There is a ton of skill being thrown out of the window when we have pen indicators for tank battles, and as far as planes go its completely kills my desire to bother dogfighting with lead indicators.
The biggest cheese in tanks is having your crosshair light up on something you otherwise would have zero clue is even there, I’ve gotten so many cheesy kills on tanks this way that just feels scummy. And again with planes there is virtually no counterplay once someone is behind you, you just die.
Am I the only one that wants RB style gameplay for vehicles?
The sheer amount of squad and soldier managment, tech trees, etc. runs pretty counter to being a casual game. I just spent like 2 hours setting up a new lineup, selling and buying things etc.
Casuals tend more towards games that are just jump in and play, like HLL even if its a more teamwork/communication oriented game.
I can not enjoy myself playing warthunder because of broken 3rd person. Enlisted however makes you see through the eyes of the actual tanker. So my reason to play Enlisted as a main tanker is that playing as tanks requires heavy situational awareness.
Get stormed by infantry without having support of your team - and you are dead.
ever since I started playing I wish for secondary game mode that wouldn’t be so simplified, but each time something ''hardcore" comes to enlisted it’s outright ghost town.
and I don’t know why, enlisted looks like a game that would be perfect for little bit more hardcore playstyle, a lot of players demand this on forum although the general playerbase do not seem to like that at all.
we’d need player base to become X times larger in order to get anything less simplified than current gameplay.
As for planes, the maps are much smaller than WT, the combat area is under 1km altitude, often near 500m, and speed and turn rate of some planes are inconsistent…
Plus you cannot use “360 third person view” (which I find ok, because that’s cheesy)
And. I’m not even talking of rendering distance!!!
How do lead indicators make “someone got on my tail” worse in any way? It’s basically the only situation where you don’t really need one lmao
I’m extremelly sussed out over those claims, how do you think new players are supposed to ever get a chance to fight back/skill up without crutches to give them a shade of fighting chance?
Because in enlisted you get that lead indicator at what 1km? 800m? And even a brand new player is going to have defyn tier aim on you, whereas in WT unless they are ~400m from you, you have a decent chance of evading if shots if you have more/equal energy and can extend away etc.
It completely throws aim out the window of skill sets for pilots and instead turns the meta on its head from WT from aim/energy fighting to almost virtually just how well you can spot/hear from cockpit view and maintaining a certain energy/altiitude and cheesy posistioning on top of enemy air spawn, and you aren’t actually focusing on the enemy plane at all and just focusing on chasing a lead indicator while sort of know where the enemy plane is.
Veteran players in planes are still going to wipe the floor with noobs in either case, its just really lame if you want real dogfights against equal skill players. It’s just not exciting at all, because once you position 1km behind someone they have absolutely no chance in hell of coming out of that.
This is my biggest pet peeve so ill probably come off as kinda mean. Also, your arguments are actually self-contradictory
Your “WT skillset” outright depends on your opponents being bad - being in their gunsight and just hoping they will miss. Yet somehow you claim that makes pure flying skills LESS important?
In my experience it’s exactly the opposite. You need to know the plane you are flying and be capable of recognising what the enemy is flying and responding the right way (sure, sometimes the only answer is “guess I’ll die”, but thats life) You need to pay attention and keep your head on a swivel. You have to know where your plane is going, where it can go, where the enemy plane is going and where they can go and make sure you never give them a shot.
You can win most fights by purely outflying the opponent, at least for now
Yeah, people do cheesy stuff like spawning right behind you. You can still mostly beat them, if you are not in an absolute brick of a plane.
Sure, some planes being added to the game make very little sense to me. Crappy turn fighters are very forgiving and fun to fly in the tiny cage match that are Enlisted maps, but they will get absolutely smoked by an energy fighter that knows what they are doing overwhelming majority of the time.
Are the lead indicators a bit excessive sometimes? Perhaps there is an argument to be had that they should not show up for very high speed differentials and huge angles (if you are looking top down on a P38 diving into objective straight from spawn the lead indicator is like 1km away, which sure, is a bit goofy)
You probably should not see it for planes that you cannot physically see (for example, enemy plane turning in a larger diameter below you, completely obscured by your floor, gives a perfect leading indicator, which also is a bit goofy)
Overall, you have to stop being where they can shoot at you.
Yes because you are bad in WT ARB if you can’t lazer people from 600m-1km if they aren’t afk flying in a straight line.
IDK it just feels boring to shoot at lead indicators and not have to aim at all. Its like playing inf with aimbot and then just telling people to position better. I know most of these engagements are a circus with people spawning in randomly and shit, but I think i can count on one hand the amount of actual fun dogfights I’ve had, rest is just guaranteed kills/deaths because you are up to 1km behind someone.
At this point playing german props which can’t turn fight anything they face if someones behind me I just nose down and deny them a free 350 points. In WT without the lead indicators I can at least make an effort to extend out against UFOs and try to reset, its just not a possibility here.
And again getting kills with your aim and not the AI’s just feels better.