An idea to fix the body armour/reinforced helmets problem once and for all

Let,s divide in tree armor types,

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Light infantry ( Hat and uniform ), gain 10% sprint speed stack whit the perk. so 25% sprint speed, let,s think for a while. it will not have medkit usage 75% speed. so no backpack, not 4 medkits. quite fragily soldier.

Helmet infantry: The trivial trooper, will have less damage from explosives that are quite comun in battlefield.

Heavy infantry: Will slow down, will provable carry backpack whit 4 medkits, and will use 200% more health from medpack, so it will probable NOT have vitaly perk, but that where fun, because in this sistem, you can,t have everthing AND THAT,s the Enlited philosify

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I will be an ‘’ apparence order dealer" :joy::joy::joy::joy:

I don’t know if it gonna break some rules in the forum and if I will go the Gainjin’s jail :sweat_smile:

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I’m just looking for a solution between " remove the avantage of the body armor" and " spaming full body armor troops because is the meta for Russian biat!"

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Since dev give us more better options and new pea dot, I used a lot of apparence orders. (

About call sign :
I was thinking ‘’ it 's useless ‘’… but now I use some of them.
As exemple, for my tankers I rename them according to their perks “loader”, “driver” or “gunner”. Or for my other mens , if they are specialised for semi auto gunsI call them " Radio SM" or "Engee SM ". Easier way to pick up the good the soldier when I rework my line up.

I’m not agree with you. The question shouldn’t be ‘’ dit they have +35% vitality perk" , but “in which case they really use it ? which unit ?” . It’s a specilized item for specialised units

Give body armor to EVERY Faction, or give it to NO faction.

Or…If Soviet body armor gives the Soviets a 10% reduction in damage, then drop 10% damage from every Soviet weapon to compensate, or give the other three factions a 10% damage increase for every one of their weapons to compensate. Easy peasy… :wink:

Of course, it would be more easy to just give body armor to all or shit can it all. Either way, it’s pretty obvious that people want changes, and equally obvious that the Dev’s could care less what the players want when it comes to body armor.

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LEAK : the name of the next major update is : ‘’ WW2 Chivalry " :sweat_smile::grinning:

Imo , I prefer to see the body armor limited for some squads or class.

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It might be a specialized item for specialized units, but atm, every soviet soldier can equip these apart from the tank and aircraft crews, I don’t know if removing this option from most squads will be well received by the community.

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In a way, it is “kind of” the same thing that I suggest, or at least it is very similar. Let met explain :

There are 3 categories of perks:
-Mobility
-Vitality
-Weapons

The +35% vitality perk from the vitality category is the most expensive: it costs 16 perk points.

If you choose to get this perk, you won’t be able to choose a lot more of other perks in the vitality category, because you generally get 16 points or a bit more for each category (some soldiers don’t even have 16 points, it is common to see some soldiers having only 15 points, and some even less). And as a result, you won’t be able to buy a lot of other perks if you have more than 16 points in the vitality category, or even not at all if you just have 16 points.

And what are the other perks in this category ? The perks for extra endurance, endurance regeneration, health regeneration, health given by medkits, holding breath time, stability after taking damage and shaking reduction perks.

So, if you buy the +35% vitality perk, you will very likely not be able to buy a lot of the perks cited above, maybe not even a single one if you only had 16 perk points to begin with, or you might not even be able to buy the +35% vitality perk because you never even had 16 points to begin with, thus preventing you to equip body armour cosmetics for this case.

And generally, the vitality category is the one that gets the least amount of perk points, so it is often that you see a soldier having only 15 perk points for the vitality category, so I think that my suggestion would limit the amount of soldiers who wear the body armour cosmetics.

I understand you, but it should be harder to imolement the code for your idea, than ‘’ limit this item for a specific class " (by the same way, I want the same Logic for médical uniform : their uniforms should be avaible only for medics in all squads )

It’s true that it’s really weird that we don’t have access to medic uniforms when the medic class soldiers are in a squad that isn’t specifically the medic ones.

i not talking necessary about perks, i just metion some of the perks because in my view they will stack whit the armor tipes, so you can have a Heavy infantry tipe whit vitaly perk, or medkit perk, you can have a light infantry whit sprint perk, and so on.

