I agree with Radio squad change, reduction of XP for Mortar squad, specialist slot for Medic squad, and more buildings for Bomber squads (but note that their AT cannons get unique ammo). Also agree about +1 Flamer and reduction of XP.
Sniper size is fine, maybe add option for second Assaulter or Gunner.
Heavy mortars shouldnt be dropped to BR3.
Guerillas are fine, see them quite often.
Flamehrowers should not get lower BR for their flamers.
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Thanks for your detailed opinion!
It’s a defensive squad. Also, you don’t have to put it in your squad lineup if you don’t want to. I would at least want there to be a minimum of 6 soldiers in all squads so that would be the minimum buff imo, the rest is extra.
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I don’t know about the Guerillas, I see plently of them in my matches, since 5 SMGs with a giant amount of ammo and the ability to go behind the enemy are hard to beat.
I also feel like there may be some clashing with the roles of the engineer and going behind the enemy to explode their tanks / rallies.
Also also I believe the guerilla squad was made small because they should be at a disadvantage when facing an enemy squad in their zone
You are probably right, but it felt wrong proposing an engineer for medics but not for guerillas idk.
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radio operators, snipers, mortmamen and medics need unique structure, medic squad need engie inside, you forgor about rider class, at class need exclusive powerful cannon who is not a copy paste from engie one
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I didn’t forget riders, there is just no way to fix them tbh lol.
they can do double squad exp weekends for 1 faction a weekend that gives them a 2x boost so there would be more rotation of players in factions
are you sure?,please check:
APC and Rider Ticket Rework ticket cost suggestion
Rider Class Improve updated biker squad
Possible Biker Rework Concept original biker squad update
Adding armored cars is something completely new and many of us would love that. I meant fixing the current 3 man biker squad is impossible.
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Yes except for:
I don’t think this would help because it would make BR2 more sweaty than it already is.
I don’t like this as it still takes time and effort whenever building AT guns, I would rather increase the squad size and add another AT gunner unlock. Both Engi squads and AT squads should be able to build them. Perhaps instead AT squads could have some buffs when using AT guns like gunnery skills or reload perks for tankers as a pre unlocked/starter perk. Also adding AT gunner 3 would help them get better perks because perks for AT gunners are comparatively poor to other classes as of now.
As for medic squads I agree with youre suggestions. In addition think they should also add medics 2 and engi 3 while we’re at it. But most importantly allow medics to take backpacks like how engineers can have a primary and hammer and backpack.
I agree with everything else because in general it would reduce team grieving when using non meta squads.
Call me crazy but what about adding multiple bikes and light vehicles. Two bikes with side cars and unlockable vehicles being 3 separate bikes, Jeeps and 1/4 tonnes 4x4’s, and then Armored Cars.
The multiple bikes thing would be hella wonky and hard to program. Btw i dont think adding a 4th at gunner to the at squad would help them, they are still never gonna see play since you can put two at gunners in an engineer squad which is good enough while being able to build an lmg nest and aa gun in addition to the at gun.
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Yeah, because BR2 isn’t already the most overbloated BR in the game. We need add even more content.
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You got any ideas to fix em?
Yeah but Bots already control vehicles in enlisted, if they could follow you and go to control points that would be enough. For me and others two At gunners in an Engineer squad doesn’t make as much sense as 1 AT gunner and a Radioman. I was thinking 1 extra AT gunner for a total of 4 while making them an 8 or 9 man squad. Additionally let AT gunners have multiple AT mines like how guerrillas have multiple tnt mines. BTW the multiple bike idea would mean bikes that handle more normally and a 6 man squad.
It depends on what you really want.
Meta flamethrowers will always be toxic. Because they wouldn’t require much “skill” (not that Enlisted is a skill-based game, but they’d be even more braindead to use than standard weapons) simply because of their nature (no need for accurate aiming + AoE + DoT in game with very high TTK).
I really don’t think this game is in need of meta flamethrowers. Let them be just filler gimmick for when people are bored to play “the efficient way”.
So for me personally, there’s nothing to fix.
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No weapon should be unplayable, i dont need anything to be “meta”, just not ignored cuz its so unplayable in the current state.
I have no clue what’s your problem.
Because flamethrowers are definitely not unplayable.
I agree with Medics and the radio squads, as for snipers I’d rather have the option for a radio op and a engineer. Looking at the previous objective direction and sniping and raining arty at those who rush the point while having a rally already set up 40-50m from the zone is a perfect push back, especially when on rooftops shooting the unsuspecting below and sending marks to the team for soldiers and vehicles. They can make these squads better, they are under powered and under used, forcing people to play them wrong without giving them a chance to show the squad can support the team, but I will say a extra specialist wouldn’t hurt either as long as you don’t double stack MG or assaulter weapons.
On top of that scopes are removable anyway, just giving you a rifleman effectively.
Guerilla squads with a engineer is a total yes.
Radio ops could use a extra body that can do something useful, even a choice option works here between radio op and something else.
Medics are in dire need of a engineer, they do this it opens up medic buildables (like bigger health box holding more kits and having a better health bars for destruction, along side ability to automatically draw bots in to grab medkits like they can ammo, but that’s another topic)
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