Berlin match times (not what you think)

Screenshot_24
My problem is that vast majority of my matches as Soviets are below ten minutes. I want my curb stomps to last as long as possible. Once we pen the Germans into their own spawn and start spawn camping them (within the first 5 mintues) the game is almost over and kills stop being available to everyone.

Please find a way to prolong the suffering of GERMS. I want to destroy them and finish grinding the Sojviet campaign as quick as posible

TLDR: 6 minutes is not enough time to farm germans, pls increase.

also hail stalin.

6 Likes

This

Do I detect a hint of sarcasm in this post :thinking:

Seriously though, in terms of development, Berlin is still very early in its implementation. The population in its closed beta period was much smaller, and problems with balance only become exaggerated with the larger population associated with full release.

As always, the problem with balance is getting the ‘balance’ right. Too much balance will just switch the emphasis to the other side, so it’s a delicate process.

Rest assured that any discrepancies will not last forever. A quick fix would likely result in complaints from the opposite side, it’s always better to make gradual adjustments than hit things with a sledgehammer.

3 Likes

I like to call this post-satire. Or meta irony.

I think the only comms from the devs being implementation of yet another Russian SMG and no word on even being aware of balancing issues could be causing an elevated level of angst.

This may be compounded by the fact that the playerbase still has no coherent roadmap published by the devs so everyone is left to wonder what is going on, if anything.

Is Berlin not OBT yet? I thought I saw a presser saying it was?

I’m sure everyone has played games where it’s a see-saw of balance and that is not fun at all and wouldn’t want that either. As much as I get bored of losing constantly I also get bored of winning constantly as soviets in Berlin.

2 Likes

this was faster than i expected.

more faster than the blitzkrieg it self.

and even faster than the averange german defeat time…

1 Like

giphy (9)
Germans making their way back onto the cap after getting wiped at Wilhellmstrasse.

3 Likes

So… The suggestion of another forum member gets more and more important: in unbalanced playerbase time periods a warning should be displayed that ‘one-sided matches are to be expected, use “Join any team”’ for double XP.
(It wasn’t exactly this way, but you get the point.)

Berlin is OBT, but compared to campaigns like Moscow and Normandy, it’s still very young. I think the current stage is open beta testing, as the name suggests, so it’s ‘live’ but by no means finished.

As I’m sure you are aware, the other two campaigns are still a work in progress. Berlin perhaps less polished, but there has been anticipation of its release for a while - particularly after the entire game went open beta. It is easier to collect data with a larger player population, so while the initial period may need a lot of work, in the long run it should bring the campaign up to speed.

It’s a tough job for the devs. There are addressing complaints from both sides, and they have to sift through the data, as well as player interests and retention. It’s not as simple as pressing a button and making everyone happy.

1 Like

1 year is " young " ?

during the second test, berlin was the thing we got to touch for 1 week.

weapons were there, equipment, and stuff.

3 Likes

Okay, I wanted to make sure I understood everything. With campaigns going to what, level 40? I’d say quite simply nothing is finished.

Personally, I think Berlin should have spent a few extra months in CBT (particularly gathering data sets) but there was such a clamor for its release, it’s hard to ignore.

To be completely honest, the biggest thing the developers should listen to is statistical analysis, heat maps, Winrates, K/D ratio etc. Listening to X or Y main on the forums using facile arguments (whether compelling or convincing) won’t lead to anywhere good.

Community feedback should be relegated to things that can not be measured with data. I hope they continue to publish annual analytics and even consider doing it two times a year. It’s hard to argue against stats.

User stats, whether private or public would be a good way to quell a lot of bias. It’s one of the reasons I started tracking my own. No matter how frustrated or unfair I felt things were in Moscow I could look at data that said unequivocally things were more of a toss-up than anything and my own desire to win and relish the negative is why it could seem to me anything other than fair.

Unfortunately tracking data in Berlin led to evidence of actual imbalance.

4 Likes

I mean in terms of open test. Open beta is a very different thing to closed beta.

@67929529 Yeah, I get you. There is a compromise sometimes between hard data and player feedback. It takes time for the discrepancies to be ironed out. Sometimes the only thing we can do is be patient.

War Thunder has been around for like 9 years and it still has its problems. Partially because of the addition of new content, which has to be balanced against other new content and old content. It’s an ongoing process. The only advice I can give is finding what you enjoy and playing that.

weather we could agree, unfortunately not many members were actively speaking of berlin.

i’m not sure if there was a separate thread, ( which i don’t recall ), but yet people were complaining just like moscow cbt. lack of people.

and now that we have the campaign, things somewhat improved.
but still from a far solutions.

i started to play it, but it’s hard for me to say what’s wrong abd what not.

absolutly.

but on the other hand, i’m not sure if you were around at that time, but the result of stats made people complain even more.

because people were looking more at the fact that germany had too much win rate because of mp41s.

which was somewhat truee.

yes, but actually no.

as far as i’m experiecing, berlin was alot different, and somewhat better then, than now.

i’m not here to say thigs were surely better, but i feel like, we tested out for nothing.
it’s hard to say anything based on the lack of the informations.

so why not have the Red Army have a Slow Offense and The Axis(Germany) Have a Fast Defense
If The Red Army is Surrounding the Heart of Germany of Berlin.

