Assaulters, mgs, apc. The top 3 that you can use no matter what and its always gonna be good since they give the most firepower on average and have good specialist selection.
Engineers and riflemen. Great additions to any setup for either versatility or manpower.
Mortarmen: drop heavy mortars to br3, reduce the ridicolous level up xp requirement
Medics & Guerrilas: +1 squad size, +1 engineer
Flametroopers: drop flamethrowers one br / buff them, +1 flametrooper, reduce the ridicolous level up xp requirement for flametrooper 1 & 2
AT gunners: at buildable should be their unique buildable, engineers get too much versatility with no downside, reduce the ridicolous level up xp requirement for at gunner 2
These are my opinions, feel free to add to the discourse.
I agree with Radio squad change, reduction of XP for Mortar squad, specialist slot for Medic squad, and more buildings for Bomber squads (but note that their AT cannons get unique ammo). Also agree about +1 Flamer and reduction of XP.
Sniper size is fine, maybe add option for second Assaulter or Gunner.
Heavy mortars shouldnt be dropped to BR3.
Guerillas are fine, see them quite often.
Flamehrowers should not get lower BR for their flamers.
It’s a defensive squad. Also, you don’t have to put it in your squad lineup if you don’t want to. I would at least want there to be a minimum of 6 soldiers in all squads so that would be the minimum buff imo, the rest is extra.
I don’t know about the Guerillas, I see plently of them in my matches, since 5 SMGs with a giant amount of ammo and the ability to go behind the enemy are hard to beat.
I also feel like there may be some clashing with the roles of the engineer and going behind the enemy to explode their tanks / rallies.
Also also I believe the guerilla squad was made small because they should be at a disadvantage when facing an enemy squad in their zone
radio operators, snipers, mortmamen and medics need unique structure, medic squad need engie inside, you forgor about rider class, at class need exclusive powerful cannon who is not a copy paste from engie one
I don’t think this would help because it would make BR2 more sweaty than it already is.
I don’t like this as it still takes time and effort whenever building AT guns, I would rather increase the squad size and add another AT gunner unlock. Both Engi squads and AT squads should be able to build them. Perhaps instead AT squads could have some buffs when using AT guns like gunnery skills or reload perks for tankers as a pre unlocked/starter perk. Also adding AT gunner 3 would help them get better perks because perks for AT gunners are comparatively poor to other classes as of now.
As for medic squads I agree with youre suggestions. In addition think they should also add medics 2 and engi 3 while we’re at it. But most importantly allow medics to take backpacks like how engineers can have a primary and hammer and backpack.
I agree with everything else because in general it would reduce team grieving when using non meta squads.
Call me crazy but what about adding multiple bikes and light vehicles. Two bikes with side cars and unlockable vehicles being 3 separate bikes, Jeeps and 1/4 tonnes 4x4’s, and then Armored Cars.
The multiple bikes thing would be hella wonky and hard to program. Btw i dont think adding a 4th at gunner to the at squad would help them, they are still never gonna see play since you can put two at gunners in an engineer squad which is good enough while being able to build an lmg nest and aa gun in addition to the at gun.
Yeah but Bots already control vehicles in enlisted, if they could follow you and go to control points that would be enough. For me and others two At gunners in an Engineer squad doesn’t make as much sense as 1 AT gunner and a Radioman. I was thinking 1 extra AT gunner for a total of 4 while making them an 8 or 9 man squad. Additionally let AT gunners have multiple AT mines like how guerrillas have multiple tnt mines. BTW the multiple bike idea would mean bikes that handle more normally and a 6 man squad.
Meta flamethrowers will always be toxic. Because they wouldn’t require much “skill” (not that Enlisted is a skill-based game, but they’d be even more braindead to use than standard weapons) simply because of their nature (no need for accurate aiming + AoE + DoT in game with very high TTK).
I really don’t think this game is in need of meta flamethrowers. Let them be just filler gimmick for when people are bored to play “the efficient way”.