Per request from another thread to propose a better system for the soldiers backpack/inventory. To make it more modular thus making it more of a kit/capacity system.
Soldiers now have an inventory Capacity.
+35% Ammo = 2 Capacity, Max +100% at a total of 6 Capacity
+1 Grenade = 3 Capacity, Max +2 at a total of 6 Capacity for 3 grenades total
+1 Medkit/Toolbox = 2 Capacity Max +3 at a total of 6 Capacity for 4 total.
Then you can play with how much capacity troops can have. Like Tier I units get 7, Tier II get 9, Tier III get 11
Possibly with Event/Premium/BP soldiers getting an additional +1 Capacity because they’re special (or built different)
This way it allows flexibility and buildcraft.
Effectively you go to the loadout screen as now and items will list their capacity.
Adding a grenade to the second grenade slot uses 3 capacity. Adding a medkit or toolbox uses 2
for the ammo pouches you have options cosmetically, kinda.
Germany for example:
Mauser K98 Pouch: +35% ammo, uses 2 capacity
G41 Pouch: +70% ammo, uses 4 capacity
MAB 38 Pouch: +100% ammo, uses 6 capacity.
Numbers might need some tweaking but I don’t have enough to go full dev mode and properly math it out.
- Yes
- No