is it just me ore are infantry explosive4s (grenades) bouncing more than ever even the explosive block is sticking less, if a grenade does anything but land on flat ground it will almost always bounce and a lot, tanks are the worst seeming to have a forcefield that bounces them to the moon, also throwing them at the treads is less likely to result in a kill then it used too
Yeah, TNT packs are like throwing volleyballs. The only way to throw one and kill a tank, is to prime the TNT pack and try and get it to explode just before it hits the tank.
Or you can climb on top of the tank and throw the explosive directly downward, ontop of the engine deck.
But it’s recommended that you also prime the TNT and count to 5-6 seconds before releasing (and trying to escape before death).
Or put an AT soldier in your squads and use them as intended.
Then remove the Sturmpistle
there are more dangerous breezes
I find it interesting how everyone seems to hate the Sturmpistle, but used correctly (take out tank tracks, then kill them when they jump out) its actually pretty effective.
Only works when the AT soldier is alive. But when he’s dead, TNT volleyballs are the next alternative 
I stopped using the explosive pack a long while ago. Honestly peaking it is a shadow of its former self. Its lower blast radius and negligible shrapnel damage make it less suitable for killing infantry. The frag grenade/molotov and TNT charge combo is the most versatile option for me atleast. You just need to have a flask and an axe and run quickly towards tanks to blow them up.
Admittedly its former self used to be OP and the only grenade worth using.
Now it’s a bit less lethal vs tanks, but still makes them go boom.
Yeah. But generally speaking the satchel/TNT charge is a more fun and satisfying way to kill tanks. Atleast for me. Alternatively they should remodel the explosive pack into nation specific anti-tank or bundle grenades. As of now it feels a little bit dumb to be honest.
if it doesnt bounce like crazy…
In tunisia/moscow the at rifles are ineffective against tanks
But they can pierce through multiple opponents.
How does this improve their antitank performance? I don’t know, ask devs.
At least they now register hits where you actually aim, instead of aiming at tracks and hitting the cupola like in the old times.
Since the introduction of tnt packs on mine slot, I’m slowly starting to change tnt packs to impact grenades.
I m not regretting my decision.
sturmpistole can even take out jumbos
Worst offender is Granatbüchse
that one, can take out kv1s too.
though… it requires to be on the side.
i mean, generally at weapons are good. outside tank rifles.
those are more for AA role.
( not to flex… but uhhhh )
i took a p47 out with the the at rifle:
i miss it when it was the PTSD rifle grenade back in stalingrad when concussion from explosion was a thing.
legit a tactic to shoot few rounds inside the objective, damage and concuss to then burst and kill everyone.
Grb imo is unreliabel.
- Its post pen is RNG as hell. Sometimes I need five hits to blow up the stupid A13 and then I insta blow up a crowded Grant (partly connected to Issue 2).
- The trajectory of it sucks as well and it feels like it does what it wants.
- Against KV, you need clean degree otherwise you wont pen.
I had far less issues with the AT rifle grenades in SG and Normandy because they have better trajectory and often do the dmg I expect.