Artillery shouldn't be placed on objective zones

Hi, I would like to suggest a mechanic change for the artillery strike usable by radio operators. I don’t think it should be possible to call strikes, rockets, and bombing runs on top of the current objective zones. This kind of gameplay is very unfun, and makes artillery way to simple to use. Why bother thinking about denying the enemy path, or digging out a key location, when you open the map and just see a giant letter saying “bomb here”. Its very frustrating to die on the objective to something you cannot interact with. Before you say “look at the map and avoid the red circles” that would mean just simply giving up on the objective, which is pretty poor game design. It also doesnt make sense from a lore kind of perspective. “We have put all this expensive, delicate radio equipment in this building to defend it. Ah, but sir! We have called in for bombs to be dropped on it! You did WHAT?”

Thanks for coming to my “make Enlisted more fun” talk.

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I agree partly on this although it’s possible we’re in the minority here. But I’m willing to discuss this civilized and respectful with whoever shares their opinion.

My reason is the following; as the game development progresses into adding more and more powerful automatic weapons, high caliber tanks, planes, rockets (which is all great, I love variety). However, soon the old gameplay model we’re used to of capturing a little objective on the map is gonna fall short.

Let’s take for example high tier matches, they’re absolutely insane and both ridiculous having all this amount of firepower fighting for a single two floor building or a little circle on the ground. We’re soon gonna need a rework when it comes to map objectives, bigger maps (broader gameplay area), multiple capture points, more fortification options for engineers, etc.

At the pace we’re going there’s gonna be a lot of burned out players. I consider Enlisted still has a lot of unexplored potential when it comes to combined arms warfare.

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this leads to unrealistic, unhistorical, artificial gameplay. people want to experience ww2, not learning a bunch of rules where they can shoot and when. enlisted already suffers from too much nonsense limitations & an incompetently created beginner experience.

this just would annoy every current player and new players would think “wtf why cant i place my artillery strike where it matters…as irl”

your post inspired me to do a short video explaining the dynamics/balance calculation of an artillery strike, its a very balanced thing if both sides play intelligently and use the asymmetrical effects optimally.

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Nothing about this game is “as IRL”. Thats such a bad argument it’s laughable

Spamming HE on objectives, especially the wide open objectives like the Pacific maps, is a low-skill crutch; being on the receiving end of a coordinated team spamming HE is even less fun.

its not that complicated to see “cant place artillery directly on objective”
i sometimes wonder if people are playing the same game as me
are you not annoyed when you are trying to defend or push an objective, and suddenly ur entire squad is wiped out by explosions you cant do anything about? then i watch as i respawn and the enemy team strolls into the objective to reset all cap progress, or take the objective to continue pushing the map.

sure you can call anything balanced if both teams can do it, it doesnt mean that it adds anything cool to the gameplay experience. using artillery takes no thought, just click on the objective and claim kills

you are describing half the game. either some tank HE spams, or plane rocket/bomb spams, or someone grenade spams (well they are rather nerfed for now).

if whole team is on one spot, then they deserve to lose.

deserve to lose by playing on the objective? lol
ykno u have to stand on the point to contest the other team

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Just make objective triple the size of artillery circle. Not allowing to use artillery on objectives is complete nonsense.

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What if devs just made maps and objectives larger instead?

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Yeah, of course i’m annoyed, whenever this happens to me, send my loudest screams of hate to the random dude, who called in the artillery strike and take a silent lesson for myself - obviously i sucked at taking cover and spacing.

At least, open objectives are a pain in the ass to attack -and- to defend.
Share the pain. :wink:

not true. you can play in front of objective, beside the objective etc. staying grouped up in one place is just asking for someone to HE spam whole team. if it is not arty, it will be plane or it will be tank or mortar or explosive pack.

defenders at least dont need to worry about tickets and can use such tactics.

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Use the squad commands to disperse the squad when you’re coming under arty and air barrages. You can close up the squad if you survive and move into buildings. The AI is reasonably good at this if you get into a trench system and give the command to disperse. They’ll spread out a lot better these days then they used to, and in most cases they won’t even climb out of the trench to do so :slight_smile:

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Hey, thx for your reply. :slight_smile:
Actually i’m fully aware of rhe squad command system and a frequently user of it. Even though my hole squad gets mowed down from time to time by a single bomb/grenade/artillery strike and i instantly know what I did wrong to let this happen - by not using rhe right commands or commands at all. :smiley:

And yes, you’re right. The ai behaviour has received quite big improvements. I still remember the dark times when my ai mates completly denied to stay in houses, trenches or anything else providing cover and decided just to block my line of fire towards the enemy by staying or crouching in front of me permanently. :smiley:

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I think bigger objectives would work so well for this game - maybe even having a bonus area in the very centre of the objective that gives bonus to capture speed.

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It’s not necessary because many target areas are inside buildings, so directly striking the target area with artillery fire is often not the most effective.

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I partially agree that some open-air map artillery can be very annoying. But the biggest problem of this game is that artillery is seriously abused.
Artillery has become too simple and easy to use without any restrictions.
At least in War Thunder, artillery has a number of uses and requires certain conditions to get more times.
I think the current way to call artillery is too simple. Just mark a point on the map. There is no countermeasure. As long as he calls artillery, the enemy can only bypass or wait for the artillery to end.
Why not increase the difficulty? The messenger needs to use a telescope to mark the location for the artillery to hit the desired position, so that the enemy has a chance to kill the messenger to stop the artillery, which also makes the sniper more valuable.

In addition, I think each player’s messenger should have artillery call times, and they can get more times by killing a certain number of enemies, just like in War Thunder.

That’s not true. You can just go prone, and you’ll survive in more than 50% cases. Especially if there’s something that’s slightly resembles cover.

Artillery and so definitely isn’t some kind of perma death circle.
And I definitely don’t think there’s any need to nerf it.

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If it’s the Lonely Warrior mode, maybe it’s like this
The stupid AI in this game is not good at avoiding artillery fire

Not true, especially after the last AI update. If you are prone, they will always go prone as well. And then try to hide behind anything.

Make it friendly fire again and it would be a double edged sword :slight_smile:

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