Body armour

If the Soviets can outfit EVERY squad with body armour because one event Assault Engineer squad had it, how come Germany can’t outfit ALL of their squads with reinforced helmets from the German counterpart squad?

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Because devs don’t want and thats it

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even tho body armor is dumb af the german helmet from the assault engis is even worse(83%dmg reduction) you cant shoot them in the head at all that thing makes 15.3 dmg SF look like smgs

That’s not the reason why :man_shrugging:

Wait, so what now, how much is the actual headshot multiplier

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I still remember not noticing someone had that helmet and i was wondering why my avt wouldnt kill him
its really bad in low br good luck trying to kill someone using that then

Because the Dev’s are overly bias towards the Soviets. :wink: I don’t think they even try and hide it.

You know, twenty people bitched that AP mines were too powerful, and it seemed like within weeks, the Dev’s nerfed the AP mines. Large numbers of players have bitched about the body armor “FOR YEARS”, and the Dev’s have done DICK about it! All we hear is this BS “we don’t want a knee jerk reaction”. :joy:

Only Assaulter Engineers wore body armor, not every Pavel, Ivan and Sasha had access to it. Only Assaulter Engineers…It’s not that complicated, unless you’re clueless or bias.

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Nope you only cant shoot them in the helmet.
Unlike body armor the protection of the helmet does not extend to the rest of the head hitbox. So neck and face should still be 1 shot.

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Because the developer is lazy

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So lets say 250% damage multiplier… then 80% damage reduction of lets say a rifle…

250% from 15 dmg is like 37 dmg…

Minus 80%? What 8 damage or something…

Wait are you telling me a semi auto rifle against that helmet will deal only 8 dmg? That cant be right.

That would mean it can survive bolt action Headshots. No way. What??

thats exactly what im saying you can try it out with a friend

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Considering the massive impact of the shitty matchmaking and stacks have on game balance, the constant stream of bitching around the body armor is pretty crazy.

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If that is true its gonna be more outrageous than Soviet armor - surviving a boltaction shot to the head, that however still kills in the torso is such a ridiculously stupid mechanic.

Heck, people constantly claim here how it only stops a single pistol round, and apparently I was dumb enough to simply believe that.

But then again back when we found out about Soviet Armor, the claim it only stops pistol rounds was also claimed all the time.

I should have known…

For whatever reason, I lived under assumption that headshot multiplier is 500% and not just 230%.

So I admit I was wrong.

But I still don’t see any problem with one event squad having a similar gimmick.

Generally I tend to agree, since pioneers arent crazy good anyways - you play them for their utility, not their fighting power… well I guess they can be meta when equipped with STG, or one of those rare other assaulter weapons in lower BRs (man at the end of current event, I could equipp them with 3 Mkb42M for my BR4 setup - kinda broken.

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Assault engineers fully equipped with MkB42m is dream squad.

One can only dream to have 6 of these weapons.

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I remember someone telling me that he has 6 Mkb35… those BR2 ARs… I think it was Luvs2spooge, wonder how those perform with assault engineers.

That being said, I personally find the entire class weirdly introduced.

Do Soviets even have any automatic gun for them outside of BR5? They could have just given them access to SMGs instead of armor protection.
Wasn’t that the whole point of these squads? A compensation for Stalingrad Engineers being allowed to use Automatic weapons? It wasn’t just Mkb42, didnt they also get the ability to use PPSH41? Its been some time, but I do remember something vaguely.

I have an Assaulter Squad with 5 MkB35s. I can’t say I’ve had enough fun with it to replace my Assault Engineer StG squad in BR5 with an assaulter engineer squad of MkB35s at BR2.

And I wouldn’t like having to switch weapons on that squad every time I switch between playing BR5/BR2.

When it comes to MkB42M, that’s completely different story. Plus the squad would playable in both BR4 and BR5 lineups.


Definitely not. Assault engineers should never get ability to wield smgs. It would be very toxic precedence.

Me too actually, most games do have 4x or 5x multipliers but not Enlisted.

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Wait, I always thought it was a 2x damage multiplier. What games use this logic?

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