As long as there are enough players in this game, you can achieve uninterrupted shelling. What do you want to do? Always lying on the ground?
- you can avoid red zone
- even if enemy chains arty, you have period of time where there are no shells after first arty stops
- you can go prone
I have never experienced something like that, even when I was playing against clan stacks.
Radio squads is obsolete in every other aspect, especially on higher BRs. I don’t even have radio squads in my BR5 lineups. And the only radioman I do have, is in premium APCs.
I definitely do not think nerfing artillery is something important. Quite opposite, I don’t want it to be second bombing run (meaning, completely useless).
I know how to handle it
I’m just elaborating on the issue of excessive artillery
only problem i have with arty is that friendly fire is not enabled, so it can clear enemies from cap, but friendlies are protected.
It’s not really the subject here, but I don’t understand why friendly fire is not enabled… even with small damage. I can understand it’s to avoid trolls and toxic player but, for me, the uses of weapons with big damages (arty, tnt, tank, canon,…) must be used with caution : a tank won’t shoot HE shell into a building with friendly, a plan won’t drop 250 kg of bomb on contested position,…
In my opinion, to avoid toxic players but to have the real impact of theses “big boom” we should give a small amount of damage (10% ? 25 %) in friendly fire. If this causes a friendly kill, we receive a silver penalty for each kill. Depending of the number of kill, we can receive next the same damage than we deliver at friendly or just a game kick.
Maybe like other games, a people with a lot of friendly fire appear, in the player list with another color during few match with, also an xp and silver penalities.
have you played enlisted? did you see quality of players? you would just get endlessly teamkilled cause idiots dont care about teamkills.
just look at this thread
No! Because I am confident that even if my teammates are punished, they will call for shelling without any hesitation.
And you also have to consider another question, what if your teammates rush into your shelling without hesitation? Someone can even use this to maliciously punish you.
There is a reason for developers to remove friendly damage, and I believe they have seriously considered it. In the past, when there were friendly damage, I was well aware of what foolish teammates had done to me, so don’t let it come back!
If you say the situation is quite good in custom mode, it is because it allows other players to join at any time, even if foolish players are kicked out.If a foolish player is kicked out in matching mode, there will only be AI to replace them, and your team will inevitably lose.
The key point is that “friendly damage punishment” does not apply to the matching mode, so you should go play custom mode.