Burning Sky: rocket tanks and new campaign levels 1/2

Great let’s bomb everywhere !!

Axis snipers looks so nasty.

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60 anti infantry rockets on a premium tank is overkill even by P2W standards, no matter how you try to cook it.

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I rather see more time and effort in promoting this game outside the niche of War Thunder and CC/Streamers who will only do this for a paycheck.

Run some banner ads cross country, make commercials, show off something like developer diaries, anything to get more traction for the game. I really do not want this project to fall under its own weight, but the prioritization is baffling to someone like me whos job in past endeavors was to allocate resources and funds to proper channels and connections.

I have been told all of this except the developer diaries happen in Russia… but if someone wanted to play this game in Russia… I mean, lets just say most RU individuals do not have the free time to sit down and play - which is why more branches of advertisement needs to happen.

But none of this really matters if the core principle of the project turns new people away as soon as they invest below five hours into the game. Everything is linear, nothing is grandfathered in. Want to use XYZ gun? Grind 100+ to 300+ hours, or PAY to progress faster, or simply outright pay AAA prices for things that should ONLY be something in a FULL RELEASED GAME, which this game loves to cling on the aspirations of still being called a BETA.

This is not hate nor malice - this is a wake up call since I have seen the end of a tunnel like this before.

20 Likes

i think a proprer counter to the t34 would be the pz IV F2, the j seems lacking penetration.

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We are balancing new explosive weapons. Impact grenades are weaker than regular hand grenades. Missiles will require skills, and the missile tanks themselves will be strong against infantry, but vulnerable against other tanks and players attacking the missile launcher.

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Completely forgot. This is just the first diary.
There will be a second one.

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First for today or just first in the series?

Series 1/2

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" first diary " ?

what, more bad news incoming?

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moscow german’s difficulty changes from hell to extreme hell now

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Can not.
Ordinary shells in your hull will not be able to if they run out.

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I like that you put SPA that shouldn’t be on the frontline on pair with an assault tank.

Anti-tank rifle/grenade/cannon shell/tank shell/artillery explosion next to a rocket launcher can make a BIG BOOM

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I thought we will have Assulter MKB and federov for Moscow campaign,uh,more tanks and just one level for a campaign?I cant accept that.And what even worse is you guys choose to add more weapons of mass destruction into this game after deciding to nerf the TNT,the nerf seems maningless at this way since players have more effective way to kill.

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at least you should give them L variant instead J1
you guys already know that J1 can nothing against T-34 in current ballistic system

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Question @1942786, can you clarify how easy it will be kill a tank that has the rocket racks? Can you set them off with small arms, or do you need an explosive of some sort?

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Second question about rocket vehicles, namely the German panzerwerfer:

The aiming mechanic. Will it be similar to how we presently aim with mortar squads? Since those rockets are not shot directly but in fact shot upward to literally fall on the enemies heads.

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Does that mean there are more levels? Only one level 37 is too little.

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I think that is the answer.

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I’m watting :yum: