Ammo Boxes and Supply Drops should resupply grenades, rifle grenades, and mines. The ammo boxes supply every single weapon, firearms, AT weapons, mortars, even flamethrowers. They even supply the RMN-50, a literal grenade launcher. They should finally resupply grenades and mines too
I don’t know why this game is terrified of this simple feature. Countless other shooter games allow you to resupply grenades. If the game doesn’t allow you to resupply grenades you might as well say the same thing about flamethrowers and every other powerful weapon. But for some reason grenades and mines are hated
The Ammo box could only supply say 10 grenades and mines (like mortars) before being destroyed. On top of all the other weapons that need ammo and consume ammo points
This will encourage team play as players will be encouraged to build more ammo boxes to support the team.
Like he said it should be a different box, like a Medkit box and you take out one grenade at a time, though I’m not sure how the game would know what type of grenade you wanted.
I think that Grenades and mines should only be resupplied with supply drops. It gives the supply drop an actual use instead of just being a worse ammo box. Supply drops should just refill all of you soldiers gear
also more realistic if you think about it. Needing to call in supplies to get more than just ammo. a single soldier can’t carry enough gear for a whole company
I think it’s tedious to have separate boxes, since the AB already supplies flamethrowers of all things. Sure in real life all various weapon types came with their own logistics but unless we’re going to have 20 boxes for all the different weapons (which would be tedious but neat feature) then we might as well keep it all the same. One box for all
That’s the point. A weapon so destructive as the RMN-50 can resupply, but grenades can’t!
It would be an interesting feature but then I’d say they might as well remove the special weaponry resupply (AT, mortars, flamethrowers) from the AB, if grenades and mines were to be separated in the first place
But then people would say the AB is useless if it just supplies firearm bullets, since most die before needing to resupply and AI have infinite bullets
i agree the ammo box should not resupply the rmn 50
because grenade satchels let soldiers carry 4 grenades
because nad a spam is toxic enough
because mines are toxic
with the current defend attack a tiny area, mines especially ap are op
id let mines refill if you could not use them inside
mines kill or injury indiscriminately if they turned off iff id be fine with more mines because a player would risk killing their own bots and teammates
id also be fine with grenades if they either removed all satchels
or limited inventory to 2 grenades and removed the cooking feature
I do think grenade launchers should be limited to a new Grenadier squad and class
Can that truly be said in a war game
I agree. Objectives should be larger
Friendly fire could be a very contentious feature. On one hand many would complain. On the other it makes gameplay more realisitc and exciting. Though why limit it to grenades, mines, and flamethrowers
Because if if guns could kill bots and team bots we would need bots that worked
I am up for removing friendly fire from everything but artillery and guns
That is provided they removed bombing runs all together
Mines
Grenades
Tanks
Rockets
Bombs
Flame throwers
Should be able to friendly kill
Maybe just at a shorter range then you kill enemies
Sorry but without friendly fire mines would be op if they had there numbers or damage buffed as people want
Yes it can be said grenades are op in a game with bots
In a game were you can have nine soldiers and four time nine grenades