Better booster for losing

We all had the frustration of losing a game on the last objective. I think that a small booster for each captured objective adding up to 150% is fairer. This way people will less likely quit and fight to the bitter ‘ end ‘ in order to get more xp. It will also make players want to capture the point even more.

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yeah i kinda agree on this like if certain side have way lower player like Berlin for example having something like this might make people play that side a bit more

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Hmm, deserting is ofc a problem. Not taking advantage of boosters could be frustrating.

Likewise, your suggestion would only effect attackers. But you gotta point.

My only reservation to increase the XP for the losing team is that you reduce the incentives for winning.

And that’s a big no-no for me.

They should make the same 1.5 multiplier for first player in loser team rating

That’s why I would get rid off bonus multiplier for victory and buff classic exps by small percentage.
Everyone should get adequately experiences what they had done in battle. Not for being lucky to join team with more skilled players.

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what are your opinion on shared exp among the team?

I think everyone should just get what he’s individually deserves. I don’t think it should be influenced in any way by other players. Because we all know how people behave on internet.

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Totally agreed! I hate to get less xp even if i tried my best to win but had just shitty teammates

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You gotta a point. However, according to my suggestion losing team only get boosters if they get points. The more they capture, the more xp. This increases the incentive of capping points or in other words trying to win.

Xp need to be increased in general in my humble opinion. Maybe even more than 1.5. And the boosters should still exist.

Yeah but your suggestion will only apply for the attacking team. What about defenders who stay til the end losing all points? Defenders in invasion or destruction never caps any points.

And also how do you make it work in conquest or confrontation?

I don’t agree at all.

Personally the grind has always been second nature for me. Playing enjoyable games are the most important thing.

Give up the multiplier for winning will erase the idea of winning (ie playing the objective) and will lead to the most boring gameplay you can imagine.

So First of all, in my opinion, this game needs a XP buff for players joining randomly. And this is something that might come.
Secondly I believe that the winner should always be better rewarded. I know that some campaigns and factions are easy peanuts in this case. Including the actual ranking system, which can be obtained in no time, if a player decides to surf on the wave.
For me personally, my choices of what exactly I play never depends on winning or loosing.
When I, f.e. want to play axis Tunisia for the moment, I go in fully prepared to be overrun, thus making it less fun. But why should I be rewarded?
To me personally, it sounds like a typical modern issue with kids:
If they lose they get a price for participating, as we don’t someone to be hurt.
You lost, then you lost.
On the other hand, it would be cool to have an underdog bonus. Yet, the game is designed to give that bonus to less populated factions via faster capping and stuff. (Not so much a fan of, as it proved to be not efficient enough).
All in all we can just wait what the developers have in mind for that.

That’s quite contradictory but okay.

You don’t basically care about anything related to grind, but once victory/loss doesn’t impact grind it’s somewhat not okay for you. I really don’t understand your logic.
Seems like your only motivation for winning is exp bonus then, so you are being hypocrite rn.

I disagree. Because I don’t think there’s relevant number of them. And majority of them will be just casuals who haven’t noticed there’s even option to turn it off.
Rest is like 100 people who maxed out all campaigns and for me unknown reason aren’t interested in other games.

I disagree. Why should be I punished for loss because MM put me into team that’s objectively filled with worse players.
For example - I am on first place in my team, having 6k points earned by playing infantry objectives.
Second best player in my team is having only 2k points doing this stuff.
Meanwhile top 3 enemy players has 4k points doing the same stuff as I did. (But individually objectively worse than me) Rest of their team did basically nothing. Why rest of their team should get bonus for doing nothing? And why should be I punished for being put in objectively worse team?
And bonus exp for medals really aren’t the good answer. They’re unrelated to win/loss and I would get either way.

If you want keep bonus, give it to 6 top players in winning team and top 3 players in loosing team. That’s way more logical and healthier than spreading all bonus exps across winning team. It’s just extremely toxic, unfair and stu***.
But I guess guy that “achieved” to kill 15 bots during 15 min long match and end up on 8th place in winning team deserves the bonus more than I. Because I lost, lol.

Yeah, because I do play enlisted not only in 4 stack. So I cannot influence its non balanced teams.
I guess I will never play not popular factions then.
And I will quote you everytime someone will complain how playing Tunisia axis is terrible experience.
Make sense, I will be bully. I don’t know why should I care about healthy and fair game environment since Devs do not care either.
It is their loss.

It doesn’t really affect you.Because if you are the attacker, you will gain additional 10% experience for every point you occupy, even if your team finally occupies only one point, you will get 110% experience, which is better than now. If you don’t care, it doesn’t matter.

I don’t think any other team needs this except the attack team in invasion mode and blasting mode.Both sides need to try their best to occupy the target in both confrontation mode and conquest mode, which is very balanced, but the attacker in invasion mode is different.If they find the first target difficult to occupy, they often hide in the gray area to drive tanks or be snipers, which is easier to score and very safe.At this time, the offensive team will gain an advantage, because the defensive team needs to rush into the gray area to destroy the offensive team, otherwise the game will be difficult to end.This is ridiculous, passive games will get a better game experience and can destroy the game experience of the defense team!Therefore, only they will need some encouragement,give them more motivation to occupy the target. otherwise it will be difficult for everyone to have a good game experience.

Not at all. I enjoyed the game from the first minute. Unlocking things was just a bonus coming with playing. That’s what I felt back then, and I still do feel. I casually play and unlock things eventually. I’m not playing because of the desire to unlock the next thing.

Yes, course it would lead to a worse experience if players didn’t attempt to their best to win the battle. Not that hard to grasp.

If they made the changes proposed here it would for sure lead to a worse experience.
Why would I play a game where I wouldn’t enjoy the gameplay?
Why would I want to grind a game I don’t want to play?

I hope you follow me. You’re bright.

I would love to know what’s your opinion about this:

Because that’s what is extremely frustrating for me.

Once I do learn that I am in team that’s impossible to carry. I will either dessert (if I am less than 2 minutes in match) or I simply stop caring. In majority of cases, I will take some vehicle and just enjoy the game. Stop building rally points etc because that’s extremely boring thing to do.
I definitely not see bonus for victory as something healthy. And I definitely not trying to carry every team because of it.
Everytime I met shtt team I do completely ignore them, because they do not deserve me to care abou win. I don’t even want them to get bonus for free.

If you think current victory bonus is encouraging people to try win all the time, you are extremely naive.
It just encouraging people to play popular factions. It does not encouraging them to try being better and learn stuff which could help them win. People are lazy.

I still completely disagree with your opinion, because it is extremely naive. Especially since lot of casuals do not even care about wins, same goes for bots.

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