If tanks that need distance will lose 50% of experience when they use it - that’s nonsense. It makes no sense for a panther to get close to a jumbo, it is not profitable. Yet you propose to force it to do so.
Exactly the same way Panther, Pz4, M10 don’t need to go forward.
Why improve anti-personnel tanks? They are used all the time as it is. In Berlin you rarely see the Su-85, in Normandy the Jumbo is still the most popular Allied tank, and the Pz3 is often taken by players against infantry.
They are already popular, and if you force the tanks to converge, no one will use the M10, SU-85, and Panther.
You will literally force the tanks to play by different rules than they have used in life.
Similarly, I can say that machine guns need to be more accurate in movement for “interesting” gameplay.
The tanks are fine now.
There are many streets in Berlin, tanks are vulnerable
In Normandy the Axis have panther and panzerfaust to kill the jumbo, and the Allies have m10, piat and thunderbolt\a20 to kill the panther.
If desired, each side can now easily destroy a tank in the enemy’s gray zone (plus often an infantryman can run into the gray zone and have time to blow up a tank)
In moscow tank fuzes are quite weak (except t-28), and the problem there is the least relevant, I think.
Actually you have a point. But maybe increasing xp for tank vs tank kill could help. And adding an xp modifier for the range? Like: the further the enemy tank is, the more skill it takes to destroy it so it should be rewarded accordingly. But I’m not sure.
Here I can’t agree but it’s off topic.
Except for grey zone camping.
AI shoting guys with TNT can have very mixed results since, almost everyone uses tnt instead of grenedes since radious is very similar but det pack ignore completly descrutcible cover, while nades just cook faster, so i think that could be frustrating expirence for people who just try to kill inf in building with det pack and ended up insta quickscoped by ai from 60m.
Not to mention for people that play aggresivly with thier tanks, the ai squad wouldnt help really, they would get shot very fast and probobly be often in the way, that would accutly protect more those that camp further, and a good player cooks his demo pack up to last secends then shows up and throws so i doubt if they bots would react quickly and if they would that again would be frustrating for infrantry that played right and just killed by random bot.
Again i think people wouldnt really care, the problem with tanks that camp way out of reach for most players isnt the camps its the fact that he camps in very good tank, for example: you wouldnt care that much for stuart, t-60 or pz2 camping somewhere far away since they can do little from distance like this, but sherman, jumbo, t-28, panzer IV, t-50 is another thing,some of those tanks can blast entire squads while others are much harder to kill, not to mention when you starting to have those tanks the exp isnt issue anymore, you are already high up in campaing and orders will get themself in time.
Would 50m circle be enough? Probobly yeah, but that wouldnt solve anything at the end, in my opinion this topic should wait till we see most campaings end (lvl 40), AT guns rework and probobly buff, and some maps fixed/reworked, also still we dont know what they plan to do with Air now, since there was community poll but no info what they want to do with it, if they would buff bombs against tanks, that in my opinion would solve most issues.
Other thing are gamemodes, for attacking side, pushing hard with tanks is dangures since one good demo/mine and enitre squad is dead thats a few tickets instant down to drain, while defenders can pretty much suicade thier tanks on infrantry or to block some paths, here on this screenshot some would say i camped, i would say that 50% of my kill ratio were russians defending point (same as infrantry) and i destoryed littlery armored division by playing smart keeping distance enough to support my infrantry and not to be too exposed.
And im sure if people would play much more smarter with infrantry then with tanks they would have similar resoults here another proof of that.
I killed 7 tanks, capped 2 full points, get reworded best inf and vehical and died only 4 times, did i camped or just played with brain and when saw tank just took another route? I just feel that most people that cry on this forum and i mean cry not make reasonable suggestion/disscusions like this topic, simply dont use brain/minimap to see that there are often 4 diffrent paths for inf to point and only two tanks at max, and that going infront of the tank is a bad idea. And as for grey zone campers and i mean those that camp really deep in grey zone, they are more often handicap for thier own then danger to enemy.
I was just giving an example of what I don’t like, but what is at odds with logic.
There is not a single reason for a panther to go forward when there is a comfortable position. Honestly, I don’t know where my gray area is on some maps, but I just take a comfortable position from where I can see the surroundings. If I go straight to the point, I’ll be blown up in a couple of seconds, never a team can defend me.
I have already described why tanks in all campaigns are now vulnerable in the gray zone. Previously the jumbo could only be destroyed by ju on the Axis side. However, the ju was and still is the most vulnerable aircraft in Normandy, and with no turret armament it is most often destroyed very quickly, which meant that the jumbo was not threatened by anything.