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the tabel is about the strengs and weakeness all the armor tipes. just that, but this is just a suggestion.

I understand, but there is a big problem: not every country deployed or even made body armour during WW2.

The soviets seem to have been the only ones to make and use body armour, albeit in small numbers. The japanese and the americans seem to have experimented a bit with this, but they likely never deployed it on the battlefield.

And I have never found any body armour made by the british, germans, and italians during WW2.

Of course all countries experimented with body armour, but it was during WW1.

Enlisted is a WW2 game, and while I understand that it is still realistic to see some (but not all) soviet soldiers wear body armour, it would be very unrealistic and immersion-breaking if we see entire teams of all nations use body armour, even for the soviets, because it was still only used in small numbers, so I would like body armour to remain uncommon for the soviets, and I think that my suggestion could work in that regard, even if your suggestion is still interesting nonetheless.

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maybe soviets use more widely, but i see in other WWII games elite forcers like SS, using body armor has well. alongside they legendary STG44

image

legend say in this photograf that are german soldeirs wearing body armor, they look more italian to me, but anyway. still, it,s more a matter of reachearge that actualy debate, facts not words, But we might find even in small nunbers body armor in all factions i guess.

thacks and have anice day sir.

That’s a WW1 pic, not WW2. As I said, everyone tried to use body armour in WW1, but far less during WW2, I’ve never seen a pic of a german soldier with body armour during WW2, or even during the interwar. Because while I’ve said Japan experimented with body armour during WW2, it would be more accurate to say that it was during the interwar period, during the 20s-30s, so it is a bit more realistic than armour from WW1.

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Unfair and not everyone has it. Aircraft on level of P-47. 100rd MG with no dispersion. 150 sprint factor melee for everyone (shin gunto)… nobody is begging to remove those.

The body armor provides protection, this is completely reasonable.

However in the way it applies in game? Maybe not so much so… i think maybe making it function as a flak jacket and while unrealistic having reduction for pistol caliber weapons would be a fair adjustment.

Id like to remind the oppositional crowd that major has stated they are not interested in simply removing the reduction despite being an easier solution… showing that unlike those who are complaining they are actually reasonable about it.

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Remember one thing: the Soviet cuirass was only used during the Battle of Berlin in 1945, not from the Battle of Moscow in 1941. The reason why Soviet cuirass superhumans are now everywhere is because some people are maliciously exploiting this bug to bully newcomers.

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Your suggestion is fair. Either everyone can use it, or nobody can use it. Otherwise, only Soviet players can use it, which would be too unfair.

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Appearance orders change nationality (and re-roll name). Callsign orders keep the soldier’s name and add a nickname (callsign). For me it’s THE most interesting “cosmetic” change out of all of them, as it allows me to personalize my dudes. Coming up with names is easy. I have a friend named Giancarlo whose nickname is rooster. I rolled a perfect perk points Italian engi named Giancarlo and immediately assigned him the callsign “Rooster.” My top-rolled mortar man is called “Devil’s Rain.” My grey-suited german fighter pilot is “Grey Death.” Sniper named Leon is “The Professional.” Random rifleman with the last name Armstrong is “Strong Arm.” It’s fun. I wish callsigns were visible to other players, and on the killfeed.

If you Say this cuz the German Do u are wrong Even tho it has better bomb load what Made P-47 be the “Star cas plane” was the HVAR bombs migth give You some time to hide and the bit majority of times fail but rockets no they just go straight to point and fuck it u done before You can realize

What?

All mgs except RD-44 and Vickers berthier have dispersion mg42 100 have it same goes to the japanese double mg that act as an average MG asloong both bullets don’t land on You

Because what’s the point of having speed when You are Made of paper 1 shot and u gone and btw only 1 soldier at the time can abuse katanas the rest Will just wall normally

I wouldnt care about body armor if it’s damage reduction only applies to pistols so if thats what You trying to Say we can agree here

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