AT soldier perk: penetration indicator

As I said, some people just complain, it could be against the DF or against the players. Arguing with them is useless.

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That’s fair I guess.
But even then you can give feedback on how to make bad idea less bad just in case it will be implemented (probably won’t). Imo it’s logical to try to minimize the damage of something you don’t like.
And I don’t see you doing this at all but maybe I don’t remember.

Btw I expect this perk to be useful mostly on BR1-2 as on higher BRs you can lol pen a lot of tanks with barely any aiming (except the heaviest of course). Knowledge of internals becomes far more important than knowledge of armour.

So I don’t think your argument of tanks being nerfed is justified but I may be wrong.

Well, when I don’t like something, I usually give reasons why. And don’t tell that I don’t.

If you then modify your suggestion to reflect that or just ignore my take, that’s up to you. It’s your suggestion, not mine. I am not here to improve every idea that I am not fundamentally fan of.


Admittedly, in this case, I didn’t give a exact reason for why I don’t like it. But that’s because your suggestion is extremely straightforward. And there’s nothing to analyze about it.

It’s simply hand-holding for casual players who don’t even care enough about the game to learn where to shoot tanks. Or to even know how much penetration their weapon has.

I just don’t like it. I don’t know why the game should be belittled to someone who shows no effort in improving himself in the first place. He can literally practice with AT soldiers on practice range.

We are speaking about the player base that plays worse than our lobotomised bots and straight up refuses to improve. So imo any kind of side wheels are more than justified.

Also, have you tried using AT rifles? Especially those bad ones (like German). You may train all you damn life but forget about any kind of consistency.

Now combine those two and you have new player experience. Sounds great

The ideas good.

I just HATE lead indicators, if you make it expensive that robs you of something else important i wouldnt mind.

Like cant have indicator and:

Pilots: lose 50% detection range
Tankers: lose main gun reload or gunner targetting perk
AT: lose…i dont know, vitality?
Engineers: lose build speed???

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How? One of the points is for the gunner and the other is for the loader, they have nothing to do with each other.

Doesnt matter…you just put in the same perk tree so you cant have enough perk points for both.

*edit i see what you mean, have updated

That’s a whole other topic. This is more about poor post pen dmg, not penetration.

To the point that even if you hit the ammo. Often it just turns yellow.

We literally all started out somehow. I didn’t have a good start either. But the live service kind of games expect you to spend dozens of hours, or rather hundreds of hours, in the game.

And I really have no idea why going down the route of hand-holding a careless or simply lazy players at the expense of players who are interested in the game and investing their time in improving themselves is the right way to go.
I just dont like this approach. And I am actively against it.

And the general disinterest of most players to improve and inform themselves about the mechanics/rules of the game. I don’t really buy that as a good argument.
That’s purely on them.

Like the lead indicator being active only while being prone.

But the funny thing is. Casuals would most likely never found out such perk exist in game.
My personal guess, but I really don’t think many of them pays attention to perks at all. :man_shrugging:

So it’s not like it’s useful for those who would need it.

Some people just can’t be helped. And I really don’t like it when people use such individuals to push changes to the game. Changes they couldn’t otherwise justify any other way.

Then you willingly put yourself at a disadvantage because you can’t use other (better) perks. If somebody is ok with that over learning, it’s their business.

It’s both.

You are willingly putting yourself at a disadvantage if you are too lazy to do any research on the stuff present in the game that are relevant to gameplay itself.
Like the historical value of vehicle armor.

That’s where this comes in

You (a new player) play and have easy time using this funny indicator. Then you unlock your second AT soldier and no funny indicator. So you ask ā€œwhere funny indicator?ā€ And sooner or later you will learn about perks, for example from YouTube.

At least if your head contains something more than sawdust.

And you can learn it in the battle thanks to this perk. Not everybody has time and will to sit for 1h and try to learn and remember armour of 15 different vehicles.

This perk is not meant to replace your AT knowledge but to make it easier to learn.

Haha its kind of funny, of the mates i have left playing, only 1 builds his deck and perks…the other 3 wouldnt play at all if i didnt build their deck/soldiers/perks for them :rofl:

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In that case, he shouldn’t even begin to play a live service game that requires the investment of a huge amount of time.

And such game shouldn’t be tweaked according to players who aren’t its target audience.

Some games just aren’t for everyone. :slight_smile:


This change would just devalue the time and knowledge of the people who are actually interested in the game and WW2 setting isn’t just some theme park for them.

Are we still speaking about enlisted?
Because I’m quite sure it’s ww2 skinned theme park.

There is a difference between spending time playing and spending time reading spreadsheets.

This one is for noobs and casuals. So I don’t know what to tell you.

Then make it available only on the practice range.

ā€œLive matches is the best teacherā€ as they say. Or something like that.

So what? I couldn’t care less.