Now the Panther and Panzerfaust threaten the Jumbo, and the Allies have PIATs, M10s, and fine planes that threaten the Panther.
You have enough options to destroy it anywhere on the map.
Could simply stop awarding assists with every kill in tanks, which would bring their XP down to no more than they earned?
The Panther threatens basically everything, Bazookas and PIATS and the M10 aren’t a good answer for range camped panthers. It’s not impossible to kill from the front with a Jumbo, but the required shots are wicked hard at range, and the M10 is a barely armored open top TD that better win with the first shot or it’s toast.
It shouldn’t kill out of a jumbo easily. The jumbo is the best anti-personnel tank. Fast reloads, lots of shells, good perimeter armor. In addition, the ammo is not on the sides.
Do you need a versatile tank that is the best at killing infantry and the best at killing vehicles? That’s not right.
The Panther has more than twice the reload time, which halves its antipersonnel potential. The sides are poorly protected, making it vulnerable to bombs and PIATs.
So maybe nerf tank xp gain as it’s stupidly high as it is imo, and after that give a bonus xp modifier (no further xp debufs though) for those tankers that are willing to take risk (mechanics described in OP) and play cqc?
But the reality is that no one uses piat and ppl generally can’t/don’t use planes, if not for the average antiinfantry killing potential the Panther would be the new jumbo.
To be honest, I often overtake the tankers on points, coming out on top. I would just lower the reward for them for assisted killing from 15 points to 10. That’s enough for a good infantryman to always overtake them.
PIAT is often used against me.More often than 50% are oneshot. Just the weak antipersonnel potential limits Panther, and it’s fine now.
It’s not like I was suggesting that the panther be strengthened.
I don’t need that, no. I need a semblance, a hint, of balance, and the Panther ain’t it.
Yeah, it has a longer reload for the main gun, which means Panther has fewer opportunities to fire HE at infantry, but it’s still got coax and hull machine guns, which is plenty in most situations. It’s “poorly protected sides” are better armored than the front of the M10, and yeah, you can get them with PIATS and others, but the panther in Normandy doesn’t camp where you can get it.
To be clear, the panther isn’t a problem because of what it is, in Moscow it’s fine. In Normandy, it’s a problem because the most common maps allow it to camp where only cannons and planes can reach it. It’s well protected from tank shells, and bombs require skill. Only thing you have to do to be successful in the panther is unlock it and use it at range.
If I were to propose a fix, I’d pull Jumbo and Panther out. Replace Jumbo with M4A3E8 (better gun less armor) and replace Panther with Stug IIIG.
No I agree with you but The balance is being to shift turn and break, I’m seriously concerned for the next update on tanks.
(BTW in my grind for axis I was killed by piat maybe 6 times that’s why I think its sono ineffective)
Note that the Panzerfaust is also a rare guest (at least because it opens at level 30), and the first grenade launcher axis is useless against almost all tanks.
However, despite the bug with the projectile speed (25 meters per second instead of 45) I learned how to use it and I like it. The sight is very uncomfortable, but I began to often blow up tanks with it.
People just don’t want to learn how to use things.
Berlin*
No, you should learn to use PIAT and airplanes.
I don’t want a Stug, any tanks without a turret are garbage. Berlin proved that.
Allies come crying about balance in every thread. They were stronger in the summer and still they thought they were weak. It’s not like I’m suggesting that they strengthen my side. They ask for it endlessly and everywhere.
The topic here is about tank experience.
That’s what happens when you add a tank specifically developed for long range engagement.
You can’t really blame Panther users, I tryed to use it like a jumbo it’s not possible.
Just like axis do -.- such as yourself?
no
Oh shit, thanks for that correction.
I’m already damned good at bombing, but this isn’t about me. Requiring a high-skill counter to a low skill monster weapon isn’t balance. The PIAT is barely effective against PzIV these days, it’s not the answer to the Panther you’re insisting it is.
Allies were stronger in the Summer for a number of reasons, mostly two as I see it: The Jumbo is an overpowered bad idea that shouldn’t have been added to the game, and Axis players were spread out over three campaigns. Then, enter stage right the MP43 and Panther, and poor axis performance in Tunisia, attracting more Axis to Normandy and pulling Allied players to Tunisia.
I’m not crying to have Allies back on top. Balance. Right now, we don’t have it. Full stop.
you’re right tho.
Like I said, we could just not award multiple assists for every kill we get with a tank, since only the one crewman is actually firing.