⭐"Burning Sky" update

If I may: lots of things still on the wish list, hull mgs included

Overall, an excellent content update. However, can the dev team focus on Stalingrad levels and especially maps for next update?

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i should probably say something positive first so that you might take my feedback seriously.
some cool new campaign levels, tiger II and drum thompson i like alot.
very good that you are bringing movable AT guns and shovels to other campaigns.
nation specific mg nests are also nice.
i like impacts i guess

the prices are absolutely horrible again. selling 5 ppsh’s (which you get in the campaign already even without the pass) for more than sniper elite 5 at launch is fucking insane.

premiums in stalingrad

new stuff in moscow heavily favours soviets (again). its going to become a soviet PvE campaign

inability to buy bundled premiums separately despite them being advertised as if you can. (i really wonder if this is legal)

new fighters in tunisia have no way of attacking the ground (again)

new drum thompson v the fourth m38 beretta in campaign thats already allies dominated in terms of player numbers

AS44 shouldnt be there and StG 45(M) is a big stretch aswell

this is just off the top of my head before even playing a match but i still feel these critizisms are more than valid (especially the premium prices)

a few more after seeeing the stats in game

2.3 second reload on the drum thompson, thats absolutely nothing for a drum mag. for referance M1 and M1A1 thompson has 3 seconds. really hoping this is a bug

StG sniper statistically inferior to the mkb sniper. nerfing the firerate was unnecessary and dumb

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Just a question @1942786 the new italian and british models (grenades and radio) are great, but why not (instead of replacing the old models) make for example italian and german models indipendent? Like if you are a german soldier you get german radio, backpacks and mines, if you are an italian you get italian stuff

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Not all people like the recoil thing in Stalingrad. For me and my friends it’s better to keep Stalingrad as Stalingrad while Others as Others.

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KeoFox, i like to thank the entire DEV team. for this greate game, whit huge potetional.

i like the fact we can now move the AT guns, by using muscle of the soldiers.

i think flask has a bit OP, and for binoculars i expecting something expensive, 1 bronze order has realy cheap.

the shovels, need to have build orders like the hammers of the engineers. to allow the bots do the hard work.

i am a bit sad that there has no expressive AI advance in this major update. check my sugestions they are getting real good,

start whit easy coded stuff. like this one

will be easy make the bots realod they guns in a ammo crate.

cheers.

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Also, two issues.

  1. Stg45 and stg44 seem to be inferior than mp43/1.
  2. Italian got fxxked hard by Thompson with 50 round mag. Biggest issue is 2.3 sec of reloading, so fast for a drum mag.
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ayo what the fuck did you do to the sniper StG firerate??

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Fixed “Rare cases of AI-soldiers falling through the floor.”? Nah y’all are capping

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We can’t use binocular from tank hatch :frowning:

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At least StuG, weather and skins.

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The number of fixes and changes are impressive. Keep it up.

Looks like a good update from me.

As a user requested befor, a progression rework would be more than welcome.

We are yet to see bikes on other campaigns for example or bombing runs, will they come?

I ill for sure waste countless hours on the map Tools, and for sure I ill support by getting the stg squad in berlin.

Even tho the prices are highly expencive for what we get back, supporting this dev team was worth so far for me.

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@1942786 Where is MP43 buff?
Damage 9.9-10.1 and accuracy 0.45

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Enormous QoL update, lots of improvements. I like.

What I’d love (again) for overpriced premium squads is customization options like for regular squads. So that the premium 9 men riflemen squads would give the OPTION to include specialists (such as radio, lmg, anti tank…) like regular squads.

At those prices, I feel it’s a reasonable demand (that would also boost sales)

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Really exciting stuff. The dynamic weather sparked my interest mostly, as well as the vehicle customization. Nice new additions, however I do believe it is high time you people reconsider the grind. Many new levels but the grind is even longer and more tedious than it was, even with premium. Also I think everyone would appreciate some explanation regarding mechanics behind the ticker replenishment after a successful cap in invasion. Keep up the good work however, you are doing great!

@1942786 give us an engineer to old 4 man premium squads like current ones.

Please?

Pretty please?

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Heck, that’s the bare minimum. They really should do that at the very least…

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maybe control better this point

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Maybe after this u will add medics in other campaigns???

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That’s for sure lost somewhere in the code.

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