I have been trying to get the game to change so I can properly make content on it, learn people how to get stuff done through tutorials, etc, but I simply can not support a game if there is just P2W of this margin.
That is actually genius.
That way you can also implement lend-lease equipement, like having american players with american gear play on moscow maps, etc.
Well actually, not really.
In early war, you would almost entirely see bolt actions only.
It would become a pretty skill-based environment where the options for weapons are limited, the guns hit hard, yet punish you for missing shots.
It does require a total rework of every progression mechanism, removing all verticality for weapons and soldiers
SVT and gewehr were present in early stages of war too. By germans gewehr was never used more than Kar throughout the war while Soviets armed their urban combat troops mostly with SVT’s and PPSh’s. Mosin was used by engineers, snipers and in long range combat (long range which we don’t even have in the game). Devs will probably make players choose what rifle they want like they did in Moscow playtest. New players would probably choose semi automatic rifles which are garbage in Enlisted so they would constantly get slaughtered by veterans. There is a solution to this, it’s called skill based matchmaking but it is not easy to implement considering we don’t have any sort of matchmaker in Enlisted
I’m not thinking a total rework, I’m just saying to call the existing moscow campaign the 1941 campaign instead, for instance.
Of course it wouldn’t necessarily be limited to weapons made specifically in those years, but groups of 2-3 years at a time, with the year putting a hard cap on the newest weapons and a soft cap on older weapons. Not all weapons have to be from that year, just not newer than that year and later in the war, starting weapons would be newer than moscow’s.