Change the MKb42h 15 to 10 because it has a 10rnd magazine and a 15rnd magazine never existed at any point ever

Literally look at the models. The 10rnd mag is clearly 1/3 of the size of the 30rnd magazine.

image

If you need additional proof, here’s photos of the actual 10rnd mag in real life

Put it in BR2 if the magazine is correctly lowered or keep it in BR3, I don’t even care at this point. Just make it make sense

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No, there’s already huge overbloat of assaulter weapons on BR2.

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Keep it br3 and give it call of duty sleight of hand reload speed, just fix the magazine to not pull bullets out of a blackhole or else you’ll get idiots asking for 100rnd SVT40s and using the Mkb42 15 as proof guns don’t need to have real magazine sizes

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Or, alternatively they could give dmg of MKb42 M to all MkB42 H variants.

At least there would be some reason to use MKb 42 over other TT alternatives.

I think a bayonet would be a better way to make the Mkb42s stand out

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Historical accuracy should come first!

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well then make it BR2 trooper weapon. its a bad full auto M1 carbine

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well this should be fixed by moving German BR2 gun out of BR2 by buffing them like FNAB correct RPM.

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It’s funny that they introduced this weapon about a month after my thread was published. But yes, this magazine holds 10 rounds, as the museums also mention.

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I think historical accuracy went out the window YEARS ago, so at this point, trying to make ONE weapon accurate is pointless. If were going to stress about one weapon, then lets stress about them all, since there are a lot that are not accurate with just about every faction.

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this has nothing to do with historical accuracy, its about abiding by the laws of physics

it is a 10rnd magazine that holds 15 bullets

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This is not even physics - this is Euclidean geometry :sweat_smile:.

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Do the Dev’s even care about the laws of physics? :joy: I highly doubt it. When I search for the KE-7 machine gun, it says the Japanese NEVER used it in WW2, and it never came with a 50 round magazine, just 25 rounds from what I see on a quick search. So, if were going to worry about the Mkb shouldn’t we also worry about other guns that were never even used as well? The Winchester 1866 and 1877 were NEVER used in either WW1 or WW2, so why are they in the game? We’re going to worry about a magazine size but not worry about guns that were not used in the war yet happen to be in the game? :joy: The Dev’s don’t care and I don’t think they ever did to be honest.

ok and that’s historical accuracy, not the laws of physics

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:rofl:

I don’t know all the weapons in the game that have inaccurate magazine sizes, but another example that comes to mind is the Japanese MP28 with the 50 round magazine… I believe they only came with 20 and 32 round magazines and a 50 round magazine was never used.

don’t fortget M2 Stinger which only had 100rounds and got 200. -.-

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Yup, lots of inaccurate weapons in this game.

@br2 it would need severe damage & precision buffs as with 10 rounds its much worse than the mkb with 20 rounds. it already is much worse than that gun.

@br1 it could be placed and be properly tiered. still nothing exciting, as that gun was a total flop, as any 10 or 15 round full auto weapon with limited damage will always be in this game, but at least it would be playable and enjoyable as a rare item.

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Considering how more or less most weapons are accurate I don’t think it’s too much to ask to increase that to all (within reason)

Here’s a pretty good example of a 50 rounder

There are 4 weapons with incorrect mag sizes based on the model:
Scotti Naval Rifle
Stinger
Vollmer VMP 1926
MKb 42 (H) “15”

Maybe Fyorodorov (25), but I’m unsure

It’s not an MP 28 it’s a SIG 1920, and those came only with 50 round mags, they just mislabeled them. I explain more in this post:
Change the names of the Japanese MP 28 (7.65 mm) and SIG 1920

And there were 50 round MP 28 mags, they were just used by the British, the Lanchester’s and MP 28’s magwells are identical.

I will never stop banging on about this:
The weapon presentation and implementation has nothing to do with historical accuracy, since if you change the setting to modern day you’d call people crazy for even thinking about criticizing a wrongly modeled using “historical accuracy” as an argument. You even bring up what does count as historical accuracy, or inaccuracy, namely the use, lack of use, placing in time etc of the weapons. So once again, weapon visual and mechanical implementation and representation has nothing to do with historical accuracy, at all.

(Sorry about the long edit @Luvs2spooge :sweat_smile: )

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