Buff AT mines,Make it can destroying all types of tanks

Since AT mines have a penetration capability of less than 40 millimeters, which means they cannot destroy the KV-1, this makes the game very unfair. Anti-tank mines should be able to destroy all types of tanks.
In addition, a tank moving at high speed may still survive after activating an anti-tank mine. Please address this issue.

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4 Likes

Increase the exploding power of AT mines so they are guaranteed to destroy a tank.
Fix the bug that AT mines being sink into the ground and invisible on certain maps.
Add alternative passage for vehicles on some maps. (the current bridge or valley can be easily blocked or mined)

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the invisible mines happen in AP too

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There is a real big KV problem at the moment. For Japan, pretty much nothing outside of the Chi-Nu II can compete. The Germans have the Panzerfaust, but Japanese have nothing on BRIII. Outside of faction bais, this is the only genuinly unfair faction match up in the hole game. When a KV is introduced, Japs can not do a thing, mines and grenades don’t work, they dont have AT, even TNT often fails to kill it.

Japs seriously need BRIII AT, and the KV might need some balance tweaks.

I keep saying BR3 matches should have the 75mm high BR pak cannons instead of the weak low BR ones

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A handheld functioning option would be nice too.
Be it faust30 or something idk but its lame as fk to allow that thing in BR2 games.

Not really, what do you expect BR2 players to do against the KV1? If BR2 people uptier, let them get the high caliber AT cannon to deal with the tanks above their league

Germany br 2 vs Russia br 3 is also just terrible tbf. At least Japan br 2 stands a chance

Nothing, hence a proper AT weapon.

Except this requires engineer squad, dunno how many average players even have it in roster.

Everybody should have it in their roster, maybe a strong benefit like that would encourage it more

Agree. However we’re speaking of BR2, so id expect to meet most of new players there. Thus, not having engineer squad is somewhat expectable.

Add 5th slot for free to play players and force engineers on it.

i mean they are supposed to disable not to kill but on this game nothing has sense so yea make it kill all tanks (with no magical few exceptions) be killed with a AT mine and problem solved

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I’ve raised this issue with AT mines before and was told by one of the insiders that “KV-1 is the toughest” so like its part of the design. But you know what, I think I’d be fine with one tank in the game not killable 100% with AT mine. Is it bias?

to be a bit of real at mines kill light tanks, maybe medium if lucky and usual only destroy the tracks of tanks like t34 or panzer 4 and above. enough tests and wartime pics shows that. so better make them to immobilize the heavy tanks and only destroy lighter ones

Just add more powerful mines like the Reigel 43 mine. A big 20 lb steel bar of tank death with a much wider surface of contact.

This one will blow through everything between the mine and the crew and send their testicles into orbit through the 3 inches of steel above their heads.