True, tanks like the Panther and M10 (as well as the SU-85 and jagdpanzer 4A) make absolutely no sense to go up against infantry. They are big, often clumsy, have long guns and long reload times.
Penalizing players for using them for their intended purpose is strange.
That’s exactly what I’m trying to do? Make it profitable.
So use lighter tanks. Puma, stuart, PzIII, scott (although open top can be a problem), Sherman, PzIVH they all are prefectly fine vs infantry. Actually ~3/5 of tanks in Normandy are fine vs infantry.
Unless they’ve changed something. Tbh I haven’t played properly with tanks for a few months. I have a fighter in my vehicle slot.
It is a good thing. SMGs are good at close, sniper rifles are good at range. Some tanks are good vs tanks, others are good vs infantry.
What do you want? An MBT?
No I want the liberty to chose what tank I want to use without being forced to pick the good antionfantey veichle bc I need to stay on point with them.
The main thing here is to kill infantry, tanks that are weak against infantry will be of no use to anyone.
The Panther, for example, has good frontal armor, but weak side armor. In life it was used at a distance, standing head-on to the enemy, if I drive around the battlefield I will get a PIAT in the side and explode after 1 hit.
You will have such option. But it won’t be rewarded as much. Think about it this way:
Tank xp gain is really good so it should be nerfed.
(Maybe not by 50% after some thought.) After that, we implement a reward for those tankers who want to take a risk and fight at close range.
What are the other tanks for, then? Jumbo OP again? Tanks that are better against infantry make sense now, yet you propose to kill tanks that need distance