Currently, there is a discrepancy between the class types and squad roles between Rider and Driver classes. While the Rider class is exclusively for mobile infantry, and the Driver II class fills the role of a mobile spawn point, the new Off-Road vehicles sit in a class that aligns with the mobile spawn point “APC” class, but fills the same role (and even loadout/preset limitations) as the Rider class. This creates the following problems:
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New (and Experienced) players will get confused about the roles of these vehicles when compared directly to each other, as there is no consistency between squad type and squad role.
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Adding future Rider or Driver classes is impeded by the existing classes and their inconsistency. For example, adding more APCs in the tech tree would be limited to Driver III, and couldn’t be added in a “Driver I” class that already exists.
With that in mind, the “Driver I” squad should be a Rider II squad. Here are the reasons why:
- Aside from a potentially different default perk, Rider soldiers have access to the same driving-related perks as Drivers.
- All “Mobile Infantry” squads will fall under the same category of “Rider” class squads.
- All “Mobile Spawn Point” squads will fall under the same category of “Driver” class squads.
- Future additions to either squad type will allow consistency and flexibility.
- Less confusion and more clarity as to which squad type fills which role.
- In the “Loadout/Preset” page, “Rider” and “Driver I” vehicles are limited within the same category of maximum squads, represented by the “Rider” class symbol. This change places them all under one class (see below):

- Yes
- No (Please Explain Why)
