Everyone must have seen these vehicles in action, with their .50 machine gun (or two in case of M13 MGMC) having a peashooter damage, requiring 2-4 hits to kill an enemy soldier yet able to penetrate a tank.
I suggest changing their M2HBs’ damage to that of a buildable by MG squads’ engineer M2 Browning, which would be more immersive.
To balance it out:
- M3 APC, I suggest increasing weapon’s dispersion to imitate high recoil affecting aim
- Both vehicles: slightly increase overheat rate so that M13 doesn’t become a nonstop infantry shredder, and to keep it in balance with Skink that has to reload often and also suffers from overheating.
- Yes
- No
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