Would it Fix the Win Rate between the Winning Front and the Last Front.

I know, but the point is, a small and tight playerbase yields very different results to a larger population.

In general, a closed test attracts players who have a deep interest in the game, which means - not always - players which have played for a long time and understand the game.

Some squads/weapons/vehicles are not necessarily objectively worse, but have a higher skill ceiling, which means it takes practice to reach their full potential; but when that point is reached, they are often more effective than weapons or squads which are easy to access and play but don’t necessarily excel in and define the outcome of a game.

1 Like

haha, guess didn’t worked uh?

if we wanna play the blain game, all CBT members that bought their way to the game, should had free acess ( pre-berlin ).

not talking to alpha testers ( which at the end of the day, we also gaved our money and time, but that’s ““ok””).

because if you ask me, entering the game hoping to try that out, and than find a pay wall to enter further more, it’s no good.

but as forum moderator, i don’t want to get further as i can somewhat understand your position.

either way,

i feel like, it’s due to the weapons being complealty different than the counter part.

because i agree that just like the PZ IV J and the t34 are somewhat balance, and therefore you need to aim isthead of shoooting and praying . but, as i said, the weapons being different.

and i don’t necessarely means that russians one are better, but more… consistent. if we can say so.

Lack of people who bought into the CBT and then people complained that CBTers were progressing too far into the campaign. Like usual, nobody was happy lol. I was just sitting there wanting them to take their time on the project.

There’s still seam tears in the map among other issues. It just seems like it could have done with some more controlled testing rather than free-fire finding out what is working than what is not.

MP41s were overly present due to CBT only players. It was going the way of the dodo bird so I never totally got the massive amounts of complaints it received. If it was going to continue to sell past CBT then yes, I’d have joined the calls for change. ( I am not saying balance through rarity is always a good thing)

With the big nerf to premium squad compositions I think it made the MP41 a null issue, especially with the BAR squads and PPD40DFZ squads arguably being better in every way to the MP41s.

The stats published regarding the MP41 definitely aided to confirmation of people’s fears/thoughts on the subject but like with many things it was without the context of that particular weapon being permenantly removed from sale.

TLDR: I was there for Germany having a strong W/R in Moscow.

True. Closed testing groups are almost always made up of people with higher skill/interest in the game, which can make certain weapons seem like they are overperforming.

Weapons with high skill requirements that operated well in CBT can perform pretty horribly in OBT, especially with F2P games where the potential cost for admission is zero.

Surveying populations require you to actually go outside and get different demographics, so I definitely understand needing to go OBT with Berlin, but, I think there was some definite work left that could have left us in a noticeably better position.

I realize we haven’t seen a plane nerf and the arty nerf took so long because there’s a real desire for all weapons to remain impactful parts of the battlefield, rather than power creeped and nerfed into oblivion. I get that, I appreciate that.

One of the root causes of angst on this forum and in this game community. Lack of info. I’m not saying we need to have our hand held and the developers need to post a “arrived at work! bout to start modelling!” style updates. Something inbetween that and literally nothing for weeks/months then suddenly BAM UPDATE…nothing…nothing…nothing BAM TWITCH EVENT

3 Likes

I’m a mod but I’m a player too. I’m subject to the same forum rules that you are!

The question of whether or not it has ‘worked’ is yet to be seen. As I said, open test has different repercussions. Newer players need time to adjust to equipment and mechanics that are not always easy to be an expert in immediately.

That is part of the problem. A game like World of Tanks gets around that problem by introducing hit points. The issue is, the more realistic a game, the less symmetrical it is. Enlisted has a reputation for being somewhat realistic. It’s not a simulator, but it’s not completely an arcade game either. That adds a layer of difficulty in balance that not many other games face: balancing realism with in-game balance.

2 Likes

And the results were… useless…
Both in Berlin and Moscow. Quality is nice and all that but if like 10 people actually play your CBT/ CAT its not really valide information.

Reported. (for making me not post layers of sarcasm for once)

I’d rather see Enlisted lean a little heavier on the realism side IMO. That doesn’t mean making it a no-fun simulator, but I think realistic components, gameplay mechanisms can offer soft balance buff/nerfs that simply can’t be done in WOT or COD (games where you deal strictly in hit points and point values)

2 Likes