty confident. Anyway, the fact speaks loud.
idk.
sounds like someone should have thought earlier of that and make so that you wouldn’t get boosters frikin everywhere.
as they say, hate the game, not the players.
inb4, i grinded most of the nations when boosters weren’t a thing so…
didn’t really bothered me.
but all to show, preventable issues that were dragged way longer than should have.
i guess, if only the QAs would have catched tha… oh right.
EDIT: allegedly some people claimed were banned for it.
which i do not know, nor believe.
but if that’s turns out to be the case, that’s beyond effed up.
Additional edit, actually, since it was reiterated as " exploit " and even highlighted… yeah, feel bad for those that didn’t do it intentional. BAM, for someone else oversight, you’re now banned lol…
Oh…
Then boosters should be permanent, because they expire eventually, which is totally ridiculous if you’re on break or you can’t play many games because you have tons of boosters from boxes or something.
This statement is not appropriate. If you explain clearly enough before the ban occurs, they will not be able to evade responsibility. Mild violations=light punishment, serious violations=serious punishment, there is no escape and no excuse.